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[TACVIEW FLAW] Tacview : Enemy Ground units are displayed "underground"

 
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[TACVIEW FLAW] Tacview : Enemy Ground units are display... - 5/1/2020 4:55:41 PM   
Anwer

 

Posts: 69
Joined: 12/4/2018
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Hi, i guess since about the FOG update i have the problem , that all enemy ground units arn t displayed in Tacview, even if they are detected!!! If they are visible, they are "underground"!!!!! like a submarine under water!!!!, so u cant see them from above but have to turn camera to look under the "floor"!!!!!!. Really strange and sad!!!!! Any idea why this is , and what i can do!!! It s such a great simulation but that kills the fun!!!!

THX!!!!

< Message edited by Dimitris -- 5/8/2020 8:01:13 AM >
Post #: 1
RE: Tacview : Enemy Ground units are displayed "un... - 5/1/2020 5:45:01 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
Really!!!!!

(in reply to Anwer)
Post #: 2
RE: Tacview : Enemy Ground units are displayed "un... - 5/2/2020 3:37:19 PM   
Anwer

 

Posts: 69
Joined: 12/4/2018
Status: offline
also made some screenshots here. will load em up, as soon i can convert my pics from png.

hope i can load them up then... is some hard work , but to enjoy this great sim i ll go on .......


got some nice pics that show very well, strange s...t , really strange

< Message edited by Anwer -- 5/2/2020 3:38:16 PM >

(in reply to thewood1)
Post #: 3
RE: Tacview : Enemy Ground units are displayed "un... - 5/8/2020 8:00:50 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Hi,

This can happen because Tacview's default terrain-elevation set (ETOPO30) and CMO's default terrain set (a modified version of SRTM30-PLUS) differ both in granularity/resolution and also in absolute values. So CMO declares that a land unit is at ASL altitude X, whereas Tacview considers that ground elevation at that point is higher, and thus places the ground unit "underground". (The opposite can also happen, showing the unit "floating on air")

This is a pretty common issue in the defence simulation industry, and most such visualizers solve the issue by forcing ground units to appear at the exact AGL level of their own terrain data, even if the telemetry for the unit would place it above or under ground level (this is commonly called "clamping"). Unfortunately Tacview deliberately avoids clamping, as Frantz (its creator) prefers to use the "raw" altitude values.

If this is a critical point for you, feel free to contact him (https://www.tacview.net/product/en/) and ask for clamping support.

In the meantime, you can download the SRTM30 tileset for Tacview (see here: https://www.matrixgames.com/forums/tm.asp?m=4804370), which will provide a better-matching (to CMO) elevation set.

Thanks.

< Message edited by Dimitris -- 5/8/2020 8:02:50 AM >


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RE: Tacview : Enemy Ground units are displayed "un... - 6/20/2020 6:07:09 PM   
Anwer

 

Posts: 69
Joined: 12/4/2018
Status: offline
AH ok. THX for the answer !!!!! Really good to know !!!!! I may do that!!!! :)

< Message edited by Anwer -- 6/20/2020 6:08:17 PM >

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Post #: 5
RE: Tacview : Enemy Ground units are displayed "un... - 7/11/2020 6:18:29 PM   
Japo32

 

Posts: 32
Joined: 8/12/2017
Status: offline
Link removed. Can you provide a working link please? Thanks!

(in reply to Anwer)
Post #: 6
RE: Tacview : Enemy Ground units are displayed "un... - 7/12/2020 12:10:45 AM   
renders


Posts: 1208
Joined: 8/13/2013
From: italy bologna
Status: offline
http://warfaresims.slitherine.com/Tacview_SRTM30/

< Message edited by renders -- 7/12/2020 12:11:22 AM >


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(in reply to Japo32)
Post #: 7
RE: Tacview : Enemy Ground units are displayed "un... - 12/21/2021 8:26:11 AM   
jannas34

 

Posts: 76
Joined: 1/9/2020
Status: offline
LOL it's a problem with tavciew that yourgame doesnt work with it

still sell it with as a bundle tho hahaha

(in reply to renders)
Post #: 8
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