Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

12.04 extremely low fighter interception

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> 12.04 extremely low fighter interception Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
12.04 extremely low fighter interception - 5/7/2020 2:41:33 AM   
eskuche

 

Posts: 1094
Joined: 3/27/2018
From: OH, USA
Status: offline
Intercept vs. airfield and ground bombing I don't think is working correctly. See attached picture: I was bombed 7 times in these hexes, and only up to 4 planes defended. Interception setting wasn't super high at 80%, but against over a hundred planes there should be more than a tenth of a gruppe coming out to play.




Attachment (1)
Post #: 1
RE: 12.04 extremely low fighter interception - 5/7/2020 3:29:13 AM   
joelmar


Posts: 1023
Joined: 3/16/2019
Status: offline
The same happened to me. Airbase with 120 fighters completely fresh, with its flkps HQ in the same hex, interception settings at 150.

4 combat units were bombed twice within 5 hexes of the airbase and only a fraction of the interception occurred, by example 3 fighters against 72, 1 against 60, 1 against 70.

_____________________________

"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio

(in reply to eskuche)
Post #: 2
RE: 12.04 extremely low fighter interception - 5/7/2020 5:48:14 PM   
Bozo_the_Clown


Posts: 890
Joined: 6/25/2013
From: Bozotown
Status: offline
What I don't see is the supply situation of your airbases at the end of your turn.

(in reply to joelmar)
Post #: 3
RE: 12.04 extremely low fighter interception - 5/7/2020 7:01:02 PM   
eskuche

 

Posts: 1094
Joined: 3/27/2018
From: OH, USA
Status: offline
Railhead is at Pskov.

(in reply to Bozo_the_Clown)
Post #: 4
RE: 12.04 extremely low fighter interception - 5/7/2020 11:05:21 PM   
56ajax


Posts: 1950
Joined: 12/3/2007
From: Carnegie, Australia
Status: offline
So the Luftwaffe being bombed into oblivion is not just my standard incompetence??

_____________________________

Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne

(in reply to eskuche)
Post #: 5
RE: 12.04 extremely low fighter interception - 5/7/2020 11:10:44 PM   
Telemecus


Posts: 4689
Joined: 3/20/2016
Status: offline
quote:

ORIGINAL: 56ajax

So the Luftwaffe being bombed into oblivion is not just my standard incompetence??


Hey when it comes to air matters you are my hero!

I think this does look like something has changed in the newest patches though.

< Message edited by Telemecus -- 5/7/2020 11:11:02 PM >


_____________________________

Wargamers Discord https://discord.gg/U6DcDxT

(in reply to 56ajax)
Post #: 6
RE: 12.04 extremely low fighter interception - 5/8/2020 2:41:00 PM   
tyronec


Posts: 4940
Joined: 8/7/2015
From: Portaferry, N. Ireland
Status: offline
I did a test. Loaded up RtL and adjusted Axis Intercept. Then hit F12 and did some Soviet airbase bombing.

At Intercept 25% getting between 1:4 to 1:10 Intercepting Fighters to Attackers.
At 75% getting around 1:4
At 100% getting around 1:3 to 1:4
At 200% getting around 1:2 to 1:3.
Usually more fighters if if was their own air base.

Also quite a few 0 or almost 0 intercepts, these two were at 200% and overall the Soviets were doing 6 airfield bombings in total.
No spam recon or ground attack.




Attachment (1)

(in reply to Telemecus)
Post #: 7
RE: 12.04 extremely low fighter interception - 5/8/2020 4:55:18 PM   
eskuche

 

Posts: 1094
Joined: 3/27/2018
From: OH, USA
Status: offline
Did you ever get more than 4 planes? Seems like all axis intercept is coded as recon intercept.

(in reply to tyronec)
Post #: 8
RE: 12.04 extremely low fighter interception - 5/8/2020 5:05:45 PM   
tyronec


Posts: 4940
Joined: 8/7/2015
From: Portaferry, N. Ireland
Status: offline
quote:

Did you ever get more than 4 planes? Seems like all axis intercept is coded as recon intercept.


Yes, most of the time.
Maybe I didn't explain my post in enough detail. If the ratio was for example 1:4 and 100 Soviets were attacking then around 25 Interceptors.

