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RE: Carriers won't launch

 
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RE: Carriers won't launch - 3/22/2019 4:55:32 PM   
John B.


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Ap barog, I thought of that too from the earlier failure to launch and so both TFs were at 4 CVs each. Did you split yours down to 3 or less per TF?

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RE: Carriers won't launch - 3/22/2019 5:01:35 PM   
apbarog


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It was a long time ago, but I think I split them into 2 task forces with 3 carriers each. I don't think there is a magic number to make it work, but having 6 together didn't work for me.

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RE: Carriers won't launch - 3/22/2019 5:30:20 PM   
HansBolter


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Too many CVs in the TF beyond the yearly 'coordinated strike' limits only affect strike coordination, not if strikes will fly at all.

This is completely anecdotal, but goes back to my early days of playing Uncommon Valor.

In UV I found that if I relied on a dedicated search squadron at a land air base, the strike squadrons would very often not sortie.

I found that when I allocated 10% of every strike squadron to search they suddenly started flying strike missions.

Strike squadrons seemed to more readily believe and react to the searches performed by their squadron mates.

Ever since that experience I have ALWAYS set every strike squadron to a minimum of 10% search.


Someone mentioned above that relying on dedicated search squadrons rather than assigning a search percentage to the strike squadrons may be the culprit.

I agree.

Its worth a test.

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RE: Carriers won't launch - 3/22/2019 7:06:23 PM   
John B.


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Hans, I will give that a shot. If Scott will leave his carriers there next turn I'll have an answer. :) I can understand the lack of coordination with LBA as the record is replete with examples of non or mis communication.

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RE: Carriers won't launch - 3/24/2019 7:47:59 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
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quote:

ORIGINAL: John B.

And a very good Japanese TF commander for air ops.

Honestly, I've played the allies in three campaign games and never once did their CVs fail to launch an airstrike against ships in range. IN this game Scott has never moved carriers near me and they failed to launch a strike.

It cannot always be that just in this game (and only for the Japanese) that unseen and urecorded bad weather stops my strikes no matter how lucrative the target. If there is not some glitch then what am I do wrong over and over again?





Two observations that I haven't seen reflected in the comments above:

1. You have a grand total of 7 float planes in this TF. What are their settings?

2. Your D4Y1s are set exclusively on naval attack (range 7). Do you have any other D4Y or B5/B6 aircraft that are doing naval search?

If my supposition is correct, you have an insufficient organic naval search component to merit timely strikes. LBA recon / naval search is useful but sometimes insufficient to result in a naval strike by itself.

Can you do a mouse 'overlay' on the enemy CVTF to show their detection level? Also, consult your Japanese Operations log to see *who* detected that enemy CVTF and with what plane. Your observation that there was 'carrier search detection' needs some additional confirmation-how do you know that?

3. What are your escort (A6/A7M) settings? If they are insufficient, attack aircraft will balk and not attack heavily defended enemy TFs 'naked'.

4. In the turn leading up to this one, how much of your available fuel and or movement points were used? Air combat TFs that have a long ways to move or react will use up their movement points coming into range and sometimes be unable to carry out one or two daily strikes. Similarly, if you exhausted DD fuel points and the TF had to unadvisedly use movement points to fuel some short-legged ships, that could also explain the lack of attack this turn.

There are myriad reasons why your carriers didn't properly launch. These are my thoughts that haven't already been broached in this thread.



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