BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Dili quote:
ORIGINAL: Alfred quote:
ORIGINAL: rustysi quote:
For instance, garrison troops in China and Manchukuo and the Home Islands may be using an old discontinued model of tank but if you update all those units those tanks will be trashed even though they were working perfectly well for the purposes of those units. There's something else here you should be aware of as well. I checked my pools last night and all those 'old discontinued model of tanks' pools' are ZERO. I've updated almost all of mine to the model 1 for Japan. IIRC I've read somewhere that these are 'eliminated' (may not be the best term) and a portion of their HI costs are returned to the HI pool. Pretty sure this is with all veh and arm pools of 'obsolete' weapons. I know this to be true WRT aircraft. I have at times seen HI increases that could not be explained any other way. The return of certain obsolete Japanese devices to their constituent raw materials was introduced in Patch #6 of 21 Jan 2012 in note #40 of New Features. The scrapping of excess Japanese planes, as per s.13.8 of the manual, has been there since the release of AE. Alfred A question, what trigger the "obsolescence" is that there is an upgrade path and the upgrade started to being produced or instead there is no units asking for those devices? A situation: lets suppose GUN model 1940 upgrades to GUN model 1942 . GUN 1942 started to being produced, but the GUN 1940 is still the majority in the army and those units with it are in combat obviously loosing some or all. Will those units with non full TOE due to losses will get those replacements that appear in pool when other units upgrade? Or are forced to upgrade? Upgrades take place when the TOE (table of establishment - the list of men and equipment the unit is authorized to have) shows a device in a certain device slot (place on the list) and the unit does not have that device yet. If there are some in the pools and the unit has "upgrades allowed" turned on and there is enough supply in stock, it will draw some of the required devices. If the new device is replacing the old device and there are not enough to fully fill the TOE numbers, the unit could temporarily lose strength during the upgrade until it gets numbers that it had before. For example, some of the Indian Army (Allied) Armoured Car units start out with a full complement of A/Cs but their TOE says they should get a newer type vehicle. There are not enough of the newer type vehicle early in the game so if it allows upgrades, it can end up swapping out 16 A/Cs and taking on only four or five. Most players manage this by stockpiling the new devices in the pools until there are enough, and only then turning on the upgrade. The above describes what happens if the game start TOEs show an upgrade device is allowed. Throughout the game, at the beginning of each month, new TOEs can come into effect. The unit does NOT adopt the new TOE unless it is in REST/TRAINING mode. This is to prevent unwanted upgrades in the midst of a battle. After one turn of rest the unit switches to the new TOE and can then draw new devices from the pools. Again, it usually must wait on enough new devices being available. When a device upgrades the old devices go to the pools and can be drawn by other units that are still using that old device. Nothing is ever obsolete if it can be used somewhere! Splitting a large unit into three components can speed up the process of taking replacements and new devices. The game tries to satisfy all the units clamoring for the devices and if the big unit is split in three, it can get up to three times as many of the device in a turn because each sub-unit is treated as a unit.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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