Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Community Scenario Pack (Official)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> RE: Community Scenario Pack (Official) Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Community Scenario Pack (Official) - 3/24/2020 10:44:51 PM   
BeirutDude


Posts: 2625
Joined: 4/27/2013
From: Jacksonville, FL, USA
Status: offline
I know for sure I did and sadly emptied the recycle bin. I'm having the same issue.

Also, I don't know if this is related but with this version, the bug were opening the Description in the scenario editor locks up the software has crept back in. Lost a LOT of work by not saving before I tried to edit the description.

< Message edited by BeirutDude -- 3/24/2020 10:47:35 PM >


_____________________________

"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!

(in reply to thewood1)
Post #: 31
RE: Community Scenario Pack (Official) - 3/25/2020 11:43:10 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Correct. Same here. I deleted the old CS folder and placed this new one in its place and so far I've checked 6 with no briefings (6 for 6).

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to BeirutDude)
Post #: 32
RE: Community Scenario Pack (Official) - 3/25/2020 12:18:02 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
If you use the new B1139.2 release, the problem should no longer appear.

_____________________________


(in reply to ultradave)
Post #: 33
RE: Community Scenario Pack (Official) - 3/25/2020 5:54:38 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Done and everything seems to be fine now. THANKS!!


_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Dimitris)
Post #: 34
RE: Community Scenario Pack (Official) - 3/25/2020 10:35:53 PM   
cmanouser1

 

Posts: 167
Joined: 2/28/2020
Status: offline
Regarding Steam, couldn't all scenarios be put in a single mod to facilitate updates? It doesn't matter too much that each scenario is individually available on the workshop (unless the devs want to have a critical mass of mods on the workshop?).

(in reply to ultradave)
Post #: 35
RE: Community Scenario Pack (Official) - 3/27/2020 5:08:41 AM   
Kushan04


Posts: 683
Joined: 6/29/2005
Status: offline

quote:

ORIGINAL: cmanouser1

Regarding Steam, couldn't all scenarios be put in a single mod to facilitate updates? It doesn't matter too much that each scenario is individually available on the workshop (unless the devs want to have a critical mass of mods on the workshop?).


I've done some digging on this. Unless I'm missing something, CMO only supports .scen files. it doesn't support any sort of generic .mod file.

_____________________________


(in reply to cmanouser1)
Post #: 36
RE: Community Scenario Pack (Official) - 3/27/2020 12:07:58 PM   
c3k

 

Posts: 369
Joined: 4/25/2017
Status: offline
Kushan,

Thank you!!!

(in reply to Kushan04)
Post #: 37
RE: Community Scenario Pack (Official) - 3/28/2020 6:32:18 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
I looked at the CP zip and what is missing are the scenario attachments (which end up in Command\AttachmentRepo) . These are included when you package up a scenario under a folder called 'attachments'.
Uploading the scenario thru CMO using the Steam Workshop does send them to the Workshop and when you subscribe, the scenario attachments are correctly loaded now]
[Once you load the scenario, they are moved to the Repo so that might explain why they are missing from the ZIP.]

Some scenarios have their own overlays, imports, etc.

_____________________________

Michael

(in reply to c3k)
Post #: 38
RE: Community Scenario Pack (Official) - 3/28/2020 5:13:25 PM   
Kushan04


Posts: 683
Joined: 6/29/2005
Status: offline
quote:

ORIGINAL: michaelm75au

I looked at the CP zip and what is missing are the scenario attachments (which end up in Command\AttachmentRepo) . These are included when you package up a scenario under a folder called 'attachments'.
Uploading the scenario thru CMO using the Steam Workshop does send them to the Workshop and when you subscribe, the scenario attachments are correctly loaded now]
[Once you load the scenario, they are moved to the Repo so that might explain why they are missing from the ZIP.]

Some scenarios have their own overlays, imports, etc.


Scenario attachments where never part of the CSP. If Meroka missed them, well, I'm not going back through almost 500 scenarios looking. If there's a specific scenario that someone is having an issue with I'll look into it.

Overlays used to be a separate download on the WS website but looks like its no longer available.

