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RE: Panzer Map Mod - 1/11/2020 3:47:46 PM   
AlvaroSousa


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Cool

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Creator Kraken Studios
- WarPlan
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Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to PanzerMike)
Post #: 121
RE: Panzer Map Mod - 1/12/2020 12:29:46 AM   
James Taylor

 

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From: Corpus Christi, Texas
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Very nice, but can you make the counter body itself transparent showing the underlying terrain?

Should be enough color to enhance the values, but with a certain level of transparency like clouds/precipitation on a radar map so you can see the surface features.

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SeaMonkey

(in reply to PanzerMike)
Post #: 122
RE: Panzer Map Mod - 1/12/2020 1:04:07 PM   
PanzerMike


Posts: 888
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Or this:


(in reply to James Taylor)
Post #: 123
RE: Panzer Map Mod - 1/12/2020 5:17:12 PM   
mroyer

 

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Wow... gone off the deep-end with this stuff PanzerMike! Nicely done.
-Mark R.

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Post #: 124
RE: Panzer Map Mod - 1/12/2020 7:28:34 PM   
Tejszd

 

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The panzercorps style graphics looked good!

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Post #: 125
RE: Panzer Map Mod - 1/13/2020 12:01:22 PM   
PanzerMike


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quote:

ORIGINAL: James Taylor

Very nice, but can you make the counter body itself transparent showing the underlying terrain?

Should be enough color to enhance the values, but with a certain level of transparency like clouds/precipitation on a radar map so you can see the surface features.

something like this?


or this


< Message edited by PanzerMike -- 1/13/2020 1:11:50 PM >

(in reply to James Taylor)
Post #: 126
RE: Panzer Map Mod - 1/15/2020 10:23:29 AM   
PanzerMike


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Post #: 127
RE: Panzer Map Mod - 1/15/2020 12:08:29 PM   
PanzerMike


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Post #: 128
RE: Panzer Map Mod - 1/16/2020 1:21:57 AM   
Tejszd

 

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For the PanzerCorps style units it would be great if they were upgraded based on the year!

If Alvaro could make the game code call Units.png after trying to pull Units1939, Units1940, etc. or Units1940S.png or Units1944W.png where S is summer and W is winter.

Another idea for an enhancement would be to have icons within the Units.png for the advancement level for each unit type.

German Armor 1939 = PzII
German Armor 1944 = King Tiger

(in reply to PanzerMike)
Post #: 129
RE: Panzer Map Mod - 1/16/2020 1:33:06 AM   
Rosseau

 

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And can you also design them to cook dinner?

Thanks for the great mod. It's supported as well as WarPlan, which means great!

(in reply to Tejszd)
Post #: 130
RE: Panzer Map Mod - 1/16/2020 1:41:25 AM   
James Taylor

 

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That's it Pz Mike but I see there might be a problem with the unit stacking interfering from underneath.

My bad!

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Post #: 131
RE: Panzer Map Mod - 1/16/2020 6:46:46 AM   
PanzerMike


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True, when stacked air and naval units will show some of the underlying land unit for instance. Not sure if that is a real problem. The partly transparent counters are rather nice I think.

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Post #: 132
RE: Panzer Map Mod - 1/16/2020 6:49:24 AM   
PanzerMike


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That would mean 12 sets of counters and a ton of work...

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Post #: 133
RE: Panzer Map Mod - 1/16/2020 7:03:25 AM   
Tejszd

 

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quote:

ORIGINAL: PanzerMike

That would mean 12 sets of counters and a ton of work...


True, though it would only use what is available reverting to the base/singe Units.png so mods could start there and then add years and winter later if desired/time permits.

Edit: wonder if the sets could be broken down to the individual counter types. In War in the Pacific: Admiral's Edition individual plane and ship graphics can be created by month/year but if they are not there the base graphic is used. https://www.matrixgames.com/forums/tm.asp?m=2405660


Again thank you for what you have done with these counter sets!

< Message edited by Tejszd -- 1/16/2020 7:13:40 AM >

(in reply to PanzerMike)
Post #: 134
RE: Panzer Map Mod - 1/16/2020 11:26:52 AM   
PanzerMike


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To be released very soon:

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Post #: 135
RE: Panzer Map Mod - 1/17/2020 2:16:08 AM   
James Taylor

 

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I really like that transparency feature. Perhaps lose the counter boundary all together and just use the country color shading in the background highlighting the unit size, values and image.

