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RE: Empire of the Sun - 2/23/2021 3:33:13 AM   
PaxMondo


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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: DesertWolf101


...Do squads/devices actually consume supply when they upgrade? That would be a very useful thing to conclusively find out. Undoubtedly a question that Alfred knows the answer to if he could chime in!


Yes.

There should be older posts of mine that expand on the details.

Alfred

They do, based upon LC if my memory serves me ...

_____________________________

Pax

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RE: Empire of the Sun - 2/23/2021 8:30:16 AM   
Alfred

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Alfred

A unit can expend up to 10 shots in combat. Each shot raises the supply required by 10%. Hence if all 10 shots are expended the total supply requirement figure is doubled. Most combat doesn't result in all 10 shots being expended.

The only way to attempt to reduce a unit's supply consumption from combat is to have it in "reserve" mode, and hope it isn't automatically moved out of "reserve" status.

Alfred

Alfred,

Just to clarify; the supply consumption is based upon the device LC, correct?


No.

In a LCU which is "resting", each device has a need for 1 supply point, irrespective of firepower or load cost. The aggregated supply points represent the monthly consumption rate if it does nothing.

If the LCU sees combat, it can be involved in up to 10 shots. Each shot increases the anticipated unit aggregated supply requirement by 10%. Again no individual device tracking hence firepower or load cost is not taken into account. As combat subsides the shot count is reduced and the unit supply requirement returns to the pre combat level (assuming same number of devices aw before etc).

For the application of the shot concept, see this thread from June 2010

https://www.matrixgames.com/forums/tm.asp?m=2483788&mpage=1&key=shot�

and of the various post from BigJ62 made in the thread, post #18 in particular quantifies the shot increasing supply needs by 10%.

In case you are wondering, there is no public dev comment which expands on what exactly constitutes a shot. From various other public dev comments made independently on combat (meaning not directly on what is a "shot"), it is clear to me that a shot does not require every device in the LCU participating in combat. You should assume that a LCU conducting a "Bombardment" Attack only will probably use up fewer "shots" than if it engaged in a "Deliberate" Attack.

Alfred

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RE: Empire of the Sun - 2/23/2021 8:32:22 AM   
Alfred

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: DesertWolf101


...Do squads/devices actually consume supply when they upgrade? That would be a very useful thing to conclusively find out. Undoubtedly a question that Alfred knows the answer to if he could chime in!


Yes.

There should be older posts of mine that expand on the details.

Alfred

They do, based upon LC if my memory serves me ...


Correct.

For LCU devices, the purchase cost in supply points is the load cost. Again differences in firepower are not the basis for the determination.

Alfred

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Post #: 843
RE: Empire of the Sun - 2/23/2021 9:31:51 AM   
DesertWolf101

 

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November 27, 1942

A good day on the Russian front.

The situation in Ulan Bator is developing in my favor as my flanking forces gain all hex sides around the city bar one. The right flank was secured today when Japanese infantry divisions sent the Soviet forces there reeling back. It looks like Andy has already pulled out his artillery train from the city but he still has considerable forces at the base. I can't imagine he would seek to keep holding on to Ulan Bator given his current position but he may still surprise me yet.






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< Message edited by DesertWolf101 -- 2/23/2021 9:32:36 AM >

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RE: Empire of the Sun - 2/23/2021 9:33:03 AM   
DesertWolf101

 

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The Battle for the flank






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RE: Empire of the Sun - 2/23/2021 9:35:36 AM   
DesertWolf101

 

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Andy decided to fully commit his Soviet Air Force to protect his troops in the Ulan Bator sector. Unfortunately for him, he met the elite and paid the price. Unfortunately for me, I lost two of my pilots, both aces.






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RE: Empire of the Sun - 2/23/2021 9:52:49 AM   
GetAssista

 

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quote:

ORIGINAL: DesertWolf101
The situation in Ulan Bator is developing in my favor as my flanking forces gain all hex sides around the city bar one.

Just a note that you gained hexes not hex sides, which in itself does not restrict movement out of UB hex. Hex sides in the UB hex are still green, and will turn red only when you cross them

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RE: Empire of the Sun - 2/23/2021 11:41:55 AM   
DesertWolf101

 

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quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: DesertWolf101
The situation in Ulan Bator is developing in my favor as my flanking forces gain all hex sides around the city bar one.

Just a note that you gained hexes not hex sides, which in itself does not restrict movement out of UB hex. Hex sides in the UB hex are still green, and will turn red only when you cross them


Yes, thank you for catching that, hexes is what I meant to say. Although I expect the hex sides will shortly be under Japanese control soon as well.

< Message edited by DesertWolf101 -- 2/23/2021 11:42:16 AM >

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RE: Empire of the Sun - 2/23/2021 12:12:34 PM   
Lowpe


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I have fought in India, but not as far as you are now....this is an odd game, so for what it is worth:

Allied troops move very fast...

Allied troops have interior lines and easy resupply...

Allied troops start getting better TOE? Allied armor is very problematic. Very difficult to make offensive moves, especially if you have lost the air war, which makes retreat thru clear terrain very ugly. Watch those Allied air bases.

There is a lot of supply generation that makes taking risks here very worthwhile, but losing troops can easily snowball on you.

