Daniele
Posts: 1812
Joined: 2/7/2015 Status: offline
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Hi Everyone! Scourge of War Waterloo and Collectors Edition have been updated to version 1.03! You can download the update from here 1.03 Changelog Tactical AI o Improved logic of cavalry blocked frontally by friends (applied the same logic currently used by infantry) o Applied the same antioverlap of infantry logic to the cavalry too o Skirmishers activation distance no more fixed but corresponding to the reaction range of stance of brigade officer o Brigade AI will not wheel of own decision, if at least one of his units is currently in a fort (the wheeling forced the brigade (sometime the full brigade) to leave the fort) o The movement to the back of batteries will be no more stopped if the enemy is too near o The movement of unlimbered guns at medium\long distance from the enemy is easier o More skirmishers released for brigade with more aggressive Stances of AI o Cavalry in Raid stance will not try to charge squares anymore o Added the special stance Screen for the infantry battalions (specific AI routine different from that one of cavalry) o Brigades using road march, if AI controlled, will leave the road march when the enemy is too near o Correction Division Play triggering -> no more Play triggered with no stance assigned to the division commander Campaign AI o Correct AI reaction after a retreat from a battle: if attacked again too soon it will retreat to the next safe town or eventually to the base town. Improvements\Corrections o Pathing: fire and enemy tiles will be no more avoided during the path calculation by part of fighting units. o Fixed CUnit:Moving: it gaves true if the unit was inside a fort, now return false o Corrected SplitBrig command o Added variables for mygui layout: numerical version of artyminrange and artymaxrange:# at place of $ for use the numerical version. o Command Aattach and Adetach now works properly o New functions for the AI library: HGround, UnitAIType, UsingRoad, SetForceTimer, GetForceTimer o Split units (skirmishers) gives no more support bonus o Added command artyfirecavalry for have artillery to aim only to cavalry units -> new icon created o Corrected OOB entry for Pelletier, wrong officer type o Corrected problem of lobby address and added variable $lobbyserverhost in the SOWWL.ini file for manage address changes Restarting saved multiplayer game; procedure o One of players save the game before leave o The save file must be sent to all the players who have to put it in their save directory under “my document\SOWWL” directory o The host of new restarted game must create in the scenario directory (which has to be same used for the original match) a file named restartmp.ini ; inside the file he has to write [files] name=<save file name without the extension .sav> o Host the game like usual, selecting the scenario o All the players have to select an officer o Launch the game o Note: Use save files from multiplayer matches, no campaign or singleplayer matches If an officer previously used by a player is leaved without human in the restart, it will start the match with TC on
< Message edited by Daniele -- 6/18/2018 2:26:04 PM >
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