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RE: GD 1938 v3 Released

 
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RE: GD 1938 v3 Released - 8/16/2018 7:55:01 PM   
ernieschwitz

 

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quote:

ORIGINAL: lion_of_judah
it's your scenario and can be done with how you want. I maybe alone in this, but I like the images to match the nation and anything else, well you should just use a image of Donald duck then. I'm done bitching about this because it's pointless and will not change.


Well that was 4 hours wasted spent looking for pictures you would like then :)

(in reply to lion_of_judah)
Post #: 31
RE: GD 1938 v3 Released - 8/16/2018 8:01:47 PM   
lion_of_judah


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I think I see your point, but it is annoying to see a doe boy as a German unit, just saying but it's all good. The rest of the scenario is really good work and detailed

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Post #: 32
RE: GD 1938 v3 Released - 8/16/2018 9:48:52 PM   
Bombur

 

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Well, I´m responsible by SFT´s, including graphics.
It wouldn´t be impossible to find custom graphics for the generic SFT´s, however, they don´t add much to gameplay, since the SFT´s would be the same. It was a design choice to go for generic infantry, while we concentrated on custom afv and aircraft. I´m somewhat minimalist in design questions, it makes sense to have a graphic for a Panther and another for a T-34, since they are different units, but having different graphics for the same SFT will make me lose my precious time I use to research tanks and aircrafts. It´s not easy to adjust all these custom SFT´s to a fixed research tree, and I did some exotic choices. I also don´t like the idea to have custom infantry, a Rifle is a Rifle, while a fighter or a tank implies in much more complex design choices. However, if players (and ernie) believe that custom graphics for the same SFT woul be a nice addition, I could do it, but frankly, it´s very low in my priorities list. What is more important next? To have, say, Yamatos and South Dakotas, with different statistics or to have extra graphics for infantry?

< Message edited by Bombur -- 8/16/2018 9:49:44 PM >

(in reply to lion_of_judah)
Post #: 33
RE: GD 1938 v3 Released - 8/16/2018 9:58:45 PM   
cpdeyoung


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Doughboys!

No mixed gender deer here.

Chuck

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Post #: 34
RE: GD 1938 v3 Released - 8/17/2018 1:58:31 AM   
lion_of_judah


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LOL....that's true... Sometimes my spelling is rather atrocious

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Post #: 35
RE: GD 1938 v3 Released - 8/17/2018 2:29:36 PM   
Twotribes


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Bug report, I created 5 infantry units using TOE, the headquarters was once removed from hqs with units. The next turn the hqs had the units in it but the 5 blanks were eliminated.

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Post #: 36
RE: GD 1938 v3 Released - 8/17/2018 8:48:44 PM   
ernieschwitz

 

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This is not something I programmed. I will have to refer you to Vic for it.

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Post #: 37
RE: GD 1938 v3 Released - 8/23/2018 5:46:43 PM   
Twotribes


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ok 1st day had a crash and was told it was memory. My computer is several years old but over all it has only crashed the game 3 times so so doing pretty good. I just reboot the system and it is good for 3 or 4 days. Doing ok other wise did note a glitch with the victory conditions.

(in reply to ernieschwitz)
Post #: 38
RE: GD 1938 v3 Released - 8/23/2018 6:42:22 PM   
ernieschwitz

 

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quote:

ORIGINAL: Twotribes

ok 1st day had a crash and was told it was memory. My computer is several years old but over all it has only crashed the game 3 times so so doing pretty good. I just reboot the system and it is good for 3 or 4 days. Doing ok other wise did note a glitch with the victory conditions.


There should be some good news on the Memory issues. Vic has been working on a new patch that may eliminate most of them, or hopefully all of them :)

(in reply to Twotribes)
Post #: 39
RE: GD 1938 v3 Released - 8/23/2018 7:09:17 PM   
Twotribes


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The only annoying crash is when it happens saving a turn or the game. This last one happened going from turn to turn so I lost several turns as I could not use auto save to get back. Had it one time crash on saving game that was easy just hit autosave and only lost a little of the next turn.

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Post #: 40
RE: GD 1938 v3 Released - 10/8/2018 11:46:08 PM   
Twotribes


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The box to allow a power to influence a minor gets stuck in the low position and then Countries like the Soviet Union can not influence Persia.

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Post #: 41
RE: GD 1938 v3 Released - 10/9/2018 6:21:52 AM   
ernieschwitz

 

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quote:

ORIGINAL: Twotribes
The box to allow a power to influence a minor gets stuck in the low position and then Countries like the Soviet Union can not influence Persia.


This bug has been reported before, and Vic is looking into it. There is a workaround. You can choose to the card "use map" and that will make you able to scroll around the map, choosing a country by clicking on the country itself (not its name in the black box).

(in reply to Twotribes)
Post #: 42
RE: GD 1938 v3 Released - 10/9/2018 11:42:46 AM   
Twotribes


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quote:

ORIGINAL: ernieschwitz

quote:

ORIGINAL: Twotribes
The box to allow a power to influence a minor gets stuck in the low position and then Countries like the Soviet Union can not influence Persia.


