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- 8/5/2003 8:09:59 AM   
VikingNo2


Posts: 2918
Joined: 1/26/2002
From: NC
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Gooooooo............Vathailos :D

(in reply to Vathailos)
Post #: 31
- 8/5/2003 12:12:25 PM   
Vathailos

 

Posts: 346
Joined: 5/13/2003
From: In a van, down by the river.
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**bows**

Thanks Viking! :) I'll need all the luck I can get. Red D's a good opponent, with a few moves up his sleeve. He mixes his armor and infantry quite well.

This one could go either way at this point... :eek:

EDIT:

I do have to say that this map, terrain-wise, is one of the most enjoyable I've played.

We have a real river (depth -3) running through the Northern part of the map, several bridges crossing it (or were ;)). There is wooded terrain on either side, and in the South. There's urban terrain in the center. And we've even got 20-height hexes hills!

Great for terrain fans!!! Thanks RD :D

(in reply to Vathailos)
Post #: 32
Soviet Turn 15 - 8/5/2003 10:17:25 PM   
Red Devil

 

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Joined: 1/4/2002
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Our rocket bombardment has failed to stem the tide of the onrushing assault.

In the city centre, we dispose of the crew of the Tiger, ensuring that cat will never roar again.
An infantry squad leave the safety of their building to try to disable another Tiger less than 100m away. Despite the tank being buttoned up, the crew are alert enough to spot the advancing Soviet squad. The 88 opens up...the squad is cut to pieces by the blast, the remnants are then raked by merciless MG fire.

One of the enemy's dreaded Flametanks is occupying the centre VH's, the nearby infantry are unable todo anything about it. A T34 tries to manouvre into position...takes 2 shots at it as well as covering it with MG fire...once again. NONE of the shots hit..:mad:

A BA10 AC decides that as most of the units in the area are so suppressed it will scoot around the VH area in the centre, regaining those lost to enemy occupation..I fear it is a lost cause..as the enemty is far more capable of rallying its troops than we are... :(

In the south we are lucky to find any units we can control, they are either running away or have been eliminated. Tanks are scarce now and cannot be sacrificed . Our infantry do manage to eliminate en enemy FO and a HMG though

(in reply to Vathailos)
Post #: 33
Turn 15 GE - 8/6/2003 9:54:57 PM   
Vathailos

 

Posts: 346
Joined: 5/13/2003
From: In a van, down by the river.
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[I]Aside[/I]

Time and time again this battle, the SS troops have proven their worth. They rally after rocket bombardments, and after being blasted point-blank by SO AFVs.

I’m actually playing the Soviets in another game where my troops won’t rally. Knowing their historical tendencies however, I typically only buy conscripts and guards (which are amazing) when I’m playing them (unless infiltrators are allowed). Another thing about them is their gunners typically tend to be less accurate than the Germans. Dwayne just killed an IS-2 with a Hetzer on his turn where my IS couldn’t hit on the OP-fire. I know how you feel. If you want to see true “super-troops”, play a scenario as the Japanese. Even their regular infantry squads can fight to the last man. When they’re shot at, they’re not pinned! They’re incredible. If I’m playing GE, flamethrower engineers are my favorite in low-vis, SS in higher vis situations. Soviets I’ve already talked about, US? Rangers of course :). I find that no matter what country, low-value recon/suppression troops mixed with expensive defend/assault troops are the best way to go. I don’t think you can beat MC troops for recon assets.

As we’re reaching our final opportunity to grab ground, I’m rolling slowly forward toward the VHs in the South with my infantry leading. They spot your units and the flame tanks flush them out. One thing you could do is set your range greater on your SMG squads, at least that way they’d pin more of my SS and Engineers and my armor would have to roll on unaided.

That said, in the North, an already mauled SS squad stumbles on yet another T-34, and are shot up in the process. But with the tank’s attention forward, a STuG crashes through the building behind it and shoots it in the rear. It explodes, and our follow-on forces eliminate its crew and another SMG squad that was its security to the South. We receive OP-fire from a large AT gun in the highway call yet more artillery down on it before advancing.

We learn a valuable lesson in the enemy’s rear as a recon element jumped too soon. They dashed over a VH there, and sped to engage a quad-MG AA truck. The Recon squad misses, and it cut to ribbons by MG fire. The Schimwagon that was carrying them speeds off before the AA MG can train on it. Only to round the corner and find out that Katyushas can OP-fire as well!! They miss, but dramatically reduce the movement available to the Schwim. It’s end may be near…

To the South, our SS and Engineers bound house to house, supported by Flammenpanzers and Tigers, rooting out the remaining SO infantry. A flame tank is raked by 12.7mm fire from hidden MGs. We’ll have to find and at a minimum suppress these… Tigers roll forward.

Two turns left, and we’re not in control of one whole segment of VHs, and the enemy still has all his “home” VHs as well.

(in reply to Vathailos)
Post #: 34
Soviet Turn 16 and 17 - 8/7/2003 3:34:15 AM   
Red Devil

 

Posts: 47
Joined: 1/4/2002
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We trying to contact any remaining units...some are managing to call in.. but all are either barely holding on or falling back...we can only assume those not responding have either been overrun or are fighting their last...

We have again had to be vigilant in the rear areas of our position...more special forces have been spotted...we have engaged them once again.. but they are much closer to the area we have been designated to hold...few assets are left to prevent the enemy advancing on us...

In the far north, we flushed out an enemy motorised patrol. The patrol was eliminated, but the Schwimmwagen sped off. A truck carrying engineers was sent to track them down. They found them skulking down a dirt road, evidently they had been slowed down by a Katyusha firing at about 300m or so.. they must have been so startled by the deafing blast of two rockets landing nearby they must have missed a gear as they tried to escape.. this made them easier to find. They have now been eliminated too.

