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RE: January 25th, 1943 - 5/11/2019 5:40:05 PM   
Anachro


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He also gets 10 CD regiments.


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RE: January 25th, 1943 - 5/12/2019 12:22:22 PM   
Bearcat2

 

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This scenario has 40 additional CD units compared to sc1. There are 4 static CD's that appear that have 8-36cm at Saipan, Takao, Singapore & Bataan.

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Feb 6th, 1943 - 5/15/2019 11:45:54 PM   
Anachro


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Feb 6th, 1943

Amidst all my recent sub successes, I still get turns like this. Oh well. Sigint shows John focusing on reinforcing his interior. The IJA 32nd Division seems to be on its way to Iwo Jima.

quote:

AFTER ACTION REPORTS FOR Feb 06, 43
--------------------------------------------------------------------------------
Sub attack near Dadjangas at 77,95

Japanese Ships
CVL Ryukaku
DD Naganami
DD Nenohi
DD Yamakaze

Allied Ships
SS Blackfish

SS Blackfish launches 4 torpedoes at CVL Ryukaku
Blackfish diving deep ....
DD Nenohi fails to find sub and abandons search
DD Yamakaze fails to find sub, continues to search...
DD Yamakaze fails to find sub, continues to search...
DD Yamakaze fails to find sub, continues to search...
DD Yamakaze fails to find sub, continues to search...
DD Yamakaze fails to find sub, continues to search...
Escort abandons search for sub

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Feb 7th, 1943 - 5/16/2019 12:26:11 PM   
Anachro


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Feb 7th, 1943

First appearance of the Jack in the skies over Akyab on Feb 7th, 1943. The J2M2 performs okay but not great against sweeps, though I don't bring CAP down fully before my bombers arrive. How much longer until John has the J3m3a variant on his carriers?


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RE: Feb 7th, 1943 - 5/16/2019 1:09:04 PM   
jwolf

 

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It's weird that he gets the Jack before you get the Hellcat. Such is life with his mod.

As for your subs, they'll score against some CVs soon, I am sure of that.

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RE: January 25th, 1943 - 5/16/2019 1:29:50 PM   
obvert


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quote:

ORIGINAL: Anachro

He also gets 10 CD regiments.




Insanity.

Do the Allies get a similar bump in quality and number of CD gun units? In stock the Japanese get the one Wake CD gun unit with 20cm CD guns, plus another few base forces with 20cm guns, but most others are 15cm CD and 12.7cm DP.

You might be better off landing off-base in some areas if these are present, but they're going to be most effective on atolls.

< Message edited by obvert -- 5/16/2019 1:30:15 PM >


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RE: January 25th, 1943 - 5/16/2019 1:52:31 PM   
Canoerebel


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When Erik says "Insanity," I sit up and take notice.

The one fun thing about John have all these things will be to find places/bases where you know he hasn't posted them, never letting them get in the whacks he envisioned. You'll know, both through SigInt but also as your knowledge of John's styles and proclivities increase.

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RE: January 25th, 1943 - 5/16/2019 2:01:26 PM   
GetAssista

 

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quote:

ORIGINAL: obvert
Insanity.

Do the Allies get a similar bump in quality and number of CD gun units? In stock the Japanese get the one Wake CD gun unit with 20cm CD guns, plus another few base forces with 20cm guns, but most others are 15cm CD and 12.7cm DP.

You might be better off landing off-base in some areas if these are present, but they're going to be most effective on atolls.

I might be not OK with that particular monstrosity, but in general I was always wondering about the lack of generic CD units in the Japanese OOB, or CD guns in the TOEs of bases in the game. In RL Japan had smaller caliber CD guns (up to 12.7cm or smth) seemingly everywhere in the Pacific - they are cheap, you just transport them, put them on a pedestal somewhere on the jungle hill slope facing the sea and voila. They can be serviced by manual labor and can be pretty effective in case of invasion.

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RE: January 25th, 1943 - 5/16/2019 2:53:20 PM   
BBfanboy


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quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: obvert
Insanity.