You are a good player, just don't let the Allies pick your retreat paths and pay attention to the front, keep your recon up, then you should not be surprised and manage a fighting withdraw...but keep track of Allied naval strength and once a flanking invasion becomes possible you must answer it...it maybe that Allied attention is more focused on other areas and they are willing to cede India for quite a long time.

On the other hand if he is focused on pushing forward, a slow gradual retreat might keep him occupied and away from a flanking invasion...and you have land to cede him slowly without jeopardizing much.

Still, it is not too early to build the Bangkok forts, Tavoy line, and even the Vinh line.



< Message edited by Lowpe -- 2/23/2021 12:41:50 PM >

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RE: Empire of the Sun - 2/23/2021 2:52:15 PM   
Ambassador

 

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quote:

ORIGINAL: DesertWolf101

Kido Butai Operational Results

The KB has wrapped up its port strike operation in Australia, this is the estimated damage inflicted on my opponent in terms of sunk ships:

1 CA
1 CL
1 DD
1 CM
2 PG
2 AM

2 AO
14 TK
1 AMC
19 AP
76 AK
29 AKL

I would qualify this as a good result for the investment allocated. Is this better than a strike on Pearl Harbor? I would say that depends heavily on your particular goals and approach. Given my particular strategy going into the game, I think this operation was a success.

I was reviewing your early war activities. Like I said a couple days ago, that move to strike Australia’s harbours was interesting, but while reading it at first, I was wondering about your fuel levels for KB. Reading it again, I see you did moves at flank speed, which would expend even more fuel. Where did you bring your fleet oilers ? The Allies have a couple of cruisers in the vicinity, and while you hit Canberra and Perth, the USS Louisville and Pensacola and not very far, as well as HMNZS Leander and Achilles, and even HMAS Adelaide might present a threat for a bunch of AO with light escort. My first reaction upon seeing a KB strike on Sydney December 7th, would be « where are the oilers » and send a couple of surface forces to look for them...

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RE: Empire of the Sun - 2/23/2021 11:08:40 PM   
DesertWolf101

 

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quote:

ORIGINAL: Lowpe

I have fought in India, but not as far as you are now....this is an odd game, so for what it is worth:

Allied troops move very fast...

Allied troops have interior lines and easy resupply...

Allied troops start getting better TOE? Allied armor is very problematic. Very difficult to make offensive moves, especially if you have lost the air war, which makes retreat thru clear terrain very ugly. Watch those Allied air bases.

There is a lot of supply generation that makes taking risks here very worthwhile, but losing troops can easily snowball on you.

You are a good player, just don't let the Allies pick your retreat paths and pay attention to the front, keep your recon up, then you should not be surprised and manage a fighting withdraw...but keep track of Allied naval strength and once a flanking invasion becomes possible you must answer it...it maybe that Allied attention is more focused on other areas and they are willing to cede India for quite a long time.

On the other hand if he is focused on pushing forward, a slow gradual retreat might keep him occupied and away from a flanking invasion...and you have land to cede him slowly without jeopardizing much.

Still, it is not too early to build the Bangkok forts, Tavoy line, and even the Vinh line.





Thanks for these suggestions/comments Lowpe, I find them quite helpful. Given the Allied advantages that you are detailing, it seems to me that I must ensure I do not get caught off guard and to be able to retreat before it is too late. I will see how long I can maintain air superiority over the front and dominance at sea and that will influence my decision. Will definitely keep a very close eye on his movements as that's critical.

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RE: Empire of the Sun - 2/23/2021 11:14:45 PM   
DesertWolf101

 

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quote:

ORIGINAL: Ambassador


quote:

ORIGINAL: DesertWolf101

Kido Butai Operational Results

The KB has wrapped up its port strike operation in Australia, this is the estimated damage inflicted on my opponent in terms of sunk ships:

1 CA
1 CL
1 DD
1 CM
2 PG
2 AM

2 AO
14 TK
1 AMC
19 AP
76 AK
29 AKL

I would qualify this as a good result for the investment allocated. Is this better than a strike on Pearl Harbor? I would say that depends heavily on your particular goals and approach. Given my particular strategy going into the game, I think this operation was a success.

I was reviewing your early war activities. Like I said a couple days ago, that move to strike Australia’s harbours was interesting, but while reading it at first, I was wondering about your fuel levels for KB. Reading it again, I see you did moves at flank speed, which would expend even more fuel. Where did you bring your fleet oilers ? The Allies have a couple of cruisers in the vicinity, and while you hit Canberra and Perth, the USS Louisville and Pensacola and not very far, as well as HMNZS Leander and Achilles, and even HMAS Adelaide might present a threat for a bunch of AO with light escort. My first reaction upon seeing a KB strike on Sydney December 7th, would be « where are the oilers » and send a couple of surface forces to look for them...



Excellent question. The oiler issue was a big concern for me with this operation. I had to both keep a close eye on the KB fuel level and do my best to protect the oilers. In the end I decided to keep them relatively close to the KB to both refuel as quickly and as often as possible and to be better protected by the KB and surface combatant detachments. It was a substantial risk but I also knew air search was not extensive this early in Australia and ultimately I was willing to take on and manage that threat.

I should add - I did have a fallback option if the oilers went up in flames. At no point did the carriers themselves not have enough fuel to make it back to friendly waters. That was the red line in risk management I wasn't willing to cross. That's part of the reason the refueling happened often in this operation because I wanted to keep the fuel levels up to not go below that line.

