Trugrit
Posts: 947
Joined: 7/14/2014 From: North Carolina Status: offline
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Welcome to the game. A 50 inch monitor! All I got to say is WOW! This is a very deep game. Below I’ve sent you some links to useful information. Read and study the manual. Search the forum. Play and learn. Listen to Hans. Play the game in full screen. I did not write the below abbreviations, I got them off the forum and I can’t find the original Poster or link. That is an abbreviation itself. OP = Original Poster. Below are some of the more common terms and abbreviations used on the WitP AE forum. (Note that these do not include abbreviations for ship types, which are already listed separately in the manual.While most people who buy this type of game are familiar with more common abbreviations like BB for Battleship or CV for Fleet Carrier, the forums are full of people asking questions or commenting on the abilities and uses of ACM, AE, AMc, xAKL, etc. It's worth taking a few minutes to learn what each of these (and other) ship types are used for or intended for by reading the manual.) Abbreviations: RTFM - Read the F---ing Manual. In this forum, usually used self-deprecatingly by someone who asks a question that's been asked many times before without looking to see if the answer is already at their fingertips in the manual. Fortunately it's rarely used on the forums as a real answer. TF – If you don't know this abbreviation, you probably need to RTFM. (If you really don't know this one, it stands for Task Force - a collection of ships grouped together for a single purpose. Also, if you didn't know this one, the manual really is a must-read before being able to make any kind of sense out of the game.) AFB - Allied Fanboy. Someone who plays mostly or exclusively as the Allies. JFB - Japanese Fanboy. Someone who plays mostly or exclusively as the Japanese. DEI - Dutch East Indies. The territory held by the Dutch at the beginning of the game. Java, Celebes, Sumatra, much of Borneo, etc. Rich in resources and oil. Also referred to as the SRA. SRA - Southern Resource Area. Area encompassing mostly the Dutch East Indies, rich in both oil and resources. More or less the same as the DEI when referred to in game. HI - 1. Heavy Industry. Production points generated by Japan, and used to build aircraft, engines, ships, tanks, etc. 2. Home Islands. The Japanese main islands of Honshu, Kyushu, Shikoku, and Hokkaido (plus a couple of other tiny ones.) 3. Hawaiian Islands. (Note: This usage of HI on the forums is rare, but it is occasionally used.) PI – Philippine Islands. Luzon and Mindanao are the main islands, but the term refers to the entire archipelago. ASW - Anti-Submarine warfare, or referring to assets (either naval or air) involved in anti-sub activity. FOW - Fog of War. Referring to situations, where the game won't always give you a complete or accurate view of combat, enemy troop composition, sunk ships, spotting, etc. OT - Off topic. A thread not immediately related to the game, though usually related to the period. TOTALLY OT - Off topic. A thread not related to the game or period. LBA - Land-based aircraft. Planes flying from a base versus from a carrier. KB - 1. Kido Butai. Japanese carriers, operating all together in one large task force. Early war, you'll see many references to staying away from the KB, or making sure as the Allies you know where the KB is, or "my LBA refused to attack the KB!! 2. Kota Bharu, usually one of the first Allied bases invaded in the war, located at the top of the Malay peninsula. SCTF - Surface Combat Task Force. A group of ships put together to engage enemy ships, or to screen friendly ships in a separate task force. (also frequently referred to as a SAG.) OOB - Order of Battle. A list of the forces one side has (or will receive) for any given scenario. LCU - Land combat unit. Divisions, regiments, brigades, etc. HR - House Rule(s). Any agreement between players in a PBEM (play by email) to amend or change rules, generally intended to prohibit certain tactics which game mechanics may allow, but which both players feel are not beneficial to the type of game they wish to play. Often used to try to make campaigns play out closer to "historical" results. DL - Detection level. How visible (or not) either your forces, or your enemies forces are (often influencing the likelihood and accuracy of attacks.) VP - Victory Points. Points which measure each players relative success, and which determine the levels of victory and defeat in scenarios and campaign games. Note: You can't "spend" victory points on anything, you only gain or lose them over the course of the game before an outcome is determined. PP - Political Points. Points given out every turn which can be "spent" by making discretionary decisions in game, such as changing out inferior leaders for better ones, changing the HQ affiliation of some units to allow them to freely travel to other theaters, changing aircraft types in a given squadron, etc. AF - Air Field. Usually referring to the size of an airfield at a given base, as in "Manila just hit AF4". DBB - Da Big Babes. One of a series of popular mods for WitPAE. Designed by many of the folks responsible for creating WitPAE in the first place. RA – Reluctant Admiral. Another well known mod for WitPAE. CBI - China, Burma, India theater. PH - Pearl Harbor. SF - San Francisco. Oz - Australia. WC - West Coast (of North America.) EC - East Coast (of North America.) HK - Hong Kong. Singers- Singapore. CT - Capetown. IO - Indian Ocean. SR - Service rating. A reliability rating given to each type of plane, from 1 to 5, with 1 indicating the