(in reply to eskuche)
Post #: 9
RE: 12.04 extremely low fighter interception - 5/8/2020 5:06:56 PM   
redrum68

 

Posts: 1202
Joined: 11/26/2017
Status: offline
@eskuche - I've seen more than 4 planes. I tend to see 10-20 fighters intercept most frequently but often against 50+ soviet fighters and 100+ soviet bombers. And there are potentially 100+ german fighters available to intercept.

(in reply to eskuche)
Post #: 10
RE: 12.04 extremely low fighter interception - 5/10/2020 10:14:50 PM   
Nekronion

 

Posts: 20
Joined: 6/20/2019
Status: offline
Same problem here, unless you crank up intercept to very high levels the amount of fighters actually flying is way to small.

(in reply to redrum68)
Post #: 11
RE: 12.04 extremely low fighter interception - 5/11/2020 12:22:37 PM   
joelmar


Posts: 1023
Joined: 3/16/2019
Status: offline
I really hope this will be put on the fix list and taken care soon because its a problem that has many very annoying consequences for German play.

_____________________________

"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio

(in reply to Nekronion)
Post #: 12
RE: 12.04 extremely low fighter interception - 5/11/2020 9:51:06 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I remember when I started playing the tip was to use interception ratio 200% or higher. Maybe those ratios really need a rework so it would be clear what is their meaning.
The problem with too high interception ratio is that it will allow to exhaust interceptor assets quickly.

(in reply to joelmar)
Post #: 13
RE: 12.04 extremely low fighter interception - 5/11/2020 10:05:25 PM   
eskuche

 

Posts: 1094
Joined: 3/27/2018
From: OH, USA
Status: offline
He lives! Hope everything is ok. And thanks for 12.05.

I think a clarification is needed at a minimum. Tiring out can be managed with range and %fly settings. But whether 100% interception is meeting bombers or fighters or some ratio of such 1:1 or at a lower ratio should be described.

Also what does air rating do here? I’ve noticed all 40 bombers in a gruppe flying ground support with nowhere near 100% air check but rarely a full gruppe for interception.

(in reply to morvael)
Post #: 14
RE: 12.04 extremely low fighter interception - 5/11/2020 10:21:39 PM   
joelmar


Posts: 1023
Joined: 3/16/2019
Status: offline
The problem happens with airbases full of completely fresh fighters groups, with anywhere between 90% and 150% interception settings and in repetition.

_____________________________

"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio

(in reply to eskuche)
Post #: 15
RE: 12.04 extremely low fighter interception - 5/16/2020 12:26:49 AM   
Richard III


Posts: 710
Joined: 10/24/2005
Status: offline

quote:

ORIGINAL: joelmar

The problem happens with airbases full of completely fresh fighters groups, with anywhere between 90% and 150% interception settings and in repetition.


Coming back to the Game and I wonder if this is with PBEM or VS AI play ?

_____________________________

“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy

(in reply to joelmar)
Post #: 16
RE: 12.04 extremely low fighter interception - 5/16/2020 8:01:10 AM   
joelmar


Posts: 1023
Joined: 3/16/2019
Status: offline
quote:


@Richard III

Coming back to the Game and I wonder if this is with PBEM or VS AI play ?


PBEM

_____________________________

"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio

(in reply to Richard III)
Post #: 17
RE: 12.04 extremely low fighter interception - 5/18/2020 7:03:52 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Found the bug. Intercepts were not calling base resupply routine, that's why there was not enough to launch more aircraft (minimum of resources were granted by other routine, so some flew, but not all).

(in reply to joelmar)
Post #: 18
RE: 12.04 extremely low fighter interception - 5/18/2020 7:24:01 PM   
eskuche

 

Posts: 1094
Joined: 3/27/2018
From: OH, USA
Status: offline

(in reply to morvael)
Post #: 19
RE: 12.04 extremely low fighter interception - 5/18/2020 7:56:26 PM   
joelmar


Posts: 1023
Joined: 3/16/2019
Status: offline
Is it possible then that it was affecting more airbases far from their city depots? It would explain some occurences I had yesterday. Anyway, thank you Morvael, really appreciated.

