Omnius
Posts: 833
Joined: 6/22/2012 From: Salinas, CA Status: offline
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quote:
ORIGINAL: bcgames quote:
ORIGINAL: Deathtreader OK...…… maybe while keeping all sizes/hexes/types etc. the same a simple reduction in the number of stacking points allowed per 2km hex would do the trick. Or put another away, increase the stacking point value of all or some unit types/sizes to accomplish the same thing. Just a thought. Rob. You are close to the mark. Here is my read of the situation. With regards to the Eastern Front game, what has emerged from the postings found here and from closely-related topics found elsewhere, I conclude the following "what to do": * Half the Desert War hex scale from 2-miles to one. * "Double" the time scale from three to five turns per day (4 day, 1 night). * Retain the company/battalion scale and all the unique, unit type capabilities. * Scenarios should consist of no more than two corps per side. * Average scenario length should be on average two to three days time (10-15 turns)...some shorter (a day--5 turns), some longer (6 days--30 turns). None longer. * Bottom Line: More of the Same, but Smaller, Shorter = Sweeter. bcgames, Sadly Desert War isn't the WW2 WEGO game I'm looking for. I find the scale to be too tactical, can't stand having platoons as units. I also don't like the poorly modeled night turns, nothing but long day turns, absolutely no night differentiation in movement or combat like the air war. I also don't like how combat is handled, incredibly lame to limit attacks to all units having to have the same attack orders for each attack, can't have some units attacking and not advancing while other units attack with advance orders. It also means that if we want to designate an attack for units to advance we have to not attack with some units in some hexes so the hex isn't left empty by ambitious advances. Lastly I don't like the way the replay is handled, the play button should give us a smooth step-by-step replay, not jump right to the end as that's what a fast forward button should do. I liked Frank Hunter's WEGO games far better, the replay was awesome compared to the pathetic replay of DW. So if the next game is going to be smaller and shorter then I'm definitely not wasting any further money or time on this rather boring WEGO system. I would rather see a larger unit scale, battalions as the smallest unit with daily turns and perhaps 5 to 6 miles per hex. I would rather see big battles being modeled like Battle of the Bulge rather than only playing portions of big battles.
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