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A question on reserves

 
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A question on reserves - 11/28/2018 12:55:08 PM   
blackcloud6


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Is there a way to put a unit in reserve, on the player's side that the player does not yet have control of? It would be cool to be able to have say a tank platoon in reserve that will only be released to player control when certain peramters are met such as the enemy reaching a certain point, or losses reach a certain level or time etc. Could this be implemented in the future into the game?
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RE: A question on reserves - 11/28/2018 3:33:00 PM   
exsonic01

 

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I suggested similar idea during beta. I also wish if this game introduce some concept of "reinforcement". I never mean in-game purchase like Wargame RD or usual RTS.

However, if we could purchase units-for-deploy and units-for-reinforcement separately, and have a system to introduce such "reinforcements", that would be good for scenario design.

(in reply to blackcloud6)
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RE: A question on reserves - 11/28/2018 4:48:09 PM   
Homewrecker

 

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Couldnt that work along the same lines as air support? Have a pre-designated deployment area and the order deployment amd there be an ETA for arrival?

(in reply to exsonic01)
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RE: A question on reserves - 11/28/2018 6:03:09 PM   
blackcloud6


Posts: 489
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quote:

ORIGINAL: Homewrecker

Couldnt that work along the same lines as air support? Have a pre-designated deployment area and the order deployment amd there be an ETA for arrival?



Agree.

(in reply to Homewrecker)
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RE: A question on reserves - 11/28/2018 6:04:00 PM   
blackcloud6


Posts: 489
Joined: 8/13/2002
Status: offline

quote:

ORIGINAL: exsonic01

I suggested similar idea during beta. I also wish if this game introduce some concept of "reinforcement". I never mean in-game purchase like Wargame RD or usual RTS.

However, if we could purchase units-for-deploy and units-for-reinforcement separately, and have a system to introduce such "reinforcements", that would be good for scenario design.


Agree.

(in reply to exsonic01)
Post #: 5
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