As the enemy Stugs roll toward the southern VH area, we have tried to slow the enemy down. A T34 burst through the side of a wooden building, dropping off SMG squad who assault the Stug with a Molotovs...they fail, but also engage the accompanying infantry scattering them. The T34 finally has the satisfaction of destroying the Stug :D

A desperate attempt to regain the central area ended in failure as the T34 was destroyed by nearby infantry.

A Mot Rifle Sqd tries to assault the nearby Tiger, they move through the wood up to the lumbering giant. But once again.. they fail, but infantry travelling with them take casualties. The Tiger needs no second invitation and blasts the attackers....thats one more squad that wont be radioing in when we withdraw shortly.

A BA10 in the rear area stumbles across a german HT carrying infantry on its way to fight its way to our main VH area. The AC fires at the infantry.. then has to withdraw as ammo is low...

Our artillery targets the central area...if we cannot hold it.. then the enemy will have a lot of rubble to clear.. we shall not let them take this city intact...!!!:mad:

Now all we can do is wait to see what the enemy does before we withdraw...It has been a very hard fight.. those troops who survive and make it back to our lines shall surely learn major lessons from this.. and bolstered by their experience will fight better in hte next battle...this fight will be a long one.. but there is only one way this will end.. they will be thrown out of our Motherland...

Robin

(in reply to Vathailos)
Post #: 35
Turn 16 GE - 8/7/2003 3:59:27 AM   
Vathailos

 

Posts: 346
Joined: 5/13/2003
From: In a van, down by the river.
Status: offline
As we try to force the SO defenders out of the key terrain, they (as expected) continue their tenacious defense.

To the North, we dislodge more infantry units, scattering them with cannon and machinegun fire. They have however slowed our advance and time is critical now. An SS squad is engaged by a 76mm AT gun as they creep down the street. They are pinned, and a Tiger rolls forward to spot the gun. The tank is almost on top of the gun before it can be spotted through the smoke, and it’s MG fire alerts the SS to it’s position. They suppress the gun and destroy it, but a SO Truck hauling the gun speeds off at the sight of the Tiger. A SkdFz 251/10 catches the truck at an intersection, and after several shots, destroys it. The Northern portion of the city is eerily silent.

In the middle of the city, we hold almost all of the key terrain, but SO SMG squads are spotted darting in and out of buildings to our West, and woods to our East. Two squads are caught in the open or flushed out of buildings. They will fight no more, but the terrain is far from securely held.

To the South, the enemy still holds position. We roll forward with Tigers and STuGs, and our infantry creeps forward in their wake. We spot SO SMG squads and even crews in houses all along our route. The flame tanks effectively ferret them out of hiding. Our forces advance cautiously there, succeeding against the infantry, but the process is far too slow for command’s liking. One STuG advances rapidly with SS riding shotgun, to the position where a SO AT gun was spotted. Hoping the mortar fire had kept their heads down, they rolled almost to its last known position, and small arms fire erupts from the house immediately before it. The SS are raked from the STuG. When it returns fire against the SMG squad, the hidden AT gun takes a shot at the STuG, barely missing. In an instant, the vehicle commander discharges the smoke canisters as they break contact. “Suppressed? I think not!”

Yet another T-34 is spotted in the remnants of a wooden shack as it fires on a speeding STuG. Thankfully, the shot flies wide.

Our last Special Operations squad in the rear retreats from heavy fire from an armored car, and the squad leader successfully calms his troops, they hurry up the road to the hilltop and meet another SO truck barreling down the road toward them. The machinegunner drops immediately and engages the oncoming truck, and it explodes as it’s raked with bullets.

Our few remaining elements of our recon screen shoot Westward along the river, where they surprisingly encounter no resistance…

What has the enemy got in store for us?

(in reply to Vathailos)
Post #: 36
Final Turn GE - 8/8/2003 5:53:48 AM   
Vathailos

 

Posts: 346
Joined: 5/13/2003
From: In a van, down by the river.
Status: offline
Our dominance in the North is no longer in doubt, but we pay a high price in the South.

In the South, the Soviets have a 76mm IG left, 5 SMG squads (one of which ambushes and kills a Tiger!). A Flammenpanzer makes a mad dash and grabs one of the 4 VHs in the most Southern cluster. But our infantry is riddled by fire from SMG squads and HMGs alike. Three more T-34's are found! And one finds an unlucky STuG. We destroy one of theirs in turn, but don't have the time to bring the Tigers from the North to bear.

We killed 3 more infantry units in our push in the South. In the enemy's rear, he loses his home VHs to an attack by a SF squad, HT, and recon squad in a schwimwagon. A SP AA quad-MG fires upon us as we approach, but misses. We miss the remnants of a SMG squad on the last intact bridge with MG fire.

In the center, we solidified our position, ambushing the last T-34 there, and another SMG squad meets a brutal end courtesy of a flame tank there. We even found remnants of another one with a recon patrol securing the last hex there. They are flushed out and eliminated.

The SO Infantry snatched a crushing victory from my grasp, with their ambushes (not the least expensive of which was the Tiger).

Final score:

8200 GE
3700 SO

Marginal Victory GE

An EXCELLENT game, but CPT Pixel's having a bad influence on Red ;)

Turns out, some ammo trucks were re-named to mundane transport trucks *grumbles*

We've agreed in the future to "subterfuge" only if both sides agree on the following pretext:

One player unilaterally reducing the "true-ID" ability of his opponent (every SPWAW unit has that as the default setting in the game) is not proper. If you don't tell your opponent that you may be doing this, all your units still ID the enemy at 100%, whereas the enemy no longer has that infallibility.

Looking forward to the next round with Red D, a quality player on the rise!

(in reply to Vathailos)
Post #: 37
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