< Message edited by DesertWolf101 -- 2/23/2021 11:17:23 PM >

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RE: Empire of the Sun - 2/23/2021 11:55:20 PM   
DesertWolf101

 

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Air R&D Update

Factories in the A6M, Tojo, Oscar and Judy lines are fully repaired (as would be expected by this date) and chugging along in their research towards improved variants.

In terms of airframes that are still not in production, I have one George and one J1N1-S Irving currently at 30 and giving me research points.

And here is a table of where the factories that are closest to 30 are. Several more George factories are getting close to 30 and with the engine bonus I expect to potentially have the George as early as Spring 1943. The closest Frank factory is at 26/30 so fingers crossed I get that early too.



Future Models

My assumption right now is that this game might go the distance. I therefore want to look into some models for late/very late war production and my supply is not only holding steady but increasing right now so I feel fairly secure devoting the necessary factories for this. I already have put a healthy amount of factories on the Ki-83 (6), Shinden (5), and Randy (3) from the start of the game. The results are decent with the most advanced factories as follows: the Ki-83 at 12, the Shinden at 14, and the Randy at 13. One way to go forward is to add even more factories to these models, particularly the Ki-83 and Shinden, but I think my preference is to look at even later airframes for research. The question is which models do I go for?

Would love to hear some suggestions and thoughts on this. For instance, anyone tried out jets and rocket powered aircraft? Any underwhelming airframes to stay away from or otherwise brilliant ones that I find myself lucky enough to get in my game?






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< Message edited by DesertWolf101 -- 2/23/2021 11:56:04 PM >

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RE: Empire of the Sun - 2/24/2021 2:06:40 AM   
Kull


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quote:

ORIGINAL: DesertWolf101

Defending in India

With Andy making full use of the Karachi wormhole, it is really only a matter of time until the Allies assemble a large enough force to try to take back India. The days of the Japanese offensive in the subcontinent are largely over, so I am starting to wrestle with how to defend here or really, if to defend at all.

In any case, at least for the period where I do decide to defend, where should I draw my defensive lines I wonder? When I look at the map of India in the game I see precious few clear defensive lines, even if there are some excellent strongpoint locations like Calcutta. Anyone defend in India before as Japan? Some additional thoughts/perspectives on this would be very welcome.


This is very good advice:

quote:

ORIGINAL: Lowpe

Allied troops move very fast...

Allied troops have interior lines and easy resupply...

Allied troops start getting better TOE? Allied armor is very problematic. Very difficult to make offensive moves, especially if you have lost the air war, which makes retreat thru clear terrain very ugly. Watch those Allied air bases.



Let's assume Andy follows Lowpe's advice and leaves the good defensive terrain alone, forcing you to fight in the open. He could begin by fighting for Indore, and if he takes it, that creates an "open terrain corridor" all the way to Cuttack. But you don't know for sure, since he could move in several other directions. More important, he wants you to think that's the main thrust and move much of your defense there. Among other things, you'll probably want to avoid encirclement and will spread out to defend the river banks - most of which is open terrain - and the bombers will make you pay.

But the real schwerpunkt is the northern blue arrow. A 4E blitz and a multi-division assault will annihilate the defenders in Lucknow, leaving the armor free to roll on down that big open terrain corridor in the north, all the way to Calcutta. There's no good place for the Japanese to make a stand, and once Indore falls, your flanks are threatened everywhere.

Fortunately you've got KB to keep open the lines of sea retreat, but if it's focused on doing that.....




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RE: Empire of the Sun - 2/24/2021 2:48:04 AM   
DesertWolf101

 

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The map you've posted clearly shows the ways India can be a defensive nightmare for the Japanese player. In addition, there are extensive garrison requirements that tie down forces, the need to guard against the considerable Allied paratrooper threat in bases that don't always have a garrison requirement, and the sheer distances involved which spread the defenses very thin.

Frankly if it wasn't for the industry I have seized I would have likely already withdrawn back to the Burma-India border. I have essentially reached the emergency reinforcements line which I have no intention of crossing, so even the potential of staying and dealing more damage to his pools in local attacks is really no longer there.

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RE: Empire of the Sun - 2/24/2021 12:43:42 PM   
DesertWolf101

 

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November 28-December2, 1942

The Soviets counterattack one of my flanking forces near Chita - will the Japanese hold?






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RE: Empire of the Sun - 2/24/2021 12:44:37 PM   
DesertWolf101

 

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The Imperial forces stand their ground!






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RE: Empire of the Sun - 2/24/2021 12:47:04 PM   
DesertWolf101

 

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Ulan Bator is occupied by Japanese troops as Andy's forces vacate the city. 40,000 supply is captured with the base which will greatly facilitate follow on operations. The Japanese army here will attempt to chase down the fleeing Soviets with the assistance of the IJAAF but I doubt I will catch him. Chita is also abandoned and will be taken next turn.






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RE: Empire of the Sun - 2/24/2021 1:04:29 PM   
GetAssista

 

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quote:

ORIGINAL: DesertWolf101
The Soviets counterattack one of my flanking forces near Chita - will the Japanese hold?


