Saturnian
Posts: 99
Joined: 12/7/2013 Status: offline
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I used to have reservations about the new 3d map, but I actually love it. especially a mountain gap in the sunset. It is awesome to see. However, I would like the inset map to rotate with the viewer. It becomes confusing that the map rotates, but not the inset map. It is to a point where I AVOID rotating the map just because it will confuse me otherwise. Also, I have noticed that bunkers, like with the Normandy Invasion map, don't really provide good cover or lines of sight for AT or Machine Guns and soldiers don't really position themselves inside of the bunkers with clear lines of sight. I would assume that you would be able to position soldiers in bunkers with one click, and know that the machine gun will have ideal cover and lines of sight per the design of the bunker/trench, but a chronic problem in every Close Combat game has been that troop positioning in bunkers in trenches never makes any intuitive sense. It just hides them in there. The soldiers are almost always better off being positioned outside of them, even though common sense would say that you could place a machine gun in a bunker and they would default with the best possible line of sight. A lot of time the soldiers are like halfway inside and outside the bunker and it just makes no sense. I'd love to see more refinement/attention to detail as this has ALWAYS been a problem with Close Combat going back as far as I can remember. It would make the most sense to have FIXED-GUN position in the bunker or even trench, so that if a machine or AT gun is placed in the proximity, they will certainly position the gun or gunner in the optimal location. I also noticed that having an AT gun on Normandy inside of the bunker provided no advantage in cover or line of sight. Maybe these bunkers were not designed for AT guns, but if not, then why are they empty? It would make more sense that a gun would be DEFAULT POSITIONED in the OPTIMAL position if placed in such a structure. I had managed to position an AT gun optimally inside a bunker, but then it turned out to get wiped out and failed to actually see the tanks on the beach, particularly after taking losses. It could target at first, then took a loss almost instantly, and no longer could see anyone on the beach. With the machine gunners, they just would not have a clear(if any) line of sight, unless positioned OUTSIDE of the bunker. Which seems like an awful waste of resources to design a bunker than cannot defend a beach. It would be great to see more detail with bunkers and troop movement and positioning in them. Maybe making anchor points to force the troops to act logically so that the "CLOSE" aspect of Close Combat actually makes more sense. It isn't horrible, but there are glaring needs for improvement in the future. Also, in deployment mode the bunker and maybe other structures do not remove the roof so I can see inside. this only happens in-battle.
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