When last we observed our intrepid combatants, the Soviets managed to race to Helsinki reaching that city just prior to the ’41 Mudpakolypse Blizzardski, forcing the Finns off the map and leaving AGC literally less than 50KM from Moscow but facing fierce fire from fifty billion artillery pieces “manned” by the Night Moles (58th Babushka Corps).
At the last moment, a deranged Finnish scientist pulled his “dead man” switch ... AND THE FABRICS OF SPATIAL HOLDER TOGETHERS ONCE AGAIN ARE TORN ASUNDER AND THROWS THE WAR INTO ANOTHER TIME WARP.
As the smoke clears, we see the Old Calendar has been put back to Summer ’41.
Let’s meet the Soviet Highest Echelon (strangely, the Finnish Time Warp somehow CLONED that one guy!) Oh wait, no, that's another guy.
More meat for the grinder :) Here is my own meager attempt at infusing some "TOAW: Kommanders" of my own making. It is just photo-shopped.
OH PPS I figured out the NKVD RR Divisions and the rationale (I think) of why they move how they do...the unit w/ an Armored Train in it, you subdivide him into 3, keep the 1/3 (with the train) on the track, but the 2/3 and 3/3 sub-units w/ their cool NKVD sub-machine guns, they can then roam the nearby woods. Pretty cool :)
At the beginning of Soviets T10 I opened Mr D's pbl to watch the replay, and see that the smoke is still clearing from the time switch. The map seems to have rolled a 20, full on Fog of War for this replay. Here is Minsk
and here I got a really strange anomaly, and attribute it to a good roll on Soviet Catapult Program Development (High Altitude Balloons) Think Steampunk drones :)
Here is a screen shot of a Soviet NKVD RR unit I've been talking about, see there where I took the 55th of the 4th Div, and subdivided, and there ya go!
i edited this for another screen shot. Sovs move 20 sent to Mr Dave :)
I think we've gotten one wheel of the turn counter / calendar car off the track.
Seems that around turn 17 or 18, the turn counter got "stuck" on turn but the calendar advanced correctly. I think we good. Dave's move 21 in hand, the Soviets return to .....
SACRED WAR :)
I'm doing Soviet turn 21 now. Is kind of confusing, game says it is my turn 20 ... but we both know that it is really turn 21. :)
< Message edited by Hellen_slith -- 5/24/2021 12:52:19 PM >
ORIGINAL: Hellen_slith @Sovs turn 21 (the game engine "skipped" a turn number, but the calendar date shown is correct)
In the past year I had the game skip once during a PBM match. Very annoying but otherwise no damage was done. Think I still have the game files if the TOAW teams wants to take a look.
Regards
_____________________________
Colin Wright: Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
ORIGINAL: Hellen_slith @Sovs turn 21 (the game engine "skipped" a turn number, but the calendar date shown is correct)
In the past year I had the game skip once during a PBM match. Very annoying but otherwise no damage was done. Think I still have the game files if the TOAW teams wants to take a look.
Regards
Hee we discover bug!
Let's all of us send all of our .sal files to Bob, with a added note, "Say Man when dat Kommander game comin' out?"
Hee Hee i bet he chew down three cigars that day :)
I made me own Kermmanders just make house rule "Unit w/ Kermmander (must be HQ uni) is super duper powerful. No takey".
Boom. There ya go :)
Kermannder 8--}~
< Message edited by Hellen_slith -- 5/25/2021 4:08:13 AM >
Welcome back to the forekastle where in great relief I have (almost) completed my "exterior office" (an old shed in the far corner of the backyard). A cot is being installed today :) the WiFi Extender Robot is installed and working, the new AC unit is arriving today, Gaming computers installed. Board gaming area ready. Chess board ready. Imperial Struggle ready. TOAW ready. APBA Baseball arriving today. Prescription: filled. BBQ: ready. Obligations: none. Debt: none (well, a little :) Life. Is. GOOD. Let's roll <puts on dark sunglasses>.
Below is shown Bryansk during Soviets turn 24 in 3D mode. I love looking at this mode. I play in 2D mode, but like to just look in awe at these 3D shots .... but I do so wish that there were a way to say to Mr. Computer, "I say, ol' chap, might we not just make ALL bases for ALL Soviets the red, and ALL bases for ALL Germans Gray, that is in this beautiful 3D mode, the base colors not dependent on the unit background color on the chits? Wouldn't that be nice to have that kind of switch or toggle, hmmmmmm?"
at Soviets turn 25, somewhere in the Astrakhan Desert a vodka-soaked pilot wonders, "What the heck is them trains and stuff have green bases? Is this Amerika??"