Wonder that Andy keeps attacking in situations that do not absolutely require it. It was his hex. This is a defensive war for him, he needs to occupy high ground (including flanks of key bases) and wait for you to get a bloody nose against tough terrain. I also get the impression that he neglects defensive fighting outside of bases, specifically positioning units in good terrain behind rivers and entrench.

Strategically it looks like he now has to run for the hills and abandon Ulan-Ude too, cause clear terrain Kyaktah is untenable under your coming air bombing from Ulan-Bator.

< Message edited by GetAssista -- 2/24/2021 1:09:35 PM >

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RE: Empire of the Sun - 2/24/2021 1:27:57 PM   
DesertWolf101

 

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quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: DesertWolf101
The Soviets counterattack one of my flanking forces near Chita - will the Japanese hold?


Wonder that Andy keeps attacking in situations that do not absolutely require it. It was his hex. This is a defensive war for him, he needs to occupy high ground (including flanks of key bases) and wait for you to get a bloody nose against tough terrain. I also get the impression that he neglects defensive fighting outside of bases, specifically positioning units in good terrain behind rivers and entrench.

Strategically it looks like he now has to run for the hills and abandon Ulan-Ude too, cause clear terrain Kyaktah is untenable under your coming air bombing from Ulan-Bator.


I can't speak for him but I suspect it may be a mixture of frustration and a desire to grab at a chance to give me a bloody nose and keep me from getting too brazen. I mean technically it could have succeeded, I think I got a decent roll there too. You would probably have to ask him in his AAR for a real answer though.

If I was Andy I would probably now head for the mountains around Irkutsk. If he can't stop me in a situation where he had the excellent terrain around Chita and with the disadvantaged Japanese position (logistics/airbases) around Ulan Bator then he should have an even harder time stopping me around Ulan Ude. But from what I have learned in playing him thus far I get the impression he fights hard wherever he can, so I doubt it.

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RE: Empire of the Sun - 2/24/2021 2:15:37 PM   
Alfred

 

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quote:

ORIGINAL: DesertWolf101


quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: DesertWolf101
The Soviets counterattack one of my flanking forces near Chita - will the Japanese hold?


Wonder that Andy keeps attacking in situations that do not absolutely require it. It was his hex. This is a defensive war for him, he needs to occupy high ground (including flanks of key bases) and wait for you to get a bloody nose against tough terrain. I also get the impression that he neglects defensive fighting outside of bases, specifically positioning units in good terrain behind rivers and entrench.

Strategically it looks like he now has to run for the hills and abandon Ulan-Ude too, cause clear terrain Kyaktah is untenable under your coming air bombing from Ulan-Bator.


I can't speak for him but I suspect it may be a mixture of frustration and a desire to grab at a chance to give me a bloody nose and keep me from getting too brazen. I mean technically it could have succeeded, I think I got a decent roll there too. You would probably have to ask him in his AAR for a real answer though.

If I was Andy I would probably now head for the mountains around Irkutsk. If he can't stop me in a situation where he had the excellent terrain around Chita and with the disadvantaged Japanese position (logistics/airbases) around Ulan Bator then he should have an even harder time stopping me around Ulan Ude. But from what I have learned in playing him thus far I get the impression he fights hard wherever he can, so I doubt it.


That Soviet counter attack was not a mistake.

The real mistake has been (a) the abandonment of the forward positions and (b) the failure to launch attacks, if not on day 1 then certainly once it became clear where the schwerpunkt was heading.

The Soviets had substantial forces to attack from the Vladivostok, Khabarovsk, and Blagovehchenk sectors. Instead he has either attempted to run away or sit tight in a giant self imposed POW camp. Attacking would have accomplished all of the following:

(a) tested whether there were any weak spots in the Japanese line

(b) forced Japan to consume additional supply. As these attacked Japanese units are closer to Japanese supply depots than the advancing columns on Borzya/Chita and Ulan Bator, they would get first dibs on resupply. This is one way to have starved the advancing Japanese columns of supply and consequently weakened their combat effectiveness

(c) even if the Soviet attacks had not been successful initially and the Trans Siberian been cut (and not subsequently reopened) Soviet casualties would have reduced the number of mouths to feed in the POW camp

(d) provided Soviet forces to recapture the Trans Siberian which at the very least would have diverted forces from the schwerpunkt and thereby allowed more time for consolidating the Irkutsk/Chita line.

Instead Andy has lost considerable time by attempting to run away, then remaining in their festungs when the Trans Siberian was cut. They have contributed zilch to helping their comrades around Chita/Ulan Bator/Irkutsk. Now Andy finds combat occurring largely where he is substantially outnumbered whereas inferior Japanese forces are holding at bay strong Soviet Forces. Plus attempting to fight out of pockets were the terrain greatly assists the Japanese defense.

What Andy has attempted is a Sir Robin for the Soviets. The Sir Robin is not optimal strategy for the Western Allies; it is equally sub optimal for the Soviets.

That loss of the sturmovik factory is a huge strategic blow. It wouldn't have happened this early in the campaign had he attacked out of his forward positions.

Alfred

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Post #: 861
RE: Empire of the Sun - 2/24/2021 4:32:08 PM   
DesertWolf101

 

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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: DesertWolf101


quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: DesertWolf101
The Soviets counterattack one of my flanking forces near Chita - will the Japanese hold?