_____________________________


(in reply to michaelm75au)
Post #: 39
RE: Community Scenario Pack (Official) - 4/20/2020 8:58:45 PM   
HornetHandler

 

Posts: 4
Joined: 5/10/2018
Status: offline
Just bought CMO and downloaded the latest community scenario pack.
When I try to launch one of the community scenarios I get this error:

"ERROR: You have (explicitly or implicitly) attempted to load a database that does not exist on the DB folder."

What is it looking for?

(in reply to thewood1)
Post #: 40
RE: Community Scenario Pack (Official) - 4/20/2020 9:17:14 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Which scenario? Or is it any all of them.

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to HornetHandler)
Post #: 41
RE: Community Scenario Pack (Official) - 4/20/2020 9:42:17 PM   
HornetHandler

 

Posts: 4
Joined: 5/10/2018
Status: offline
All community scenarios

(in reply to ultradave)
Post #: 42
RE: Community Scenario Pack (Official) - 4/20/2020 9:56:42 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
What version (build) of CMO are you running?

_____________________________


(in reply to HornetHandler)
Post #: 43
RE: Community Scenario Pack (Official) - 4/20/2020 10:58:18 PM   
HornetHandler

 

Posts: 4
Joined: 5/10/2018
Status: offline
Doh!
Forgot to update.
The scenarios work now
Thanks!

(in reply to Dimitris)
Post #: 44
RE: Community Scenario Pack (Official) - 4/24/2020 9:17:20 AM   
Scion

 

Posts: 1
Joined: 4/24/2020
Status: offline
Hi guys! I remember a scenario Algeria vs Italy on the old CMANO, but I can't found it today. Any help?

(in reply to HornetHandler)
Post #: 45
RE: Community Scenario Pack (Official) - 4/25/2020 3:47:54 PM   
Grazyn

 

Posts: 180
Joined: 10/24/2016
Status: offline

quote:

ORIGINAL: Scion

Hi guys! I remember a scenario Algeria vs Italy on the old CMANO, but I can't found it today. Any help?

The Grecale affair, but it was Tunisia

(in reply to Scion)
Post #: 46
RE: Community Scenario Pack (Official) - 5/4/2020 12:53:09 AM   
tevans

 

Posts: 73
Joined: 6/16/2016
Status: offline
Got a question. I haven't purchased CMO yet. Still using CMANO. The Steam workshop is no good to me now, correct? Everything is geared towards CMO? In other words if I would download the CSP from the workshop it wouldn't work on CMANO? It's really confusing given that there's only one store page for two separate games. CMO is currently the only game being sold but two games are still supported by Matrix. It's really confusing.

(in reply to Grazyn)
Post #: 47
RE: Community Scenario Pack (Official) - 5/4/2020 7:52:32 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
The Workshops are separate for CMANO and CMO - different Steam Ids. The workshop for CMANO is probably not being updated unless a player is uploading scenarios designed for CMANO.
So the CMANO CSP is most likely the last one before it was converted to CMO.

_____________________________

Michael

(in reply to tevans)
Post #: 48
RE: Community Scenario Pack (Official) - 6/17/2020 6:53:47 PM   
k8nuke

 

Posts: 2
Joined: 12/5/2018
Status: offline
Hello to you. I may have been one of the last to buy CMANO GOTY edition,from Matrix. Only recently have i had pc to use it on. As i am late and CMANO has been replaced,it seems the latest community scenario pack doesn't work with CMANO. Could i request if someone has
the pack that works with CMANO could provide me a link to download it. Thanks in advance and best wishes.

(in reply to Randomizer)
Post #: 49
RE: Community Scenario Pack (Official) - 6/17/2020 8:24:43 PM   
Kushan04


Posts: 683
Joined: 6/29/2005
Status: offline
k8nuke - Community Scenario Pack 41

_____________________________


(in reply to k8nuke)
Post #: 50
RE: Community Scenario Pack (Official) - 6/19/2020 6:13:49 PM   
k8nuke

 

Posts: 2
Joined: 12/5/2018
Status: offline
Kushan04
Thank you so much.
Very kind of you

(in reply to Kushan04)
Post #: 51
RE: Community Scenario Pack (Official) - 7/16/2020 1:15:58 PM   
adrazz

 

Posts: 15
Joined: 12/10/2018
From: United Kingdom
Status: offline
Superb, thank you!