aircraft is very reliable and 5 indicating that the plane type has serious and frequent maintenance needs. Greatly impacts how many planes in a given group will be ready fly if they've been recently been used. SIGINT – Signals Intelligence. Radio intercepts, code-breaking, etc. which may give you some information about what your opponent is up to. In game, this information is located on the Intelligence Report. AA= Anti-Aircraft AAA= Anti-Aircraft Artillery CAA = Coastal Anti-Aircraft Artillery Const Rgt = Construction Regiment CPNAB = Contractors, Pacific Naval Air Bases: A consortium of 8 engineering companies that were building air bases for the US Navy in the Pacific when the war began. Cst Art = Coastal Artillery Def Bn = Defense Battalion EAB = Engineer Aviation Battalion Eng Con = Engineer Construction (Brigade) (H&M) = Horse & Mechanized; an interim Cavalry Regiment organization. Restricted to the West Coast (Hrse) = Horse cavalry regiment. Restricted to the West Coast Merrills Marauders = popular name of the 5307th Composite Unit (provisional), a light infantry long range penetration special operations unit that fought in Burma. Later converts to the 475th Infantry Regiment SeaBees = The popular name for Naval Construction Battalions (CBs = SeaBees). Naval Construction Regiments are x3 CBs in a single LCU. (Sep)= Separate; usually an independent regiment, not part of a Division (Spec)= Special. A division or regiment with a unique TO&E. Ex. 1st Cavalry (Spec) Division Specl Svc = 1st Special Service Force, a regimental-sized commando-type unit that served briefly in the Aleutians TD= Tank Destroyer USA/ USAAF / USMC/ USN = United States Army / Army Air Forces / Marine Corps / Navy 872/873rd EAB = two battalions of EABs in a single LCU 854-875-1871 EAB = three battalions of EABs in a single LCU Terms: Sandbox – A test scenario, where conditions are set and then run multiple times to help determine what effect certain variables in the game actually do. Often used as a verb, as in "I sandboxed a CV battle in late 42 where the Allies had limited help from LBA." Sir Robin - Early war allied strategy involving various degrees of fleeing from Japanese advances instead of fighting back, with the goal of minimizing losses and husbanding strength for a later counter attack. (From Monty Python's "Holy Grail", "Brave, brave sir Robin, he bravely ran away!!" as sung by Sir Robin's minstrels, before they eventually ate Sir Robin's minstrels.) Ablative armor – The use of obsolete airframes as escorts to draw fire on themselves, thereby shielding the bombers they are escorting from attack. Occasionally used by Japan as a late war tactic. Restricted - Refers to the freedom of mobility (or really the lack thereof) for both LCUs and air groups. Unrestricted groups can travel or transfer to and from any base you own. Restricted units are limited to the theater they start in (West Coast, Home Defense(Japan), China, etc.) unless a player spends PPs (see above) to free these units up. Note that there are some cases where units cannot be freed up by any means - these would be referred to as Permanently Restricted. Mersing gambit: An early landing at Mersing close to the southern tip of the Malayan peninsula. The aim is to cut off the retreat of the commonwealth forces to Singapore. The location is excellent as there is a major road connecting the west to the east coast, but the attack can be costly because of the proximity to Singapore, even more when standing up against an intact Force Z and even more against an alert Allied opponent preparing for such a move. Fortress Palembang: In those scenarios where refineries produce supplies Palembang is an excellent location for an extended, in optimal circumstances nearly impenetrable Allied defense. Palembang has oil sources and refineries. If refineries produce supplies, the location can support an immense amount of troops without any supply flow from the outside. The only option for a Japanese player who has been caught off guard by a FP is to destroy the very infrastructure he needs to rely on later in the war. Force Z: A CW combat group center around BB PoW (Prince of Wales) and BC Repulse sent to Singapore as a deterrent to Japanese aggression. Both major combatants sunk by Japanese air attacks on Dec 10th´41. DBB: (DaBigBabes) A huge WitP mod, increasing the realism and amount of detail present in game by another order of magnitude. The undisputed king of WitP AE mods, smaller mods extend on the DBB setup (PHEW, but oh so great...) DBL: (DaBabesLight) For those who want the increased realism, but do not care about new unit structures or 1000s of small backwater vessles, thats the way to go. Here are a few links that can help you with some concepts: Alfred on Searching The Forum: http://www.matrixgames.com/forums/fb.asp?m=3836451 Headquarters: http://www.matrixgames.com/forums/fb.asp?m=2332371 Leaders: http://www.matrixgames.com/forums/fb.asp?m=2350193 Logistics: http://www.matrixgames.com/forums/fb.asp?m=2878790 Tenders and Support/Auxiliary Ship guide: https://www.matrixgames.com/forums/tm.asp?m=2920431 Alfred on Search Arcs: https://www.matrixgames.com/forums/tm.asp?m=3749607 Device Replacement: http://www.matrixgames.com/forums/fb.asp?m=3711507 Replacements: http://www.matrixgames.com/forums/fb.asp?m=2714439 Reaction: http://www.matrixgames.com/forums/fb.asp?m=3981594’ Planning Points: http://www.matrixgames.com/forums/fb.asp?m=4596745 Fortification: http://www.matrixgames.com/forums/fb.asp?m=2764119
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< Message edited by Trugrit -- 11/27/2019 8:14:00 PM >
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