Do the Allies get a similar bump in quality and number of CD gun units? In stock the Japanese get the one Wake CD gun unit with 20cm CD guns, plus another few base forces with 20cm guns, but most others are 15cm CD and 12.7cm DP.

You might be better off landing off-base in some areas if these are present, but they're going to be most effective on atolls.

I might be not OK with that particular monstrosity, but in general I was always wondering about the lack of generic CD units in the Japanese OOB, or CD guns in the TOEs of bases in the game. In RL Japan had smaller caliber CD guns (up to 12.7cm or smth) seemingly everywhere in the Pacific - they are cheap, you just transport them, put them on a pedestal somewhere on the jungle hill slope facing the sea and voila. They can be serviced by manual labor and can be pretty effective in case of invasion.

Unless you get a good triangulating rangefinder setup to go with the gun, it will be pretty inaccurate against moving ships. Hitting beached craft is kinda late to influence the landings.

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RE: January 25th, 1943 - 5/16/2019 3:02:19 PM   
Canoerebel


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How many times in the war did Japanese CD guns actually inflict material damage to inbound assault ships? Never?

The prep time is the great equalizer when it comes to Allied invasions. Combine the need to prep with strongly fortified enemy bases and you have a challenge.

John is employing this band aid because he perceives that he has all kinds of vulnerabilities in his interiors. He leaves holes, and this seems a quicker way to address them than to modify his style of play, attending to his defenses in depth.

I bet Anachro is finding all kinds of holes.

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RE: January 25th, 1943 - 5/16/2019 3:12:56 PM   
Anachro


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Well, from my readings so far, he has at least one CD unit at both Colombo and Trincomalee, probably also at other coastal bases on Ceylon. I very much want to take this as it makes deeper penetrations towards Burma or the DEI easier, opening up a broader front.

As.for holes, there are areas he seems to be neglecting. In his zealousness to Garrison Burma and Ceylon, as well as CenPac and SoPac, there seems to be opportunities on the treacherous southern parts of the DEI, Guinea, and Northern Australia. I think in a stock game, you can bypass a lot, as allied naval supremacy makes it not much of an issue, but in this game the Japanese carrier strength makes that more precarious.

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RE: January 25th, 1943 - 5/16/2019 3:15:26 PM   
Anachro


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Beyond Rabaul, there are many opportunities to move up along the coast of Guinea, staying away from the Mariana's that John is heavily focusing on and going directly for the Philippines, etc.

Again, doing something like in your game CR where you went directly at Sakhalin, bypassing the outer islands, this strategy I feel is tougher in this game unless I can won a good victory against his cavalry arm beforehand.

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RE: January 25th, 1943 - 5/16/2019 3:16:55 PM   
Anachro


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Heh. Cavarly arm, that was my inner perception of John as Jeb Stuart coming out. I meant his carriers, of course. Forgive me, I'm also typing this on my phone while on a train. My pc battery died

< Message edited by Anachro -- 5/16/2019 3:18:51 PM >

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RE: January 25th, 1943 - 5/16/2019 3:20:06 PM   
BBfanboy


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quote:

ORIGINAL: Anachro

Heh. Cavarly arm, that was my inner perception of John as Jeb Stuart coming out. I meant his carriers, of course. Forgive me, I'm also typing this on my phone while on a train. My pc battery died

Jen Stuart? I didn't know Jeb's wife rode with him!

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RE: January 25th, 1943 - 5/16/2019 3:44:35 PM   
Canoerebel


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Gender fluid Confederate cavalry officers.

I agree with you about "going deep," Anachro. It's fun, it can work wonders, but generally it's just a new way of creating turmoil for both sides. There may be better ways to create turmoil. :)

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Feb 9-10th, 1943 - 5/19/2019 3:47:52 PM   
Anachro


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Feb 9-10th, 1943

On the 9th, John spotted an unaccompanied transport carrying a Port Maintenance unit north of Addu; simultaneously I spotted a fleet through nav search identified as 3 vessels including a "CS" ship. Expecting John might try and pursue, I brought a CA/CL/DD fleet down south, unspotted, and it manages to run into this smaller Japanese force and do some damage. Unfortunately, I forgot to look at leaders and the TF commanders were rather poor. Furthermore, John's sub does very good work and I take some losses for my trouble. Nonetheless, I'll take any exchange that causes attrition to the Japanese fleet.