:) Mr. Delicious offered that the 3D model base colors are keyed to the chit icon background color. That may have been the intention but in practice, that is not the case in all cases. :)
Still wondering about that. Perhaps it is a bit of forgotten lore from the Kogester.
In the far distant future an alien squid being finds an old diary from time long past: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Seaman Vladimir Dostotolstovich, aboard a Destroyer near Odessa 10 Sept 1941
Time no longer has meaning. We have tossed overboard all calendars.
The strange weather now is overshadowed by an even stranger green filth that covers the once Black Sea and the ground all around our great Black Pearl of a city.
I hope Grannie Babushkadostotolstovich is ok there in Kiev? I heard they completely destroyed all the old bridges there. Sad.
Is Great Great Grampa still there in the Monastery? GAWD he must be 119 if he's 90.
This green gunk stinks. Ground pounders complain that their uniforms seem to fade in and out of color, almost chamaeleonish and nauseating.
At least tonight, we get to PULVERIZE an airfield just across the bay. It will be some fireworks, Ma!
I’ve always enjoyed playing around with FitE2, but I can’t help but be a bit overwhelmed by the number of color combinations used for the Russians. The screen shot above is just a small piece of the map, but in it there’s about 15 different Russian formation color combinations. I know that color influences the way formations interact and cooperate, but this seems excessive. At least the German force uses a limited number of color combinations so telling the forces apart is not an issue.
Could a fewer number of colors be used for the Russian side without damaging the historical aspect?
Even more confusing are some of the global scenarios. They tend to use multiple color combinations on both sides and that does become a bit messy.
Anyway, enjoying the AAR.
Regards
_____________________________
Colin Wright: Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Glad you are enjoying it! I am having great fun doing it and playing the game and David is a great opponent!
As far as formation colors: I LIKE IT :) but I do wish there were a way to simplify the unit base colors in the 3D mode. I just love looking at that. Not PLAYING THE GAME in it, but just ... gazing at it, dreaming of those days when Bobby and I played Army War in his garage using our little Green Army Men and Tonka Trucks and making the rules as we went. That machine gunner. He was gold :)
That was ... over 50 years ago. Good times. OK THEN, well, thanks for the input and about the colors, yes there are many but I find that it helps me immensely keeping Army Groups together. I also like how the Independent units (cooperate only w/ each other) are set apart in their color, the Cavalry, etc.
I’ve always enjoyed playing around with FitE2, but I can’t help but be a bit overwhelmed by the number of color combinations used for the Russians. The screen shot above is just a small piece of the map, but in it there’s about 15 different Russian formation color combinations. I know that color influences the way formations interact and cooperate, but this seems excessive. At least the German force uses a limited number of color combinations so telling the forces apart is not an issue.
Could a fewer number of colors be used for the Russian side without damaging the historical aspect?
I'm glad I'm not the only one who finds it difficult to see at a glance what's going on when you have red, green and blue icons all in the same force.
I would think that in a scenario of this length, it would be natural for units to be shifted between fronts. Thus, different colour schemes for each front would seem to be detrimental. One might want different colours for 1) the air force and 2) lower level artillery assets to prevent them from too readily co-operating with all and sundry, but for everyone else to be basically the same colour.
_____________________________
"What did you read at university?" "War Studies" "War? Huh. What is it good for?" "Absolutely nothing."
I’ve always enjoyed playing around with FitE2, but I can’t help but be a bit overwhelmed by the number of color combinations used for the Russians. The screen shot above is just a small piece of the map, but in it there’s about 15 different Russian formation color combinations. I know that color influences the way formations interact and cooperate, but this seems excessive. At least the German force uses a limited number of color combinations so telling the forces apart is not an issue.
Could a fewer number of colors be used for the Russian side without damaging the historical aspect?
I'm glad I'm not the only one who finds it difficult to see at a glance what's going on when you have red, green and blue icons all in the same force.
I would think that in a scenario of this length, it would be natural for units to be shifted between fronts. Thus, different colour schemes for each front would seem to be detrimental. One might want different colours for 1) the air force and 2) lower level artillery assets to prevent them from too readily co-operating with all and sundry, but for everyone else to be basically the same colour.
In FitE2, Front color YOU :) Actually, if one groups one Armies together and realizes that red on red is NKVD or air, blue is Naval Air or seaborne assets, red on black is artillery or RR repair .... it isn't hard at all. And once you get your Armies group together ... you aren't going to be shifting much between fronts. At least the first 50 or 100 moves :)
This isn't a hard scene to play as Soviets, at least not after the first eight or nine gos at it :)
oops same pic posted will grab new pic
Here: Leningrad after Sovs 27
Redunits are NKVD/Security forces with SMGs pointed at Regular Red Army backs. Make sure they not run home to Mama :)