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On Call Helos for SS

 
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On Call Helos for SS - 4/7/2019 11:05:09 PM   
Deathtreader


Posts: 1039
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline
Hi,

Helos default to on call...…. anyone see any value in allowing them to be subordinated to the FSCC in much the same way as arty or air?? This would be a selectable option for the player. The friendly AI can't possibly due a worse job of managing them than I do I've been playing this game for years and still can't manage them usefully.

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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RE: On Call Helos for SS - 4/7/2019 11:37:27 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Hopefully, adding some additional SOP settings with allow you to better control and use the helicopters the way you want.

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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Deathtreader)
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RE: On Call Helos for SS - 4/8/2019 7:03:04 AM   
StuccoFresco

 

Posts: 546
Joined: 9/17/2004
From: Italy
Status: offline
I don't know, man, Helos move on the terrain so letting the AI figuring out a path across half the map if they get "called on" by a very far unit may lead to losses. At best I'd give them a "direct support" option, so they can follow closely a friendly unit and attack whatever it spots.

(in reply to CapnDarwin)
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RE: On Call Helos for SS - 4/8/2019 10:49:29 AM   
Searry

 

Posts: 848
Joined: 1/24/2014
Status: offline
I figured out how to use them, you sneak them in carefully after the enemy's been engaged, they fire the missiles and go to resupply, somehow I thought earlier the helos are not sneak attack units.

(in reply to StuccoFresco)
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