Von Rom
Posts: 1705
Joined: 5/12/2000 Status: offline
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[QUOTE]Originally posted by Mr.Frag [B]I understand the concept of an event based system quite well. I just don't see it happening in WitP. The shear list of events possible are staggering, and I would suggest that 5 years from now we'll still be debating features and fixes for WitP simply due to the scales involved. I think that GG would have probably had to write the game completely in reverse to how it was done to implement such a system because it really needs to be part of the basic AI from the ground up to actually not make the system worse. I agree with you that it would be a great system, as it has worked well in other games, but again, due to the factor of scale, it needs to be directly in the guts, not patched in above the game as a system of overides. Perhaps when he does the sequel to a successful WitP called WaW (World at War) he will not be in the classic developer situation of having to get something out the door and can spend the required years to write it from the ground up. I think you'll find that WitP has stretched this engine to it's absolute limits. The overriding part that is missing from WitP is the political model that causes the war in the first place, and this pretty much sets the rules for events. Without it, a base is a base is a base. What makes one base more important then another is what government controlled it and what conquest would result in from both a military standpoint and more importantly and political and economic standpoint. Military conquest is a tool used to expand one's empire. Looking at just the military aspect doesn't always provide the "why" things happened. These are the kind of things that are begging for an event engine (reminds me of playing A3R with the tension levels). I will be curious to see exactly what happens in the game if Japan chooses to not attack PH on turn one. What criteria brings the USA into the war, since obviously attacking British holdings does not or should not up to a certain level (didn't see the USA in 1939 when Germany started the mess) [/B][/QUOTE] I understand your point of view. The fact that an event engine has not been included in WiTP makes all discussion about it moot. However, it is not a complicated system at all. Just as in UV, I am sure there will be a point when the AI either gives up, or is found weak in some areas. An event engine can then be used to "help" the AI. This has been used successfully in so many other games that it is quite sad to see it not included in WiTP. It is not complicated nor would it evolve into years of debates. But alas - maybe another time; maybe another place. . . Cheers!
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