_____________________________

"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio

(in reply to eskuche)
Post #: 20
RE: 12.04 extremely low fighter interception - 5/18/2020 8:03:34 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I don't think so, it's coded so that it takes supply from any "in supply" city on the map (if the unit is "in supply"; OOS units have a limit of 25 hexes / 100 MP to look for eligible cities).

< Message edited by morvael -- 5/18/2020 8:04:05 PM >

(in reply to joelmar)
Post #: 21
RE: 12.04 extremely low fighter interception - 5/18/2020 8:22:46 PM   
joelmar


Posts: 1023
Joined: 3/16/2019
Status: offline
Ok, thanks. Still getting used to thinking in terms of city depot instead of railheads.

That raises another question I had, if an airbases pulls supplies from a city during a turn, and the depot becomes empty, will the airbase switch to pull supplies from another nearby city or does it end up that its airgroups will stop flying?

_____________________________

"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio

(in reply to morvael)
Post #: 22
RE: 12.04 extremely low fighter interception - 5/18/2020 8:45:23 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Airbases can (and do) draw resources during any player turn on demand from any city, they are not restricted to one (like it happens in the supply phase for resupply). The same happens when moving units need to draw fuel (infantry units can still get full MP even with fuel shortages; they later draw that fuel on demand, so at least there is no movement "for free").

(in reply to joelmar)
Post #: 23
RE: 12.04 extremely low fighter interception - 5/18/2020 8:46:43 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
quote:

ORIGINAL: joelmar
Ok, thanks. Still getting used to thinking in terms of city depot instead of railheads.


Remember railhead is virtual, it's just closes working rail hex, but resources are stored only in cities (and units).

(in reply to joelmar)
Post #: 24
RE: 12.04 extremely low fighter interception - 5/18/2020 9:55:56 PM   
eskuche

 

Posts: 1094
Joined: 3/27/2018
From: OH, USA
Status: offline
Morvael while you’re back can you confirm whether there are only three sets of multipliers for supply in a normal chain of command:
1. Axis rail modifier with x, y, and weather modifier
2. Request modifiers including MP/hex/independent
3. Deliver modifiers including global vehicles

What I am getting at is what determines the % available at source? Is it the multiple of #1 and #3? Or is there another modifier such as HQ having a request modifier (#2) in addition to unit requesting from HQ?

(in reply to morvael)
Post #: 25
RE: 12.04 extremely low fighter interception - 5/18/2020 10:18:17 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
There can also be global shortage of a resource.

I think everything is shown in the logistics phase log, unit details screen, city details screen, and CR, so it's not a problem to find any info you need.

(in reply to eskuche)
Post #: 26
RE: 12.04 extremely low fighter interception - 5/18/2020 10:27:30 PM   
joelmar


Posts: 1023
Joined: 3/16/2019
Status: offline
quote:


Original: Morvael
Airbases can (and do) draw resources during any player turn on demand from any city, they are not restricted to one (like it happens in the supply phase for resupply). The same happens when moving units need to draw fuel (infantry units can still get full MP even with fuel shortages; they later draw that fuel on demand, so at least there is no movement "for free").


Super, thank you, also good to know about infantry.

For railheads and supply depots, I know. It's just that we're used to think about distance to railhead when calculating supply to an HQ and we used to think it better to position airbases on railheads as much as possible. But now my understanding is that it doesn't really matter anymore if an airbase is on a railhead or not, since the distance to the city depot is what really matters.

_____________________________

"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio

(in reply to morvael)
Post #: 27
RE: 12.04 extremely low fighter interception - 5/19/2020 3:56:08 AM   
Rick402

 

Posts: 90
Joined: 3/28/2019
Status: offline
is there going to be a quik patch to fix this supply intercept issue? please, pretty plaese, this is a bummer!

(in reply to joelmar)
Post #: 28
RE: 12.04 extremely low fighter interception - 5/19/2020 9:14:55 PM   
Richard III


Posts: 710
Joined: 10/24/2005
Status: offline
Please a Hotfix ( if possible :)

FoG

_____________________________

“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy

(in reply to Rick402)
Post #: 29
RE: 12.04 extremely low fighter interception - 6/8/2020 9:03:19 PM   
Disgruntled Veteran


Posts: 615
Joined: 2/19/2012
Status: offline
Glad I found this thread. I'm experiencing the same thing.

(in reply to Richard III)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> 12.04 extremely low fighter interception Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.422