Hellen_slith
Posts: 1990
Joined: 10/10/2005 Status: offline
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quote:
ORIGINAL: cathar1244 quote:
ORIGINAL: Hellen_slith quote:
ORIGINAL: cathar1244 @Hellen Unrelated to this thread -- please see https://www.matrixgames.com/forums/tm.asp?m=4954562 Thanks and Cheers Hey cathar! I hope The Next War Expanded is still in the works ... w/re/to that, I MADE FItE2 CRASH!!! Just like the other!!!!! I recreated it inadvertently :) but ah sure did it :) <pumps fist> YES!! Here i did what happened: A few moves ago as Leningrad was falling, I thought, "That Baltic Fleet. Its done. But cannot disband." So I decided to run the boats up along Finland coast and suicide them by Finn coastal artillery. And it was working .... I was doing it, unit by naval unit. Scrolling the map. When ... the ... game ..... started ...... herky jerky slow down .... and I was like ..... "NOOOOOOOOOOOOO!!!!!! ITS THE CRASH BUUUUUUUUUUUUUUUG !!!!!!!!!!!!" And show nuff, she tanked. CTD it did. Thankfully it happened at the beginning of the move, I had just started moving units. So there ya go. Crash from Next War Expanded recreated in FitE2. By doing the same thing: move naval units about, scroll map. Mr. D opined that he figures it is a leak in "virtual memory" whatever THAT is. EDIT: scratch that Win10, I just checked, it is a pure Win7 machine, air gapped from internet and I use it solely to play TOAW and just one other non-internet game (and me personal works in progress). I transfer PBM and other files for TOAW from laptop via thumb drive :) Hope to see more Next War! And hope you can use this info to help plug the leak? Maybe forward info to Ralph? Maybe Bob knows what to do with it. I think maybe I should have a crash log? I forget where to find or what called. Thanks, that is good info. Yeah, I need to get off dead center and finish the touching up of TNW-Expanded scenario. Your info above suggests there may be a bug with naval movement in certain scenarios. How much of a turn-off would NWE-Expanded be without naval forces (events would have to simulate battles at sea) ? Cheers While it is fun to have the boats as did Bob in the original, I recall that he also had event ... I think it was Battle of the Atlantic that determines something about NATO reinforcement arrivals, not sure. I never did much w/ the boats in Next War, I think it wouldn't be any great loss to simply take out the boats. That would take out the ability of a user to inadvertently cause the crash from the naval movement. They play a very minor role, and as you say and as Bob demonstrated in the OG version, naval events can be modeled at the strategic level. Well, I think I'll give a try at making other scenes crash if they have boats. I don't think Larry ever reported any crashes in his Pacific scene that he did AAR on recently. I know he had the crash during our game of NW: Expanded (Beta). I think I'll try to crash the Pacific one, that has lots of naval. Anyway -- well eager to play NW:Expanded! Love the Next War! FitE2 is pretty cool, too. Have a great day!
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