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Immobility Repairs!!

 
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Immobility Repairs!! - 7/8/2003 9:36:02 AM   
Irinami

 

Posts: 746
Joined: 9/4/2002
From: Florida, USA
Status: offline
Gentlemen, Lady, and the Vast Majority of you:

Mine Immobility will repair.

Paris, turn 10/33, 6/24/40. A PzKpfw-IIIe and a Krupp L2H143 had hit mines while leaving their barges on the first turn of this river-crossing scenario (Long-WWII). On turn 10, both--having taken ZERO fire, and spending several turns with infantry in their hexes (the Krupp had a number of infantry and crews hanging around demining their hex)--had a 'Vehicle Immobility Repaired.' They had both been immobilized by the mines.

It happens. Be happy!!

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Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb
Post #: 1
- 7/8/2003 10:30:59 AM   
chief


Posts: 1660
Joined: 9/28/2000
From: Haines City FL, USA
Status: offline
In the 2nd scenario of MCNA, two germ tanks were disabled by mines, placed engineers in hex to remove mines, tanks went to imobilized, and a few turns later, after the mines were gone and the crew morale back up, the tanks were on the way again. Unfortunately one tank found another mine and was completely destroyed. FWIW:) :cool:

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"God Bless America and All the Young men and women who give their all to protect Her"....chief

(in reply to Irinami)
Post #: 2
Yuppers! - 7/8/2003 8:38:50 PM   
Vathailos

 

Posts: 346
Joined: 5/13/2003
From: In a van, down by the river.
Status: offline
Isn't this game the BEST?!!

I was SO surprised when this happened, plesantly so of course. I didn't think it was possible with "inflicted damage" but I guess it's simulating a blown up tire or track that the crew changes.

Irinami,

Did your vehicles still have to have intact tool boxes to effect the repairs? I think mine did.

Good info to share! :D

(in reply to Irinami)
Post #: 3
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