abulbulian
Posts: 1047
Joined: 3/31/2005 Status: offline
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quote:
ORIGINAL: Werewolf13 Why gamey - It is extremely difficult for any army of regulars to completely shut down partisans. It just cannot be done. 1) Partisans are irregulars, they blend in with the locals - they are the locals. 2) They operate in small groups. 3) They can be where the enemy isn't relatively easy. 4) They can and do negatively impact enemy morale - especially so in rear areas with garrison quality troops. 5) Considering the hex size and time scale of Warplan it seems a bit over reaching for any military force to be able to completely nullify the impact of a local partisan presence and definitely not to include the surrounding 6. To use the example that the OP was having issues with - targets like rail lines can be taken out fairly easily by partisans and with relatively low risk - see my response to the OP. Of course in this example the rail line could be repaired in days if not hours. Could the same be true of roads blown up, electric plants destroyed, high ranking officer asassinated, troops killed while visiting the local ladies of the evening. The list goes on and on. Partisans need to be represented and represented in a way that negatively impacts enemy operations. Partisans don't always win wars but they can add a level of difficulty that can and does impact the enemy's abilty to fight as effectively as they could. I provide as relatively contemporary examples: In WW2 - the French, the russians, the viet minh in Vietnam against the French. Post WWII - the afghans and the vietcong. Palestinians in Israel. Isis - I'm sure their are others. And the grand daddy of 'em all - Americans in our Revolutionary War. As much as gamers hate RNG - for me the perfect solution would be to use an RNG modified by what ever variables seem appropriate so that partisan activity be represented by both a morale reduction and a logistical hit for any enemy forces in the hex. If the hex is a supply source then the supplies of units depending on that source should also be impacted. 2nd - partisans aren't universal so concentrations of them could be represented by them with counters pointing out their presence. The presence of enemy forces could be one of the variables that reduces the impact of the partisan presence. Sorry this was a good laugh for me. Do understand the level of this game? Obviously not, if you're thinking that partisans should be playing that much of a role on the east front. The idea that the partisans on the east front were any more than an annoyance to the Germans on the eastern front has been de-bunked (read credible books copyright after 2010). Throughout history partisans have always been romanticized and over-exaggerated as to their contributions. Yes, there were many of Axis divisions behind the lines that helped to deal with partisan activity, but the majority would have been there to rest/refit anyways and those that were 'security' forces were not lightly equipped and poorly trained. Only a few times during the war on the eastern front did the Germans have any sort of (clean-up) operations with several divisions against partisans units. The organization and effectiveness of partisan units (prior to the Kursk offensive partisan units were very active) did increase throughout the war, but still not at a level that this game represents or some people have been advocating for. So did partisans play a role on the eastern front, sure. Should they be represented in a corps level game that could cut off armies of units from supply or significantly impeded front line units from 'normal' combat operations --> NO! I've already stated how I feel this game should manage partisans in terms of abstract zones, in which Germany (allies could have this as well) could allocate manpower and resources to keep partisans levels in check if the players so chooses. IMO, the whack a mole concept by placing axis units all over conquered hexes and counting hexes is just nonsense and silly. I also like the idea of a game option to turn off partisan activity until the partisan feature is adjusted to something more feasible and realistic.
< Message edited by abulbulian -- 11/22/2019 2:32:19 AM >
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- Beta Tester WitE and ATG - Alpha/Beta Tester WitW and WitE2 "Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
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