pzgndr
Posts: 3170
Joined: 3/18/2004 From: Maryland Status: offline
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quote:
ORIGINAL: Daniel Amieiro I see that you want an EIA game and a EIH game. Well, EIH has different combat tables... Not quite. I made separate campaign scenarios which are more faithful to EIA and EIH for setups, force pools, and political alignments of minors. That's one thing. Trying to make two separate games with different rules and tables is something else. As you have pointed out, the combat tables in the .tpj files must be changed. This cannot be a simple game option to use one table or another, the player must select a specific scenario using them. Trying to change the game to accomodate different tables, getting it to work with pbem, and getting it to work with the AI is all more problematic. I've become savvy enough to edit the data files to create the EIA and EIH campaigns, and I hope to do so for the 1812 scenario, but my full understanding of the editor code and data file structure is lacking. Perhaps some day Marshall Ellis will return and be able to do something more. quote:
I only desire that the game have modding facilities. I need to make a couple of editor changes for the 1812 scenario. I agree, the game needs better modding ability. I may be able to find and fix where it takes data only from eia001.tpj. I hear you, there might be something I can do.
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Bill Empires in Arms Development Team
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