< Message edited by adrazz -- 7/16/2020 1:17:21 PM >

(in reply to thewood1)
Post #: 52
RE: Community Scenario Pack (Official) - 10/3/2020 7:06:57 PM   
Twistedpretzel

 

Posts: 47
Joined: 9/6/2020
Status: offline
The 10 community scenario list ini files, do those include every scenario in community scenario pack 42? Do I need to create an 11th ini list for remaining scenarios not included? Is manual data entry the only way to create a list ini file? Thanks.

Edit: All scenarios are captured in those 10 ini list files. I edited them and put all the scenarios into a single ini list file so I could start the migration and walk away. Took 1 hour and 11 minutes to process all 440 scenarios contained in Community Scenario Pack 42.

< Message edited by Twistedpretzel -- 10/3/2020 11:30:27 PM >

(in reply to Daniele)
Post #: 53
RE: Community Scenario Pack (Official) - 10/15/2020 9:12:36 PM   
PaulWRoberts

 

Posts: 897
Joined: 4/22/2001
Status: offline
Is there a Steam collection of quality scenarios that parallels the Community Scenario Pack?

Or is the Steam workshop really a hit or miss guessing game?

(in reply to Twistedpretzel)
Post #: 54
RE: Community Scenario Pack (Official) - 10/15/2020 10:34:20 PM   
Kushan04


Posts: 683
Joined: 6/29/2005
Status: offline
quote:

ORIGINAL: Twistedpretzel

The 10 community scenario list ini files, do those include every scenario in community scenario pack 42? Do I need to create an 11th ini list for remaining scenarios not included? Is manual data entry the only way to create a list ini file? Thanks.

Edit: All scenarios are captured in those 10 ini list files. I edited them and put all the scenarios into a single ini list file so I could start the migration and walk away. Took 1 hour and 11 minutes to process all 440 scenarios contained in Community Scenario Pack 42.


They were originally divided that way because the SBR batch routine loved to crashed at random. Seemed to happen less if it was done in smaller groups. That seems to have been fixed with this version.


quote:

ORIGINAL: PaulWRoberts

Is there a Steam collection of quality scenarios that parallels the Community Scenario Pack?

Or is the Steam workshop really a hit or miss guessing game?


Community Scenario Pack (Official)

I would hold off on subscribing until tomorrow. I'm going to be removing all of the scenarios uploaded by Baloogan and replacing them with updated ones that I have been uploading. New pack will be ready tomorrow morning PDT.

_____________________________


(in reply to Twistedpretzel)
Post #: 55
RE: Community Scenario Pack (Official) - 10/15/2020 11:40:07 PM   
PaulWRoberts

 

Posts: 897
Joined: 4/22/2001
Status: offline
Thanks!

(in reply to Kushan04)
Post #: 56
RE: Community Scenario Pack (Official) - 10/16/2020 6:56:06 AM   
Kushan04


Posts: 683
Joined: 6/29/2005
Status: offline
The Community Scenario Pack has been updated to v43. Please see THIS thread for links.

_____________________________


(in reply to PaulWRoberts)
Post #: 57
RE: Community Scenario Pack (Official) - 10/16/2020 5:47:33 PM   
JDLgnd

 

Posts: 27
Joined: 12/10/2019
Status: offline
Thank You.

(in reply to thewood1)
Post #: 58
RE: Community Scenario Pack (Official) - 10/16/2020 6:14:46 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
This is a belated and heartfelt thanks to the keepers of this collection. As an unpaid function for the community, it is very much under-recognized.

(in reply to JDLgnd)
Post #: 59
RE: Community Scenario Pack (Official) - 10/16/2020 6:16:25 PM   
Parel803

 

Posts: 579
Joined: 10/10/2019
From: Netherlands
Status: offline
Thank you very much,
with regards

(in reply to thewood1)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> RE: Community Scenario Pack (Official) Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.719