Anachro
Posts: 2506
Joined: 11/23/2015 From: The Coastal Elite Status: offline
|
quote:
ORIGINAL: JeffroK I would love to know your source for this, if the empire could produce 3000 twin engine bombers a month i'd love to know how they lost the war. Keep bashing on Anachro, once JIII starts complaining about his mod shows he is concerned about your succeses. Ans I dont think you are far wrong about him having "everything in the shop window" Don't get me wrong; I not bashing on John's mod in a mean-spirited away. This is his mod, an alternate history mod, and we all understand that. It creates a new and extra-challenging scenario for the Allies which is what most players want out of it (JFB's get added toys). If anything, I'd love to refine it to something a bit more plausible as alternate history, but perhaps that is what BTSL is for; this is BTS. I think there are areas where the ships added, changes to ships, or additions to the air force might be a tiny bit (or more) implausible. This requires serious discussion and I'd be happy to have a thread with John in the mod forum where we discuss things such as the 4E Liz,carrier-capable Georges (and Jacks), and the carrier conversions. It's okay to have these things, but perhaps some things need to be nerfed or strengthened: for instance, I believe Bearcat pointed out how the new Japanese CVLs that can convert to CVs might be a tad unrealistic in their specs. I am enjoying myself and I have to say that compared to a stock or DBB-C game, things are much more precarious for the Allies. Here we are in late '42 and I find myself extra-hesitant to invade anywhere for fear of getting bogged down against dug-in Japanese forces that will create time for John's carriers to appear in and wreck my landings. As we saw with my raid on Ndeni, his carriers appeared one day after I raided there! One day! In a stock game at this point I'd be a lot less fearful of the KB. Added to this, I'm not as familiar with the Japanese OOB in this mod (unlike John) and not sure when new carriers appear. I really am in the dark about the true strength of the KB. John seems to be strengthening significantly his forces at Lunga, Tulagi, Ndeni, etc. etc. and while I could change my units' targets, this adds a lot more months of preparation that gives him more time to dig in. And then I could "hit where he is not" but this adds an additional time burden of re-allocating my forces to other parts of the map. It's a vicious cycle. I need to degrade the KB but currently see few opportunities for that. I'll try something soon; if that doesn't materialize I've identified a window in '43 where my CVs with Hellcats should be superior before John manages to put Georges on his carriers (which are seemingly superior to all Allied CV-capable planes looking at the stats in tracker). The only light in the dark at the moment is that I feel very confident in my current holdings and it seems the period of Japanese expansion is at an end for the most part. John might try a push on Perth perhaps but I doubt it. The other good thing is John is putting everything into his forward defense. This leaves opportunities in his interior, but the risks of hampering my LoC by attacking such targets is great with a full strength KB. I really wish I had sunk 4 CVLs instead of 2 in his last raid but 2 of them took 11-12 bombs hits for little discernible damage. Oh well. There's my thoughts in paragraph for you on the state of the game. In short, my lack of knowledge of the OOB and the strengthened KB puts many things in the dark and makes potential invasions far more precarious. It may be that in this game/mod, given the advantages Japan has early on, the Allies will always have to adopt a methodical approach which relies on numerical/tech superiority and the Essex's to force one's way to victory.
|