pzgndr
Posts: 3170
Joined: 3/18/2004 From: Maryland Status: offline
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quote:
ORIGINAL: Hairog The AI intercepts enemy task forces! This is a turn based game, yet Alvaro has solved one of the most Ahistorical challenges of an I GO YOU GO game system. Even when it's not your turn you can intercept, at sea, an invasion force! That's revolutionary. You can breakup large units into smaller ones and then recombine them. That's amazing! I would not say revolutionary, since older PC DOS games like Third Reich PC did manage to implement unit stacking/unstacking and naval interceptions based on hex range. If anything, the question is why Windows-based games like Panzer General and beyond got away from these basics and settled for the simplicity of single unit move/attack. It works OK and balances out in the long run, and the Strategic Command series has been very enjoyable, but at the end of the day why don't all PC wargames have unit stacking and interceptions? Schwerpunkt games does this, and Empires in Arms does this, and many others. Al's decision to make naval interceptions more dependent on coastal areas is revolutionary, and something I may also consider for Empires in Arms for Napoleonic naval movements. But yes, well done Alvaro!
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