In a series of battles, we lose a DD to Japanese torpedoes and a CL and CA are also damaged by torpedoes. However, we also outright sink a Sendai-class CL and further damage another one (perhaps sunk as well). I think two Sendai-class CLs are sunk based on the game showing 2 E13A1 Jake's destroyed on the ground (with 1 shown destroyed in my combat log from sinking during combat). My intelligence also estimates 2 Japanese CL's are sunk. Unfortunately, following the battles, a Japanese submarine puts a torpedo into CL Caledon, sinking her, as well as another DD (damaged but not in danger of sinking at the moment). CA Frobisher, which also took a torpedo, isn't too badly damaged.

We place 20 Beaufighters at Trivandrum with a range of 13 on naval attack to see if we can hit John's fleeing surviving ships tomorrow.



John has lost a good number of his older CL's so far in this game, as he seems to be fine risking them out on his peripheries while holding his better, newer units back for any potential heavy engagements.



< Message edited by Anachro -- 5/19/2019 3:51:36 PM >

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RE: Feb 9-10th, 1943 - 5/19/2019 4:47:22 PM   
BBfanboy


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HEY! Frobisher's Captain is D. Cochrane! Did John load up the leaders list with his uncles and other kin so that they will throw the battle in his favour? The world wonders ...

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RE: Feb 9-10th, 1943 - 5/19/2019 9:31:32 PM   
Anachro


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I double checked and apparently the Sendai-class can only carry one float plane, so I do think both of his CLs sank since 2 were destroyed on the ground (unless I destroyed one on an airfield somewhere else). Surprising, as the combat showed CL Sendai as not being in too bad shape, but perhaps the fires were bad. Perhaps John scuttled? Don't know. John has lost 34% of his CLs so far, not including additional he gets over the course of the game. How many can I sink in '43?

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RE: Feb 9-10th, 1943 - 5/19/2019 9:53:31 PM   
BBfanboy


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Perhaps the Sendai can only operate one aircraft but can carry a spare in game? I think the ship screen would show only one aircraft allowed but the air unit screen allows you to add a reserve aircraft.

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RE: Feb 9-10th, 1943 - 5/19/2019 9:55:43 PM   
Anachro


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The combat report would show 2 destroyed on ground then. It only said 1 if you look back up at image.

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RE: Feb 9-10th, 1943 - 5/19/2019 10:05:29 PM   
BBfanboy


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quote:

ORIGINAL: Anachro

The combat report would show 2 destroyed on ground then. It only said 1 if you look back up at image.

Not sure what you are looking at? In the aircraft losses you posted I see two Jakes as ground losses.

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RE: Feb 9-10th, 1943 - 5/19/2019 10:07:37 PM   
Anachro


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No, the combat report.



< Message edited by Anachro -- 5/19/2019 10:40:27 PM >

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RE: Feb 9-10th, 1943 - 5/20/2019 2:17:40 AM   
BBfanboy


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OK - on the same page now. Not sure what to think but I am not convinced Sendai went down without showing heavy damage or heavy fires. Qué sera, sera!

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March 3rd, 1943 - 5/29/2019 2:14:10 PM   
Anachro


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March 3rd, 1943

Landings at Wake Island on the morrow, barring unanticipated action by John. He spotted my forces last turn and this turn we spot a heavy battlecruiser fleet (with a CS and CLAA) on the way to intercept from Saipan. The 3rd Marine division and other forces are involved; based on recon of Wake we should have enough to take the island with our initial landings and then will pull back to regroup and avoid anything coming for me. In the area, I have 3 British CVs, 4 CVEs, as well as 6 US CVs and 2 CVLs in the north coming down (as seen in photo). As soon as Wake is taken, a PBYs will fly in to give me better search of the surrounding area.

