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RE: 39 Scenario Balance Suggestions

 
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RE: 39 Scenario Balance Suggestions - 1/13/2020 10:18:09 PM   
aspqrz02

 

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The Germans should get NO 'Phibs At Start ... they should have to BUILD them. If it were possible, and it doesn't seem to be, the cost for the GERMANS to build 'Phibs should be increased quite a bit.

This would be historically accurate. The Germans actually had NO 'phibs to invade Norway and used Warships and some Merchantmen ...

They actually didn't have any 'Phibs to do Sealion, either ... Rhine River Barges and River Crossing Pontoons lashed together plus small merchantmen.

As it is, German 'Phibs are equal to Allied 'Phibs in Overlord which is ridiculous.

Also note that ALL armies are WOEFULLY under strength (except the Netherlands) in the game, which is what my Historical ORBAT mod changes.

The game as it stands is more RISK than wargame, in the start forces sense, though it has excellent underpinnings.

Phil McGregor

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Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Email: aspqrz@tpg.com.au

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Post #: 31
RE: 39 Scenario Balance Suggestions - 1/13/2020 10:30:08 PM   
Flaviusx


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They only get 10 landing craft to start with.

But they are perfectly capable of building up to 60 by August or September 1940 and putting ashore two full corps, backed by the entire luftwaffe. 75 production and wait 3 months. So you put them in the build queue right around May, knock out France, and you are good to go. You almost certainly will have at least a month of clear weather to do this, and maybe more.

75 production isn't even half the German per turn production at this stage, assuming they have Poland, Denmark and the low countries. By this point Germany is approaching 250/turn. They actually outproduce the combined French and British economies at this point of the game.

During the winter, Germany builds a couple of mech and otherwise just pumps out aircraft and replacements and trucks. Since Belgium is gone, they are a half dozen hexes away from Paris in May of 40 and 4 mobile corps is enough to do the job, with airpower supplying the real punch.

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Post #: 32
RE: 39 Scenario Balance Suggestions - 1/13/2020 10:57:16 PM   
aspqrz02

 

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Keep the 10 LC at start, I think.

But increase the cost and time to build LCs to what it costs to build Transports ... 180 days, instead of 90, and 60 PP, instead of 15.

And I suspect that THAT is far too fast and far too cheap. But it should make Sealion as unlikely as it was historically.

This is what I will do in the Historical ORBAT mod.

Phil McGregor

_____________________________

Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
----------------------------------------------
Email: aspqrz@tpg.com.au

(in reply to Flaviusx)
Post #: 33
RE: 39 Scenario Balance Suggestions - 1/13/2020 10:57:48 PM   
Michael T


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I always said amphib invasions were to easy and way too common in WP. But no one listened. Well better late than never.

I am in to my 5th PBEM now as Allied. Not one German has done France/USSR. It's always been France/UK.

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Post #: 34
RE: 39 Scenario Balance Suggestions - 1/13/2020 11:50:06 PM   
battlevonwar


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I go back to my original posting: The Use of a Port right after an Amphibious Invasion makes all this possible. People are talking about history when Ports should like Rails get damaged by such landings? Therefore to naval invade you would require that your HQ/Every unit had amphib points. Probably = to about 150 which Germany cannot even scratch together until probably July/Sept. of 1940? Which will cost her... Which will also require some sort of Poor Supply value from the Port.

This will also require the UK/Italy/USSR/USA to have enough points ready to finish the job? Not just land and expect a Free Port/Supply and free range?

P.S. For flavor make a chance the Port stays in tact! Which somewhat resembles history therefor people won'tleave them unguarded.

< Message edited by battlevonwar -- 1/13/2020 11:52:03 PM >

(in reply to Michael T)
Post #: 35
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