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RE: Leningrad and Moscow Never ending Supply

 
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RE: Leningrad and Moscow Never ending Supply - 11/4/2019 3:40:48 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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Good suggestions.

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Numdydar)
Post #: 31
RE: Leningrad and Moscow Never ending Supply - 11/4/2019 3:52:17 PM   
James Taylor

 

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Joined: 2/8/2002
From: Corpus Christi, Texas
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How about a map supply level based upon the number of resource supply centers in the cut off area.

One supply source equals one map supply level. 9 or more in the grouping equals 9 map supply.

I would also like to see strategic bombing being able to reduce map supply levels which recover 1 level per turn.

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SeaMonkey

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Post #: 32
RE: Leningrad and Moscow Never ending Supply - 11/4/2019 6:26:14 PM   
Numdydar

 

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Joined: 2/13/2004
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Upon further thought, to make things even speeder, you would only need to check cities with a unit in them. This would even further reduce the amount of checking that would be needed since most of the cities on the may will be vacant most of the time.

(in reply to James Taylor)
Post #: 33
RE: Leningrad and Moscow Never ending Supply - 1/6/2020 5:22:54 PM   
AlvaroSousa


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Joined: 7/29/2013
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Thanks for all the ideas. I will consider what the best option is.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Numdydar)
Post #: 34
RE: Leningrad and Moscow Never ending Supply - 1/6/2020 5:48:00 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
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It's quite simple - a supply source should be connected to another unless it's the Capital of a nation. (ie Berlin, Moscow, London, etc).
That includes minor nations.


(in reply to AlvaroSousa)
Post #: 35
RE: Leningrad and Moscow Never ending Supply - 1/7/2020 1:52:12 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Good discussion/input in the thread!

Looking forward to how you resolve/update things Alvaro! In the game you managed to keep to include many things/variables but in simple ways that doesn't add lots of overhead (convoys/trade)....

(in reply to AlbertN)
Post #: 36
RE: Leningrad and Moscow Never ending Supply - 1/8/2020 10:43:38 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
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Any updates on this supply issue yet?

(in reply to Tejszd)
Post #: 37
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