Phoenix100
Posts: 2826
Joined: 9/28/2010 Status: offline
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Thanks GetAssista. That works. The jerkiness is because the Coral Sea map is smaller than 1920x1080, so it scrolls in a jerky way if you're using 1920x1080. So I just substituted the settings for a scenario which uses the full map. Now I can scroll freely within the Coral Sea scenario, which now takes place on the full map. But this doesn't affect the AI in any way - that there's now more map available? I mean obviously, there's nothing for the AI to be interested in, no bases, etc, but, for example, for submarine operations the AI now has a much wider canvass to sail in. Will it be tempted to do this? Will it, of its own accord, send sub patrols way off east, out of the Coral Sea operations area, just because all that space out east is now available? Or is the scripting more strict than that? What I would really have needed to do was add, say, 20 hexes to the western edge only of the Coral Sea map, but I didn't know how the params work to do that. For Coral Sea the stock map params are Left x 88, Top Y 106, Right X 124 and Bottom Y 204. Does anyone know what I should change there, and to what, to add 20 or so hexes to the left (western) edge of the map? Thanks.
< Message edited by Phoenix100 -- 2/5/2019 9:51:14 AM >
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