Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Victory Conditions Screen

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Victory Conditions Screen Page: [1]
Login
Message << Older Topic   Newer Topic >>
Victory Conditions Screen - 9/23/2018 11:57:55 PM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline
So, I managed to get something accomplished today. All those victory conditions are defined in the .tpj data files, so those needed to be edited to get the changes to work. Another item crossed off the ToDo list...




Attachment (1)

< Message edited by pzgndr -- 9/27/2018 4:30:48 PM >


_____________________________

Bill
Empires in Arms Development Team
Post #: 1
RE: Victory Conditions Screen - 9/24/2018 7:18:30 AM   
Pans


Posts: 126
Joined: 11/22/2004
From: Germany
Status: offline
Hi Bill,
thats´s great. Thanks a lot.
Andreas

_____________________________


(in reply to pzgndr)
Post #: 2
RE: Victory Conditions Screen - 9/24/2018 12:30:39 PM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline
I also managed to fix the Units To Remove list, to show units like leaders and fleets. Not sure why units were coded differently than the other two lists, but easy enough to fix once I got into it.

I say "easy enough", now, but it's taken a lot of time to learn how to deal with these forms, these popup windows with check boxes and such. So now I can edit things like making the Conditions box a bit wider to accommodate the condition numbers, and making the Units To Remove box narrower. Big trick was figuring out where(?) the damn conditions were defined. It's not in the code, but in the .tpj file. So I learned something new there, and can use that info for something else I want to fix. Onward!

_____________________________

Bill
Empires in Arms Development Team

(in reply to Pans)
Post #: 3
RE: Victory Conditions Screen - 9/26/2018 1:22:07 PM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
This is the list of conditions in .tpj on table 16th

Term name Term ID Number Type Number E1 E2 E3 Nation
7 A1 Remove No Forces 1 CL 0 B1 B4 -1
8 A2 Pay No Reparations 2 CL 0 B3 -1
9 A3 No Special Truces 3 CL 0 B2 -1
10 A4 No Trade Embargo 4 CL 0 B6 -1
11 A5 Cede No Land 5 CL 0 B7 -1
12 B1 Remove 3 Corps 6 C 3 C1 B4 C3 -1
13 B2 Enforced Peace 24 7 B 24 C4 -1
14 B3 Reparations 1/2 8 B 50 C5 -1
15 B4 Remove 1 Fleet 9 C 1 C1 -1
16 B5 Royal Marriage 10 B 2 -1
17 B6 No Trading 11 B 18 C9 -1
18 B7 Cede 1 Province 12 C 1 C6 -1
19 C1 Remove 3 Corps 13 U 3 B1 B4 -1
20 C2 Remove Garrisons 14 U -1 B1 B4 -1
21 C3 Remove 2 Fleets 15 U 2 B1 B4 -1
22 C4 Enforced Peace 36 16 U 36 B2 -1
23 C5 Reparations ALL 17 U 100 B3 -1
24 C6 Cede 3 Provinces 18 U 3 B7 -1
25 C7 Enforced Access 19 U -1
26 C8 Remove 1 Leader 20 U 1 -1
27 C9 Half Trade Money 21 U 50 B6 1
28 C10 *Holy Roman Gone 22 U -1 6
29 C11 *Revive Holy Roman 23 U 6 -1
30
31


The C10 and C11 are ignored. I can edit these in the patcher...

I uploaded a txt with csv format for you to see better :)


Attachment (1)

< Message edited by Daniel Amieiro -- 9/26/2018 1:29:37 PM >

(in reply to pzgndr)
Post #: 4
RE: Victory Conditions Screen - 9/26/2018 1:23:44 PM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
I have not idea that was bad .... I change it on my mods just now.

Pzgnrl.. B1 condition is remove 1 corp?
B6 and B7?

I think i can make a fast .tpj if you tell me what changes are needed :)

< Message edited by Daniel Amieiro -- 9/26/2018 1:34:26 PM >

(in reply to Daniel Amieiro)
Post #: 5
RE: Victory Conditions Screen - 9/26/2018 5:01:21 PM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline
FYI, those game codes do not align perfectly with the conditional and unconditional surrender conditions. What I did was edit the descriptions to include the proper condition codes, and the space available meant compromising on EnforcedPeace running together. So I have the .tpj files edited, and the game code adjusted for the form size adjustments. The Holy Roman Empire conditions could maybe be implemented later.

_____________________________

Bill
Empires in Arms Development Team

(in reply to Daniel Amieiro)
Post #: 6
RE: Victory Conditions Screen - 9/26/2018 7:06:47 PM   
Daniel Amieiro

 

Posts: 135
Joined: 5/17/2013
Status: offline
Well, i posted the codes that were on old TPJ.
My question was: why the 1 corp removal, 1 fleet removal and cede 1 province B conditions aren't showed in the screen you post?
These need a check on "conditional" to be showed?


< Message edited by Daniel Amieiro -- 9/26/2018 7:08:34 PM >

(in reply to pzgndr)
Post #: 7
RE: Victory Conditions Screen - 9/27/2018 4:32:34 PM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline
Here's the conditional surrender conditions. Yes, these need Give Conditional box checked.




Attachment (1)

_____________________________

Bill
Empires in Arms Development Team

(in reply to Daniel Amieiro)
Post #: 8
RE: Victory Conditions Screen - 9/29/2018 12:44:11 AM   
gazfun


Posts: 1046
Joined: 7/1/2004
From: Australia
Status: offline
Going well

_____________________________


(in reply to pzgndr)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Victory Conditions Screen Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.063