Wonder that Andy keeps attacking in situations that do not absolutely require it. It was his hex. This is a defensive war for him, he needs to occupy high ground (including flanks of key bases) and wait for you to get a bloody nose against tough terrain. I also get the impression that he neglects defensive fighting outside of bases, specifically positioning units in good terrain behind rivers and entrench.

Strategically it looks like he now has to run for the hills and abandon Ulan-Ude too, cause clear terrain Kyaktah is untenable under your coming air bombing from Ulan-Bator.


I can't speak for him but I suspect it may be a mixture of frustration and a desire to grab at a chance to give me a bloody nose and keep me from getting too brazen. I mean technically it could have succeeded, I think I got a decent roll there too. You would probably have to ask him in his AAR for a real answer though.

If I was Andy I would probably now head for the mountains around Irkutsk. If he can't stop me in a situation where he had the excellent terrain around Chita and with the disadvantaged Japanese position (logistics/airbases) around Ulan Bator then he should have an even harder time stopping me around Ulan Ude. But from what I have learned in playing him thus far I get the impression he fights hard wherever he can, so I doubt it.


That Soviet counter attack was not a mistake.

The real mistake has been (a) the abandonment of the forward positions and (b) the failure to launch attacks, if not on day 1 then certainly once it became clear where the schwerpunkt was heading.

The Soviets had substantial forces to attack from the Vladivostok, Khabarovsk, and Blagovehchenk sectors. Instead he has either attempted to run away or sit tight in a giant self imposed POW camp. Attacking would have accomplished all of the following:

(a) tested whether there were any weak spots in the Japanese line

(b) forced Japan to consume additional supply. As these attacked Japanese units are closer to Japanese supply depots than the advancing columns on Borzya/Chita and Ulan Bator, they would get first dibs on resupply. This is one way to have starved the advancing Japanese columns of supply and consequently weakened their combat effectiveness

(c) even if the Soviet attacks had not been successful initially and the Trans Siberian been cut (and not subsequently reopened) Soviet casualties would have reduced the number of mouths to feed in the POW camp

(d) provided Soviet forces to recapture the Trans Siberian which at the very least would have diverted forces from the schwerpunkt and thereby allowed more time for consolidating the Irkutsk/Chita line.

Instead Andy has lost considerable time by attempting to run away, then remaining in their festungs when the Trans Siberian was cut. They have contributed zilch to helping their comrades around Chita/Ulan Bator/Irkutsk. Now Andy finds combat occurring largely where he is substantially outnumbered whereas inferior Japanese forces are holding at bay strong Soviet Forces. Plus attempting to fight out of pockets were the terrain greatly assists the Japanese defense.

What Andy has attempted is a Sir Robin for the Soviets. The Sir Robin is not optimal strategy for the Western Allies; it is equally sub optimal for the Soviets.

That loss of the sturmovik factory is a huge strategic blow. It wouldn't have happened this early in the campaign had he attacked out of his forward positions.

Alfred



100%

This is a very good and concise description of where I think Andy went wrong thus far. Not that this campaign is over by any means, but we are certainly at a point in the campaign where some assessments can be made. I think you guys have picked this up by now but the core of my punch was towards the north. This punch would have been considerably affected had Andy launched operations from the Vladivostok area. Instead of diverting forces to reinforce my advance towards Chita for example, I would have had to send them to shore up my defenses around Vlad and prevent a breakthrough that towards my industry and supply. As it is my defense around Vlad mostly depends on fortifications, artillery, the air force, second line troops, but not very many first line Japanese divisions all things considered.

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RE: Empire of the Sun - 2/25/2021 5:08:18 AM   
DesertWolf101

 

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December 3-5, 1942

Chita is taken and the pursuit to the Kyaktah/Ulan-Ude line is in full swing.




Attachment (1)

(in reply to DesertWolf101)
Post #: 863
RE: Empire of the Sun - 2/25/2021 5:18:27 AM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline
The Great Vladivostok Disappearing Act

Meanwhile in the south, I have been keeping a close eye on the Vladivostok pocket and I have noticed something strange over the past several weeks.... Soviet units are disappearing! At first I thought it was probably something wrong with my intelligence picture but my recon flights are extensive and the DL on each base very high. Moreover, there is a clear and identifiable trend of the number of Soviet units in the pocket dropping - there is no fluctuation, it is a constant decrease over several weeks.

I naturally looked into this further and went back to the manual. My sneaking suspicion was it must be something to do with disbandment and sure enough from the manual with my underlining for emphasis: "Disband Unit: If located at a base with greater than 100,000 supplies or in a key base (Delhi, Auckland, Sydney, Vladivostok, San Francisco, Osaka or Tokyo), then the player may manually disband units which will return 100% of active devices to the pool and 50% of disabled devices. If in a key base this is free; if in a base with 100,000 supplies it will cost a portion of the units VP value. The player is given the option whether or not to have the unit disbanded rebuilt in 180 days as an administrative cadre."

Essentially, Andy can and is disbanding units that will teleport to the north and face me in about 6 months at essentially no VP cost or loss in devices.

This essentially means the following for me:
1) The pressure is on to reach my strategic goal in the north before these units come back into a massive army.
2) There will be no massive haul of VPs from the Vladivostok pocket as he can just disband before I take Vlad itself.
3) Similarly no significant loss of Soviet devices aside from 50% of the ones I manage to disable.
4) Supply will last longer in the pocket given the lower number of mouths (devices) to feed.
5) Raises the question of whether taking Vlad itself is even worth it in this situation given the significant losses I can expect to sustain in assaulting high forts even with less units there.

