HardLuckYetAgain
Posts: 6987
Joined: 2/5/2016 Status: offline
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quote:
ORIGINAL: Dinglir I have made the decision to not post much on your AAR, as I have been giving out a few thoughts on BrianG's version. I don't want to come across as an armchair general who reads one AAR in order to move to the other to give some "insights", and then return to the first one. That being said, I have had much the same thoughts on stopping to write my AAR's. I can understand that. But BrianG can read this AAR too so no problem either way if you like to comment or not. Always appreciated your comments especially the deep analysis you do . Our debate on U-2s have me using them until 42 at the moment (even though now I am converting over to FB instead of U-2's, yes I am changing again with my thinking) quote:
ORIGINAL: Dinglir I began writing AAR's in the hope that they could spark some discussions on the game, and that I could actually learn something from this. Instead it seems I often post four AAR's or more in a row with no meaningfull feedback. There are no questions forcing me to look at my strategy from another perspective, there are no comments presenting me with a perspective other than my own and there is generally no comments at all. All in all, I probably spend an hour or two on every AAR and learn absolutely nothing in return. IT is a very valid question to ask if it is simply not just a waste of time to write them. I know your AAR's are very detailed and very good and we are on the same page about interaction on the AAR's. quote:
ORIGINAL: Dinglir quote:
ORIGINAL: HardLuckYetAgain 1st, actually it is ALL hexes are stacked 3 high in Leningrad. With all the hexes in and around Leningrad filled with units any attack by the Germans would route the Soviet unit to the east instead of into Leningrad proper. Thus freeing them from the pot if you will. Any unit hungry German would not want to attack to lose a "juicy" morsel ;-) Since I had the front line stacked with large defense values and after Brians first attack sending the first set of 3 units far to the east it looks like he made the decision to cut off Leningrad proper. He wanted to force surrender all the units I guess. If he pursued a direct frontal assault all of those Guard units and units in general would 100% route to the east. So I set it up to go either way. With few towns in the north those units route way to the East on to a rail hex normally. Once they rally they are ready to go south Not sure I like this approach. Retreat casualties are increased for routing over long distances, and losing 50% of two divisions is pretty much the same as losing one whole division in my view. What sort of rout losses do you take in the north? Yes, I relaize that the remains will fill up faster and train back to combat level quicker when the unit is retained, but you do have two units to retrain rather than one, so the total amount of time lost might not be very different. It was just a way to not have the unit "surrender" if BrianG went directly for Leningrad. The loses to me at this point in the War I don't pay much attention to Soviet loses since I am just looking for "time". quote:
ORIGINAL: Dinglir quote:
ORIGINAL: HardLuckYetAgain 2nd, Many of those units in the rear were brigades set at 70% and division set at 20% TOE along with some AT Brigades set at 20%. If Brian wanted to cut off the ports these units can do one of two things. They can be ported out quickly being under 300 capacity OR they can be used to bring a front line division back up to full strength. Matter fact all units that are killed I use as replacement brigades/Divisions to my other Divisions on the map. It is a nifty replacement system once set up correctly. Many of these 20% TOE replacement divisions are nearing 40 experience so not much of an experience hit either :) This replacement system is an excellent way to keep an offense going. You really only have to worry about the fatigue since you replace back to full every turn. I now have division at 20%, 30%, and 40% TOE in key areas of attacks. I do the same thing for my Armor Corps. Every Turn they are full strength. Not to mention this is how you can get your Armor Corps high in Experience pretty quickly. Yes, when you convert 3 armor brigades into an Armor Corps your experience goes through the floor. Now if you take the corps and add in your top experienced armor brigades you start to quickly bring that experience up. I guess I should stop giving out too much information :( Smart. I haven't thought of that. It does seem rather "gamey" however. Merging formations like this should certainly spend all MP on the merged divisions and require that no MP was spent prior to the merging. The Germans were able to form Kampfgruppen at a moments notice, but not the Soviets. Some would consider it "gamey" for sure. Personally just looking to try and get ahead of the powerful German Army any way I can. It has always been in the game for the Soviets(and Germans if they want to) do this. Just the recent patch gave the unit back as a reinforcement where before it did not. quote:
ORIGINAL: Dinglir quote:
ORIGINAL: HardLuckYetAgain 3rd, There was an opportunity to use the 6 Cav Corps to try and do an offense towards Finland. Finlands border with Leningrad was only guarded by Regiments. Instead I decided to use them just to cause loses to the Germans. I have pretty much shunned attacking any other nationality besides the Germans until turn 53. (I should have tried Finland, that would have been interesting to say the least. But kind of defeated my purpose of inflicting loses on Germans) Bear in mind that once Leningrad falls the Finns will be out of the POW camp and back in the game. If nothing else, they can replace German units on the northernmost stretch of the front and thus help strengthening the Wehrmacht. With the risk of losing Leningrad, I believe you have to reevaluate the strategic importance of the Finns. Same thing with the other Axis Minors. I tend not to seperate them to much from the Germans, as they can raplace German units on the frontline. The better shape they are in, the better a job they can do. Incidentally, what are your current success criteria for this game? I have no intention of staying close to the Finns for very long. Yes, I am suggesting what you may be thinking already. There is no need for me to take extra losses to the Finns when I can stay away from them. All this changes a bit if German PZ's stay up in this area but as of the 1st week of July German PZ's are still here. My current success criteria for this game in 1942 is to constantly make the Germans react to my thrusts instead of me, as the Soviet, reacting to German thrust. If I can control this game of "cat and mouse" like this until the end of 42 I should easily be pushing hard in mid 43 onwards. Currently the PZ's in the south there are a few in the 6-8 CV range after reacting to my recent thrust there. yes the Germans surrounded units in the south but I was able to cut the rail line on multiple hexes & stop the German offensive towards Stalingrad, our Supreme leaders City!!!! A city the Germans WILL NOT get close to. Or some heads are going to roll ;-P (The surrounded units were only mostly junk CAV units)
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