I suspect John has some carriers coming. His CVEs are at Darwin.



< Message edited by Anachro -- 5/29/2019 3:09:56 PM >

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March 4th, 1943 - 5/30/2019 4:37:46 AM   
Anachro


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March 4th, 1943

Wake Island falls, as expected, on the first day (though we take more casualties than we would have liked. Once we are sure the area is clear, we will begin loading back up some of our assault units, as well as offloading our coming base units. Unfortunately, a single Japanese submarine successfully torpedoes one of my good CVEs twice; and another Bristol-class DD is lost to a torpedo as well. The CVE is still afloat for now, but very heavily damaged with very little movement ability. I suppose I could put it in port at Wake to do some emergency repairs (bringing its float damage down from 80 to the major damage of 53 would definitely help), but Wake is in range of John's bombers and he has ships lost spotted moving east from Saipan; they could bombard the place (I will be placing a lot of mines down this turn, however).



What are your thoughts? I could, of course, provide cover with my CVs and such, but John will see them and they will be sitting ducks for any carriers of his I can't see moving this way, as well as subject to attacks from his very effective submarines. John should have forces not too far away to the west. I will, of course,be placing down some nav search this turn. We'll see what John plans; he seems to have spent a lot of time on this turn.

Wake is nice in that it makes him more cognizant of a threat through CenPac, even if I have no attacks planned there. He will be more focused on defending it. Moreover, it gives me greater recon capabilities into the Japanese controlled Central Pacific. The 3rd Marine Division took a bit of a beating, however. I am happy to report no AMC or AP losses (which will promptly be heading back to PH to become APAs).


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RE: March 4th, 1943 - 5/30/2019 4:41:42 AM   
Anachro


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My battleships did a very nice job silencing Wake's coastal defensive batteries. They were pretty ineffective after the initial forays near the island's coast. So far, though damaged, no DMS ships have been lost; no combat ships other than a DD (though once CVE might be added soon. John probably has forces lurking nearby. Here's to hoping my combined carriers that he has spotted will persuade him to not get too close.

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RE: March 4th, 1943 - 5/30/2019 4:42:52 AM   
Anachro


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Here is the damage of CVE Sangamon. You can see the major damage; 1 or two days at Wake might bring that down to where her rescue is more manageable.


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RE: March 4th, 1943 - 5/30/2019 11:05:28 AM   
Uncivil Engineer

 

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quote:

ORIGINAL: Anachro

Here is the damage of CVE Sangamon. You can see the major damage; 1 or two days at Wake might bring that down to where her rescue is more manageable.




Even if you can repair 1 float point per day at Wake, which I think unlikely, the CVE will be there a month. But, at 83 flotation damage you really don't have much choice. IMO

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RE: March 4th, 1943 - 5/30/2019 12:41:51 PM   
Bif1961


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You can offload the planes at least at Wake and save them and their pilots. The other problem is the over stacked wake which has a maximum of 6,000 troops and you have 12,000+ there. Did you bring enough supplies to have them over stacked if John prowls around fro a week or two looking for targets like your wounded CVE?

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RE: March 4th, 1943 - 5/30/2019 2:15:54 PM   
Anachro


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@Bif I already plan to offload the planes, as well as fly in PBYs for recon. Overstacking really isn't as much of a problem as you might think. Supplies will be low for a little bit, but I am planning to extract the 3rd Marine Division (and others) ASAP. If John wants to linger around burning much-needed fuel for a week, all the better. Most of my forces will flee back today to safety, with my minelayers leaving 400 mines behind.

@UncivilEngineer Regarding damage, I'm am not 100 sure, but there is a big difference between major and non major damage (here CVE Sangamon has 83 flood damage, but only 55 is major). I have seen ships lose all of their non-major damage in a matter of days, even in dot hexes with no support. Major damage, of course, will need to go back to shipyards for repairs. I'm hoping I can do something similar here.

< Message edited by Anachro -- 5/30/2019 2:16:48 PM >

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