Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

3-inch rockets, 1950s tech

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> 3-inch rockets, 1950s tech Page: [1]
Login
Message << Older Topic   Newer Topic >>
3-inch rockets, 1950s tech - 12/30/2019 5:05:17 PM   
konstpan

 

Posts: 23
Joined: 12/9/2019
Status: offline
Been playing with Dawn Strike scenario placed in 1950.

Have aircrafts loaded with 3-inch rockets for ground attack but cannot find which was the real world launch altitude.
Post #: 1
RE: 3-inch rockets, 1950s tech - 12/30/2019 9:39:35 PM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
Status: offline
As low as possible; rockets are not particularly accurate and they become even less accurate when fired at a distance. From what I can gather on a quick search standard procedure for an F-86 in Korea was to commence roll in at 5,000ft AGL and fire from an angle of 20-40 degrees dive. This would very rapidly put you at around the 2,000ft mark, which depending on the pilot is probably around where most people would want to start pulling up.

_____________________________


(in reply to konstpan)
Post #: 2
RE: 3-inch rockets, 1950s tech - 12/30/2019 10:13:04 PM   
konstpan

 

Posts: 23
Joined: 12/9/2019
Status: offline
Nice info. Good to know, thanks.

(in reply to Rory Noonan)
Post #: 3
RE: 3-inch rockets, 1950s tech - 12/30/2019 10:26:50 PM   
kevinkins


Posts: 2257
Joined: 3/8/2006
Status: offline
Yes, I have noticed the same with rockets fired from USN choppers in modern times. The firing widow in pretty narrow. But if I recall, the window is expressed in the modern databases, but I am not sure about the older cold war databases. I do remember it took a bit of trial and error to get rockets to be effective. But they are fun once you figure them out.

Kevin

_____________________________

“The study of history lies at the foundation of all sound military conclusions and practice.”
― Alfred Thayer Mahan


(in reply to Rory Noonan)
Post #: 4
RE: 3-inch rockets, 1950s tech - 12/30/2019 10:34:37 PM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
Status: offline
APKWS is a huge game changer here

~9x the cost though

_____________________________


(in reply to kevinkins)
Post #: 5
RE: 3-inch rockets, 1950s tech - 12/30/2019 11:16:18 PM   
kevinkins


Posts: 2257
Joined: 3/8/2006
Status: offline
konstpan,

You will not have that system above available in the 50's. So I recommend practicing in the editor various types of rocket attacks. You can even set up small scenarios that just deal with those specific rocket attacks. Then you can bring your learning back into the Dawn Strike scenario you are playing. We do this kind of thing all the time. The editor is your friend and it's really impossible to learn CMO without it.

Kevin

_____________________________

“The study of history lies at the foundation of all sound military conclusions and practice.”
― Alfred Thayer Mahan


(in reply to Rory Noonan)
Post #: 6
RE: 3-inch rockets, 1950s tech - 12/30/2019 11:32:12 PM   
konstpan

 

Posts: 23
Joined: 12/9/2019
Status: offline
A trial and error thing. Got it :-)

(in reply to kevinkins)
Post #: 7
RE: 3-inch rockets, 1950s tech - 12/31/2019 12:18:22 AM   
boogabooga

 

Posts: 457
Joined: 7/18/2018
Status: offline
Is there an altitude profile in the loadout description? Like Lo-Lo-Lo or Hi-Lo-Hi and then details? The loadout description should tell you what its default strike profile is.

And FYI, I've played that scenario and the three inchers are next to worthless. Might consider just waiting and loading 500 pounders.

Also, the Seafire 47 should have 4 Hispano 20mm and no Browning 30 cals. The database is wrong about that.

(in reply to konstpan)
Post #: 8
RE: 3-inch rockets, 1950s tech - 12/31/2019 12:40:27 AM   
konstpan

 

Posts: 23
Joined: 12/9/2019
Status: offline

quote:

ORIGINAL: boogabooga
And FYI, I've played that scenario and the three inchers are next to worthless. Might consider just waiting and loading 500 pounders.


Yes, I came to that conclusion too. But at first I wanted to stick to orders that stated for attacks to take place at 06:15 local time.

(in reply to boogabooga)
Post #: 9
RE: 3-inch rockets, 1950s tech - 12/31/2019 9:48:38 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline

quote:

ORIGINAL: apache85

APKWS is a huge game changer here

~9x the cost though


Yes but if it takes 10-12 rockets to hit a target normally... not to mention loadout vs target efficiency and removing collateral damage - nice piece of kit. Only been around the last 5 years or so though.

B

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to Rory Noonan)
Post #: 10
RE: 3-inch rockets, 1950s tech - 12/31/2019 9:54:15 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
quote:

A trial and error thing. Got it :-)


Very true, but as a start point if you tell the unit to fly as low as possible and to terrain follow, you can't go wrong with most dumb weapons. The game will put you at the minimum altitude necessary to engage that weapon and by getting low you minimize a bunch of ballistic variables. Of course that entails risk from ground fire but being low helps with that as well, you're just as juicy a target at 3,000 ft as at 300 ft and when low, small terrain variances might help you.

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to konstpan)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> 3-inch rockets, 1950s tech Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.984