Scorpion86
Posts: 239
Joined: 2/26/2017 Status: offline
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Hi there! Since CMO was announced, I really started thinking about what kind of changes I would like to see in it. Not big things, since most of the big things I wanted were already in the announcements, but some small quality of life improvements, like: 1 - A way of tweaking an aircraft's refuelling logic I can't count the number of times I was in the middle of a strike when the attacking aircraft decided to go refuel all on it's own and fly 300 miles to the nearest tanker. And when I stopped it manually, it would go back to refuelling. Today, when I want to control a single aircraft's refuelling logic, all you have is the "allow refuelling/do not refuel" drop down menu. But when you have a mission, you can tell the aircraft on patrol to only refuel from tankers of mission X, to only refuel if there's a tanker within Y miles, or to only refuel when you're down to W% of fuel. That would be nice to have for aircraft not assigned to a mission as well. 2 - Have WRA ranges for weapons set in percentage of range rather than 5nm increments When I was play-testing my latest scenario, For The Honour Of The Republic (*cough*shameless self-promotion*cough*), I had Portuguese AF A-7Ps armed with AIM-9L-1 missiles going against Yak-38M Forgers armed with R-60M Aphids. The AIM-9L-1 has a 10nm range, but the WRA only allows me to set the automatic firing range between the full 10nm or 5nm, nothing else. If I fired the AIM-9s at 10nm, the Forgers would shake them, if I fired them at 5nm, my fighters would be close enough to be shot at by the Aphids. If I could set the auto-fire distance to 75% of the range, that would be ideal. Having the ranges of weapons in the WRA menu set in 5nm increments may be more intuitive, but it penalises scenarios using shorter-ranged weapons, like mid-to-late cold war fighter duels. 3 - Unit "Scoreboard" This is the least serious request of the three, but what the hell, dreaming pays no tax, so here we go: It would be neat to have some sort of scoreboard during the mission to see which unit behaved better during the scenario. Things like, best ace, best ground attacker, unit that suppressed more SAM sites, etc, etc... These are my humble suggestions so far. I know you must be super busy squashing bugs and it is certainly too late to implement this with only 15 days to go before launch, but what do you think, oh mighty game creators? And you, fellow fans?
< Message edited by Scorpion86 -- 11/2/2019 12:58:27 AM >
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