Thoughts?

(in reply to DesertWolf101)
Post #: 864
RE: Empire of the Sun - 2/25/2021 6:57:06 AM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline

quote:

ORIGINAL: DesertWolf101

The Great Vladivostok Disappearing Act

Meanwhile in the south, I have been keeping a close eye on the Vladivostok pocket and I have noticed something strange over the past several weeks.... Soviet units are disappearing! At first I thought it was probably something wrong with my intelligence picture but my recon flights are extensive and the DL on each base very high. Moreover, there is a clear and identifiable trend of the number of Soviet units in the pocket dropping - there is no fluctuation, it is a constant decrease over several weeks.

I naturally looked into this further and went back to the manual. My sneaking suspicion was it must be something to do with disbandment and sure enough from the manual with my underlining for emphasis: "Disband Unit: If located at a base with greater than 100,000 supplies or in a key base (Delhi, Auckland, Sydney, Vladivostok, San Francisco, Osaka or Tokyo), then the player may manually disband units which will return 100% of active devices to the pool and 50% of disabled devices. If in a key base this is free; if in a base with 100,000 supplies it will cost a portion of the units VP value. The player is given the option whether or not to have the unit disbanded rebuilt in 180 days as an administrative cadre."

Essentially, Andy can and is disbanding units that will teleport to the north and face me in about 6 months at essentially no VP cost or loss in devices.

This essentially means the following for me:
1) The pressure is on to reach my strategic goal in the north before these units come back into a massive army.
2) There will be no massive haul of VPs from the Vladivostok pocket as he can just disband before I take Vlad itself.
3) Similarly no significant loss of Soviet devices aside from 50% of the ones I manage to disable.
4) Supply will last longer in the pocket given the lower number of mouths (devices) to feed.
5) Raises the question of whether taking Vlad itself is even worth it in this situation given the significant losses I can expect to sustain in assaulting high forts even with less units there.

Thoughts?

That’s smart. While I agree with Alfred’s assessment, that Andy should have gone on the offense on the south when he saw you were only holding your positions while focusing on the north*, this move by Andy essentially voids your strategy of « siege and let wither » Vladivostok. Like I said earlier, the battles to conquer Vladivostok would be extremely bloody, so this is reason enough to keep a decent portion of forces there ; but with enough supplies he could have endured a year-long siege without assaults before he would have supply problems, if not two years, and before you could see the effects of the lack of supply.
Come to think of it, maybe he didn’t move as much supply in the pocket before the invasion.

You’re right that the big advantage of a Soviet invasion is amassing VP, and those essentially come from destroyed devices (and planes). You now face the choice of letting your future haul of VP disappear, or expend the supply and troops to conquer Vladivostok now. Maybe he’s trying to elicit that response of you.

This evacuation is a bit gamey though, given the unrealistic transfer of all those assets to an off-map base, IMHO, but it’s your game.



* another advantage of an offensive is that, if I’m not mistaken on the game engine’s particularities (I never tested that case), capturing a Manchurian or Korean base by the Soviets would allow the other Allies to base bombers (and other planes) from there, enabling a strategic bombing campaign, even if short lived until you bring reinforcements to reconquer it.

(in reply to DesertWolf101)
Post #: 865
RE: Empire of the Sun - 2/25/2021 9:23:58 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: DesertWolf101

The Great Vladivostok Disappearing Act

Meanwhile in the south, I have been keeping a close eye on the Vladivostok pocket and I have noticed something strange over the past several weeks.... Soviet units are disappearing! At first I thought it was probably something wrong with my intelligence picture but my recon flights are extensive and the DL on each base very high. Moreover, there is a clear and identifiable trend of the number of Soviet units in the pocket dropping - there is no fluctuation, it is a constant decrease over several weeks.

I naturally looked into this further and went back to the manual. My sneaking suspicion was it must be something to do with disbandment and sure enough from the manual with my underlining for emphasis: "Disband Unit: If located at a base with greater than 100,000 supplies or in a key base (Delhi, Auckland, Sydney, Vladivostok, San Francisco, Osaka or Tokyo), then the player may manually disband units which will return 100% of active devices to the pool and 50% of disabled devices. If in a key base this is free; if in a base with 100,000 supplies it will cost a portion of the units VP value. The player is given the option whether or not to have the unit disbanded rebuilt in 180 days as an administrative cadre."

Essentially, Andy can and is disbanding units that will teleport to the north and face me in about 6 months at essentially no VP cost or loss in devices.

This essentially means the following for me:
1) The pressure is on to reach my strategic goal in the north before these units come back into a massive army.
2) There will be no massive haul of VPs from the Vladivostok pocket as he can just disband before I take Vlad itself.
3) Similarly no significant loss of Soviet devices aside from 50% of the ones I manage to disable.
4) Supply will last longer in the pocket given the lower number of mouths (devices) to feed.
5) Raises the question of whether taking Vlad itself is even worth it in this situation given the significant losses I can expect to sustain in assaulting high forts even with less units there.

Thoughts?


Careful, you are verging on reaching some incorrect conclusions.

