simovitch
Posts: 5488
Joined: 2/14/2006 Status: offline
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Another update on the patch. Except for a few minor touch-ups it's basically finished and ready for final testing and sign off: Variable moonlight now corresponds to actual phases of the moon relative to sunrise/sunset. Fixed a bug in BoB 40 & 41 campaign where moon rise and set hours went past 24:00 clock during mid-late game. Overcast display simplified to show OVC (overcast) base and height elevation. Fixed ops points in BoB and non-campaign scenarios to match rulebook. Ensured detached groups combine with parent when sharing the same base. 'Top pilots' and 'Honor Roll' views now show days until return to service for WIA veterans. Luftwaffe units in Balkans "Sud Ost" groups now go on alert normally when Allied bombers approach. 88mm FlaK 41 now distributed by AI from AA pools to home defense in Btr. Similar fixes to some RAF AA guns in BoB. Map now recenters only when an event falls outside of the current view. The frenetic screen jumping is greatly reduced, especially noticable for BoB and the smaller scenarios. 'Intercept', 'Set Patrol', and 'Set Doctrine' displays now show Nightfighter Groups in blue for easy reference. 'Set Doctrine' display now lists only aircraft currently in use by HQ, with ability to quick reference aircraft database for selected aircraft type. Fixed a bug where the random number generator was always producing the same sequence of numbers at start and not re-seeding. This impacts anything that is randomly set at the start of the scenario, and possibly some other effects. Fixed a bug where "lowest ready" aircraft was showing incorrectly. Clarified "autoplan missions" button and rename "set bomber targets" to "autoplan missions" Verified that changing clock speed from anything but 1 impacts the combat results (as previously suspected). Fixing this bug was very complex so for now clock speed hardwired to 1. You can still adjust the clock/timer settings under 'Options'. Fixed a major bug/exploit where the cloud cover in BoB games would reset to the north edge of the map when zoomed out. Reworked the Fuel-Oil economy routines. Shortages are now much more likely to occur with a dedicated fuel/oil campaign. Both players will be notified when the shortage is in effect, but only the defender will see just how bad it is. Beside fuel to fly airplanes, shortages impact the delivery of replacements to ground units leading to greater ability to break the defensive lines. Fixed several cases where aircraft were not converting to elint or other types. Fixed several German fighter default doctrines. BTR: "Wilde Sau" nightfighters Bf 109G-6/U4N and Fw 190A-5/U2 cease production and convert into day fighters sometime before the end of March 1944. Bf 109G-6/U4N upgrades to Bf 109G-14 in July 1944 and Fw 190A-5/U2 upgrades to Fw 190A-8 in March 1944. Nightfighters cannot change to/from Wilde Sau types. Added morale loss for delayed or scrubbed Allied missions. Reduced accuracy for high altitude raids >25000' more or less, increase risk of mechanical or crew damage at high altitude (icing) Scenario balance: Overlord scenarios: Axis receive points for servicable aircraft west of x=540 instead of x=500 (this also matches the western limits of "terror bombing" targets. Avalanche scenario: Allies receive 75 points per airfield captured in Italy instead of 100. Axis receive points for serviceable aircraft south of y=875 instead of y=950. Both 1943 and 1944 campaigns are 65 turns shorter, ending in April 1945, corresponding to the historical date that major offensive air operations ended and giving the Luftwaffe a better chance to win before the entire economy is overrun. Allies must achieve 90 VP instead of 85. Added some more historical at-start damage to German cities. Set baseline terror and industry points the same for 43 and 44 scenarios, and sudden death calculation assumes 44 scenario is already 6 months along (so Allies will already need a minimum score of 14 at the March 1944 checkpoint...) Fixed the 1944 Jet Age scenario. Me 262's now come on with a vengeance at start, with the AI doing a good job of integration into the Luftwaffe. 1944 Jet campaign length and VP unchanged but sudden death applies as with 1944 campaign. Added several tweaks and smarts to make the German AI bomber offensive in BoB much more potent. BoB: Kg 40 and Kgr 126 units in Brest were maritime patrol and minelaying units. They have been reduced in size from Gruppe to Schwarm (assuming some were used for bombing England) and the balance of He 111's returned to the replacement pool. Fixed bugs where German targets and bases in Crete and Balkans would remain until the end of the war. Fixed Rimini airfield behind enemy lines. Axis player can select ground troops during movement phase and see the supply value and path without it flickering by too fast to read. Replay messages can be read without flickering by regardless of scroll speed. Many more OOB changes, See seperate listing. 1. Most Allied reinforcements have increased delays. 2. In the 44 campaign, all 2ndTAF Typhoons are now rocket equipped. 3. The LSNF now has its historical OOB. 4. Wherever possible, all units now have their historical leaders. 5. fixed a few data errors intorduced in the last patch, mainly dealing with replacements.
< Message edited by simovitch -- 2/18/2019 5:44:42 AM >
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simovitch
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