This bug has been reported before, and Vic is looking into it. There is a workaround. You can choose to the card "use map" and that will make you able to scroll around the map, choosing a country by clicking on the country itself (not its name in the black box).


Ahh thanks I tried that but did not know to click on country.

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Post #: 43
RE: GD 1938 v3 Released - 10/9/2018 3:48:31 PM   
Twotribes


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Still having Axis win the game in late 39 before Paris even falls but a least one French city has been taken.

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Post #: 44
RE: GD 1938 v3 Released - 11/11/2018 3:01:57 PM   
LJBurstyn

 

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Hi. Has a newer version been released fixing some of the "errors" found? Unless a newer version has already been released other than version 1.00.

Cruise missiles not being available in 1944 like the research says because it requires research into Aircraft Technology not allowed until 1945.

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Post #: 45
RE: GD 1938 v3 Released - 11/11/2018 4:34:40 PM   
ernieschwitz

 

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quote:

Has a newer version been released fixing some of the "errors" found


Please quantify the "errors" you mean :)

(in reply to LJBurstyn)
Post #: 46
RE: GD 1938 v3 Released - 11/12/2018 2:08:57 PM   
LJBurstyn

 

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Well for starters.
Axis being declared winner before 3 Allies/Soviets become broken.
Cruise missile not being available when the research says because air tech only available after 1945 being required. This might be a typo on cruise missile research.
In my PBEM NML game the Russians not getting the give China stuff card (reported bug).

(in reply to ernieschwitz)
Post #: 47
RE: GD 1938 v3 Released - 11/12/2018 2:20:31 PM   
ernieschwitz

 

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Yes, those are being worked on/fixed.

There is however a logistics problem in getting patches out fast, in that the atzip file is so big, that it needs to be sent to Vic, before he can upload it. This means that we are going to try and fix many problems at once, instead of a few and then uploading.

(in reply to LJBurstyn)
Post #: 48
RE: GD 1938 v3 Released - 11/13/2018 5:38:41 PM   
LJBurstyn

 

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quote:

ORIGINAL: ernieschwitz

Yes, those are being worked on/fixed.

There is however a logistics problem in getting patches out fast, in that the atzip file is so big, that it needs to be sent to Vic, before he can upload it. This means that we are going to try and fix many problems at once, instead of a few and then uploading.



Thanks for the update. Thought I missed something. Paranoia reigns supreme. Always afraid I'll miss something.

(in reply to ernieschwitz)
Post #: 49
RE: GD 1938 v3 Released - 11/24/2018 10:50:09 PM   
Twotribes


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D4Y3 does not get produced it says that on the production screen but it is producing the Y1 Also is it by design that no tank Destroyer III appears for The Soviets?

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Post #: 50
RE: GD 1938 v3 Released - 11/25/2018 6:33:04 AM   
Twotribes


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Also the British get no dive bomber for level 2 or 3

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Post #: 51
RE: GD 1938 v3 Released - 11/27/2018 12:20:02 AM   
Bombur

 

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I will check these ones.

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Post #: 52
RE: GD 1938 v3 Released - 11/27/2018 12:21:13 AM   
Bombur

 

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They should get the Skua for level II and a generic dive bomber for level III. I will check it tomorrow.

(in reply to Twotribes)
Post #: 53
RE: GD 1938 v3 Released - 11/27/2018 1:24:47 AM   
Twotribes


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Got the skua but for some reason I thought that was already there at level 1. No generic dive bomber though level III

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Post #: 54
RE: GD 1938 v3 Released - 11/29/2018 1:11:46 AM   
Twotribes


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Strat Mining III has a prerequisite itself strat mining III

(in reply to ernieschwitz)
Post #: 55
RE: GD 1938 v3 Released - 11/29/2018 1:54:50 AM   
ernieschwitz

 

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quote:

ORIGINAL: Twotribes
Strat Mining III has a prerequisite itself strat mining III


Thanks, I added it to my list of things to do. :)

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Post #: 56
RE: GD 1938 v3 Released - 12/3/2018 8:36:46 PM   
Twotribes


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The dive bomber for US that says it fixes the problem plagued first edition? Does not get produced is is called sbc 1c2 or something it still produces version 1

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Post #: 57
RE: GD 1938 v3 Released - 12/10/2018 11:20:26 PM   
Bombur

 

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Fixed all the troubles for next release. Just a comment. The level III TD for USSR also needs heavy tank IV (the ISU 122 was built on the IS-II Chassis)

(in reply to Twotribes)
Post #: 58
RE: GD 1938 v3 Released - 12/15/2018 11:40:33 PM   
Twotribes


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The Chinese get armored car III after researching Armored Car II

(in reply to Bombur)
Post #: 59
RE: GD 1938 v3 Released - 12/15/2018 11:46:18 PM   
ernieschwitz

 

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Sounds like a mistake to me. I'll get Bombur to look at it.

(in reply to Twotribes)
Post #: 60
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