1. If you fully acquaint yourself with Andy Mac's posting history, you will see he has a fondness for the AE land disband system. I pointed this out some 11 years ago.

2. Patch #3 (dated 28 February 2010), Code Change #89, altered the land disbanding rules from those listed in the manual.

3. Read my posts in this thread;

https://www.matrixgames.com/forums/tm.asp?m=3576038&mpage=1&key=disband�

for the current rules on LCU disbanding. NB the disbanding limitations outlined.

4. Disbanded Soviet LCUs will return at Vladivostok, not at some other Soviet base in the north. Unless of course if Vladivostok is captured by Japan before their scheduled return ...

Alfred

(in reply to DesertWolf101)
Post #: 866
RE: Empire of the Sun - 2/25/2021 9:52:20 AM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: DesertWolf101

The Great Vladivostok Disappearing Act

Meanwhile in the south, I have been keeping a close eye on the Vladivostok pocket and I have noticed something strange over the past several weeks.... Soviet units are disappearing! At first I thought it was probably something wrong with my intelligence picture but my recon flights are extensive and the DL on each base very high. Moreover, there is a clear and identifiable trend of the number of Soviet units in the pocket dropping - there is no fluctuation, it is a constant decrease over several weeks.

I naturally looked into this further and went back to the manual. My sneaking suspicion was it must be something to do with disbandment and sure enough from the manual with my underlining for emphasis: "Disband Unit: If located at a base with greater than 100,000 supplies or in a key base (Delhi, Auckland, Sydney, Vladivostok, San Francisco, Osaka or Tokyo), then the player may manually disband units which will return 100% of active devices to the pool and 50% of disabled devices. If in a key base this is free; if in a base with 100,000 supplies it will cost a portion of the units VP value. The player is given the option whether or not to have the unit disbanded rebuilt in 180 days as an administrative cadre."

Essentially, Andy can and is disbanding units that will teleport to the north and face me in about 6 months at essentially no VP cost or loss in devices.

This essentially means the following for me:
1) The pressure is on to reach my strategic goal in the north before these units come back into a massive army.
2) There will be no massive haul of VPs from the Vladivostok pocket as he can just disband before I take Vlad itself.
3) Similarly no significant loss of Soviet devices aside from 50% of the ones I manage to disable.
4) Supply will last longer in the pocket given the lower number of mouths (devices) to feed.
5) Raises the question of whether taking Vlad itself is even worth it in this situation given the significant losses I can expect to sustain in assaulting high forts even with less units there.

Thoughts?


Careful, you are verging on reaching some incorrect conclusions.

1. If you fully acquaint yourself with Andy Mac's posting history, you will see he has a fondness for the AE land disband system. I pointed this out some 11 years ago.

2. Patch #3 (dated 28 February 2010), Code Change #89, altered the land disbanding rules from those listed in the manual.

3. Read my posts in this thread;

https://www.matrixgames.com/forums/tm.asp?m=3576038&mpage=1&key=disband�

for the current rules on LCU disbanding. NB the disbanding limitations outlined.

4. Disbanded Soviet LCUs will return at Vladivostok, not at some other Soviet base in the north. Unless of course if Vladivostok is captured by Japan before their scheduled return ...

Alfred


Thanks Alfred, I was hoping you would weigh in to check my details are right.

Could you shed some light on this? - I started a fresh game as the Allies and started to disband units at Vladivostok just to see what happens. The units come back about 180 days later at Krasnoyarsk in the far north and not in Vladivostok. Am I missing something?

(in reply to Alfred)
Post #: 867
RE: Empire of the Sun - 2/25/2021 10:14:52 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline
Disbanded LCUs are meant to return at the National Home Base. For the USSR, that is Vladivostok.

The problem is that anything involving the USSR never received the degree of vigorous testing which was undertaken for the rest of the game. This means that the potential always exists for a bug affecting only the Soviets but not affecting anyone else. For example, s.16.6 of the manual lists Krasnoyarsk and the Soviet Union as the primary and secondary bases but this should have been altered, IIRC without tracking down the relevant dev post. Certainly the code definitely has Vladivostok as the disbanding base, else as per the patch change I referred to, no LCU disbanding would be possible there at all. The disbanding base is meant to be the National Home Base as that would be consistent with other resurrection rules.

Alfred

EDIT:

There was a reason why I used the ellipsis in post #866

Read posts #91, #104 and #120 from michaelm75au in this thread:

https://www.matrixgames.com/forums/tm.asp?m=2656570&mpage=4&key=disband�

#91 mused about it being the national base
#104 confirms Vladivostok is the Soviet LCU disbanding base
#120 confirms their return base

But just when you thought it was safe to venture out again, this thread

https://www.matrixgames.com/forums/tm.asp?m=3976041&mpage=1&key=national�

has important posts from michaelm75au which show the manual is somewhat out of date on this issue. In particular post #10 has the national bases (as at 30 November 2015) and Krasnoyarsk is not on the list.

< Message edited by Alfred -- 2/25/2021 10:45:28 AM >

(in reply to DesertWolf101)
Post #: 868
RE: Empire of the Sun - 2/25/2021 11:25:44 AM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline

quote:

ORIGINAL: Alfred

Disbanded LCUs are meant to return at the National Home Base. For the USSR, that is Vladivostok.