I kind of prefer NATO symbols, at least for the infantry type units, and obviously armored units are always a mix of types so the NATO armor symbol is appropriate.

Still, I sure do like your tank icons as well as the air units and the tech progression images are always an enjoyable addition.

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SeaMonkey

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Post #: 136
RE: Panzer Map Mod - 1/17/2020 8:46:43 AM   
PanzerMike


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quote:

ORIGINAL: James Taylor

I really like that transparency feature. Perhaps lose the counter boundary all together and just use the country color shading in the background highlighting the unit size, values and image.




(in reply to James Taylor)
Post #: 137
RE: Panzer Map Mod - 1/17/2020 10:12:36 AM   
PanzerMike


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Of course we also cater to the people who like the original counters:

(in reply to PanzerMike)
Post #: 138
RE: Panzer Map Mod - 1/17/2020 11:24:32 AM   
PanzerMike


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This also more vanilla with a twist:

I really like this one. Tried so many variations (still am), but this one is growing on me.

< Message edited by PanzerMike -- 1/17/2020 11:26:09 AM >

(in reply to PanzerMike)
Post #: 139
RE: Panzer Map Mod - 1/17/2020 12:02:40 PM   
Magpius


Posts: 1632
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From: Melbourne, Australia
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Mike, need help with the weather.png
I can't get the file to toggle. any ideas?

(in reply to PanzerMike)
Post #: 140
RE: Panzer Map Mod - 1/17/2020 7:49:36 PM   
PanzerMike


Posts: 888
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Reply in your mod thread.

(in reply to Magpius)
Post #: 141
RE: Panzer Map Mod - 1/18/2020 8:30:48 PM   
Tanaka


Posts: 4378
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Wow is it possible to just have the unit model without the background square/color like Strategic Command? Very cool!

< Message edited by Tanaka -- 1/18/2020 8:32:59 PM >


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Post #: 142
RE: Panzer Map Mod - 1/18/2020 8:46:21 PM   
PanzerMike


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You can. However, some elements are hard coded. Unit strength, unit size, prioritized for reinforcements, etc. So you do need some kind of background to contrast with that, or they will be hard to read/see at times.

(in reply to Tanaka)
Post #: 143
RE: Panzer Map Mod - 1/19/2020 12:07:58 AM   
Tanaka


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From: USA
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quote:

ORIGINAL: PanzerMike

You can. However, some elements are hard coded. Unit strength, unit size, prioritized for reinforcements, etc. So you do need some kind of background to contrast with that, or they will be hard to read/see at times.


Gotcha the transparent ones look really good!

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Post #: 144
RE: Panzer Map Mod - 1/20/2020 12:46:24 AM   
James Taylor

 

Posts: 638
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From: Corpus Christi, Texas
Status: offline
Yep, these images in post 137 are the best. Are they available for download?

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SeaMonkey

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Post #: 145
RE: Panzer Map Mod - 1/20/2020 5:17:38 AM   
PanzerMike


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Probably this week

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Post #: 146
RE: Panzer Map Mod - 1/21/2020 10:09:59 PM   
Tanaka


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From: USA
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Oh man it looks so good the transparent ones are awesome thanks for the update!!

< Message edited by Tanaka -- 1/21/2020 10:17:09 PM >


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Post #: 147
RE: Panzer Map Mod - 1/21/2020 10:12:40 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
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My only suggestion at the moment would be to make the mechanized units half-tracks instead of tanks? It is a little confusing when everything is tanks?

< Message edited by Tanaka -- 1/21/2020 10:13:21 PM >


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Post #: 148
RE: Panzer Map Mod - 1/26/2020 10:18:32 AM   
PanzerMike


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Hot or not:

(in reply to Tanaka)
Post #: 149
RE: Panzer Map Mod - 1/26/2020 4:39:22 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
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quote:

ORIGINAL: PanzerMike

Hot or not:



Hot!

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(in reply to PanzerMike)
Post #: 150
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