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RE: Ship Design AAR - Restored 2019

 
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RE: Ship Design AAR - Restored 2019 - 3/18/2019 1:49:38 PM   
rjord2021


Posts: 1992
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From: Sydney, Australia
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Speaking of power use, it looks like we have plenty of power to spare from our reactor. It might not hurt to have a little excess power for weapon fire and such, but this amount seems a bit excessive. If this were an actually game, rather than an AAR, I would probably go back and add more power using devices and balances them with more engines, but for ease of writing, I’ll leave it the way it is.





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RE: Ship Design AAR - Restored 2019 - 3/18/2019 1:50:45 PM   
rjord2021


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Feeling like my design is missing a little “oomph” I go back and add a few more weapons, just to give it more of a lethal edge. I balance this by adding more engines as well, to get that cruise speed up to 40 and return my acceleration to 10 (at the cost of turning speed). I decided to add those ECM and a few troop pods, and the ship has a nice firepower of 100. Looks like all I have left to do is give it a name. How about “The End of Days.” Sounds nice and fearsome! Should you be more of a practical designer, you could just name it “Long Range Raider” or something like that.





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RE: Ship Design AAR - Restored 2019 - 3/18/2019 1:51:54 PM   
rjord2021


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Joined: 6/14/2013
From: Sydney, Australia
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One of the neatest tools is the Construction Summary screen. With the press of a button on the design screen, you can quickly look at all of the components you chose to add to the design, and what type and how much resources will be used to construct these components. This is a great way to see a breakdown of what your ship is going to require, so that you can plan ahead and see if your economy can support building such a ship. If you are running low on, say, Emeros Crystal, then you can see, at a glance, how much the design will need and be able to alter it accordingly.




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RE: Ship Design AAR - Restored 2019 - 3/18/2019 1:53:06 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
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Time to build an End of Days so that we can see the design in action! I quickly queue one up and wait for the ship to finish.





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RE: Ship Design AAR - Restored 2019 - 3/18/2019 1:54:27 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
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It’s hard to deny that it is an attractive ship… but looks don’t destroy pirates! Let’s see how it does 1-on-1 against a pirate raider.





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RE: Ship Design AAR - Restored 2019 - 3/18/2019 1:55:37 PM   
rjord2021


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From: Sydney, Australia
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I might have been a bit impatient, I didn’t let the shields charge up before sending it into battle. However, this highlights something I forgot. I only added 2 shield generators to the ship. I had meant to add more, but forgot, so the End of Days is drastically under-shielded. Still, because of its speed, it is able to keep the pirate mostly at bay and pelt him with torpedoes. The little dots in the background are the ranged effect of the Hyper Deny weapon. While I’m not happy with the shield capacity and regeneration of the design (my fault entirely), the combat performance is pretty impressive!





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RE: Ship Design AAR - Restored 2019 - 3/18/2019 1:56:53 PM   
rjord2021


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Hard to argue with this result!


Unfortunately the picture could not be recovered but I imagine the result was spectacular

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RE: Ship Design AAR - Restored 2019 - 3/18/2019 1:58:21 PM   
rjord2021


Posts: 1992
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From: Sydney, Australia
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I decide to get a little silly and take on a pirate base, solo, with the End of Days. The underpowered shields make this a little more difficult, but my torpedo range is actually outside the range of the pirate base’s weapons. Unfortunately, this solo ship can’t inflict enough damage to prevent the pirate base’s shields from regenerating, unless I close the distance and use the Concussion Beams – which puts me in range of the base. Next time, I’ll be sure to add more shields and perhaps trade a Concussion Beam for another torpedo bank. All in all, however, the End of Days is a pretty neat ship and a proof of concept!

Thanks for reading this AAR! Soon, you will be able to be both Galactic Emperor and Ship Engineer when Distant Worlds releases!





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RE: Ship Design AAR - Restored 2019 - 3/18/2019 2:05:10 PM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
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That finishes the recovery of the 35 pictures that were missing from the post created 9 years ago.

Hopefully some of you may find this useful when it comes to the complexity of designing your ships.

Thanks goes to Son_of_Montfort who created the original topic back in 2010.
You can visit the original topic at the link below and read a number of very useful comments that were made by others about ship design.

http://www.matrixgames.com/forums/tm.asp?m=2411040

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RE: Ship Design AAR - Restored 2019 - 3/18/2019 3:07:07 PM   
USSAmerica


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Thanks for salvaging this thread, rjord1! It's very valuable to all newer players and as a refresher to those coming back to this great game after some time away.

_____________________________

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"Good times will set you free" - Jimmy Buffett

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Artwork by The Amazing Dixie

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RE: Ship Design AAR - Restored 2019 - 3/19/2019 4:12:26 AM   
Hattori Hanzo


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thanks Rjord1 !!!

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RE: Ship Design AAR - Restored 2019 - 6/10/2019 7:44:12 PM   
Bleek


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Top work

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Post #: 42
RE: Ship Design AAR - Restored 2019 - 10/1/2019 9:33:47 PM   
ncc1701e


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Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
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quote:

ORIGINAL: USSAmerica

Thanks for salvaging this thread, rjord1! It's very valuable to all newer players and as a refresher to those coming back to this great game after some time away.


Yes, very good refresh indeed. My ships are lacking shields obviously against these pirates!!!

_____________________________

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You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

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