The problem is that anything involving the USSR never received the degree of vigorous testing which was undertaken for the rest of the game. This means that the potential always exists for a bug affecting only the Soviets but not affecting anyone else. For example, s.16.6 of the manual lists Krasnoyarsk and the Soviet Union as the primary and secondary bases but this should have been altered, IIRC without tracking down the relevant dev post. Certainly the code definitely has Vladivostok as the disbanding base, else as per the patch change I referred to, no LCU disbanding would be possible there at all. The disbanding base is meant to be the National Home Base as that would be consistent with other resurrection rules.

Alfred

EDIT:

There was a reason why I used the ellipsis in post #866

Read posts #91, #104 and #120 from michaelm75au in this thread:

https://www.matrixgames.com/forums/tm.asp?m=2656570&mpage=4&key=disband�

#91 mused about it being the national base
#104 confirms Vladivostok is the Soviet LCU disbanding base
#120 confirms their return base

But just when you thought it was safe to venture out again, this thread

https://www.matrixgames.com/forums/tm.asp?m=3976041&mpage=1&key=national�

has important posts from michaelm75au which show the manual is somewhat out of date on this issue. In particular post #10 has the national bases (as at 30 November 2015) and Krasnoyarsk is not on the list.


Thanks again Alfred. It appears to me that the patches were either not done for the Soviet Union as intended or it's some sort of bug issue like you mentioned. That's too bad, since now units disbanded in Vlad definitely show up in the north even if the intent was for that not to happen or alternatively the intent was to fix it. I guess I can chalk that up to my choice of doing operations in uncommonly frequented territory. More likely to encounter anomalies in this case. No matter, I will have to adapt to the new reality and adjust accordingly.

(in reply to Alfred)
Post #: 869
RE: Empire of the Sun - 2/25/2021 11:29:23 AM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline

quote:

ORIGINAL: Ambassador


quote:

ORIGINAL: DesertWolf101

The Great Vladivostok Disappearing Act

Meanwhile in the south, I have been keeping a close eye on the Vladivostok pocket and I have noticed something strange over the past several weeks.... Soviet units are disappearing! At first I thought it was probably something wrong with my intelligence picture but my recon flights are extensive and the DL on each base very high. Moreover, there is a clear and identifiable trend of the number of Soviet units in the pocket dropping - there is no fluctuation, it is a constant decrease over several weeks.

I naturally looked into this further and went back to the manual. My sneaking suspicion was it must be something to do with disbandment and sure enough from the manual with my underlining for emphasis: "Disband Unit: If located at a base with greater than 100,000 supplies or in a key base (Delhi, Auckland, Sydney, Vladivostok, San Francisco, Osaka or Tokyo), then the player may manually disband units which will return 100% of active devices to the pool and 50% of disabled devices. If in a key base this is free; if in a base with 100,000 supplies it will cost a portion of the units VP value. The player is given the option whether or not to have the unit disbanded rebuilt in 180 days as an administrative cadre."

Essentially, Andy can and is disbanding units that will teleport to the north and face me in about 6 months at essentially no VP cost or loss in devices.

This essentially means the following for me:
1) The pressure is on to reach my strategic goal in the north before these units come back into a massive army.
2) There will be no massive haul of VPs from the Vladivostok pocket as he can just disband before I take Vlad itself.
3) Similarly no significant loss of Soviet devices aside from 50% of the ones I manage to disable.
4) Supply will last longer in the pocket given the lower number of mouths (devices) to feed.
5) Raises the question of whether taking Vlad itself is even worth it in this situation given the significant losses I can expect to sustain in assaulting high forts even with less units there.

Thoughts?

That’s smart. While I agree with Alfred’s assessment, that Andy should have gone on the offense on the south when he saw you were only holding your positions while focusing on the north*, this move by Andy essentially voids your strategy of « siege and let wither » Vladivostok. Like I said earlier, the battles to conquer Vladivostok would be extremely bloody, so this is reason enough to keep a decent portion of forces there ; but with enough supplies he could have endured a year-long siege without assaults before he would have supply problems, if not two years, and before you could see the effects of the lack of supply.
Come to think of it, maybe he didn’t move as much supply in the pocket before the invasion.

You’re right that the big advantage of a Soviet invasion is amassing VP, and those essentially come from destroyed devices (and planes). You now face the choice of letting your future haul of VP disappear, or expend the supply and troops to conquer Vladivostok now. Maybe he’s trying to elicit that response of you.

This evacuation is a bit gamey though, given the unrealistic transfer of all those assets to an off-map base, IMHO, but it’s your game.



* another advantage of an offensive is that, if I’m not mistaken on the game engine’s particularities (I never tested that case), capturing a Manchurian or Korean base by the Soviets would allow the other Allies to base bombers (and other planes) from there, enabling a strategic bombing campaign, even if short lived until you bring reinforcements to reconquer it.


I think it's a bit unrealistic to be sure too. But hey, it was my choice to invade the USSR. I'm not about to challenge Andy on his decision to do so. The question is what next - the more I think about this the more it appears to me that expending the resources to take Vlad is now largely pointless. His troops will essentially just vanish as soon as it appears that I am about to take the base. Maybe if I first starve him out and his disabled devices are high then at least half of those won't return. Still probably won't be worth it even then...

(in reply to Ambassador)
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