conquest
Posts: 7
Joined: 5/29/2017 Status: offline
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I will admit to the fact that I haven't played a war game with this kind of depth and involvement. This game makes you think, not just of the possibilities but of the probabilities in a most interesting way. I can bombard by ground or by air or both at the same time. I have air recon, which is excellent. I can see the many thousands of men that comprise a Division or a core, even an army, and that's great because it makes you consider the men as well as the machines. I like Operational Art of War, but it just doesn't have the proper detail a game of that size should have! There is no real account for men, its just equipment, because of that I don't play the game (I took it of of my system), can get around the fact of there being so little troops. (take a look at the coalition forces in the battle for Kuwate). This game is by far different, and just as intricate, even more-so when thousands of troops are factored in. Nonetheless, out of all this game is (and its great, I'm going to get the entire series), it remains to be incomplete in depth, vastness and complexity. I feel great about the game, yet I feel short changed by the game, because this game does not cover all the theaters of WW2. A game of this character that covers the entire pacific theater with all of its invasions and massive fleet and air battle, would win the hearts of war game lovers everywhere... I say ... Matrix, be the first to put is out there and rake in the change: even my change too! Do it like you did this game! Let the land battle be like its done in this game, and do the sea and air battles, even the sub battles in similar, but remember, leave room for us wild guys who love to explore the possibles and probables in massive conflicts of empires. Give us much better detailed maps of rails and major road, woods, forest's bridges and even water ways that we (through conflict) learn must be secured. Do the game is such a way that gives us a true sense of how vast WW2 really was.
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