Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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quote:
ORIGINAL: Jorge_Stanbury Singers can be swept from Soc Trang (I think that is the base with 18 Zeros). Not really needed on turn 1, but if you are playing 2 turns, it make sense to set it to sweep, with Netties bombing port In my games (which are DaBabes), I found that unless you leave alone the 1st turn (hardcoded), it is really difficult to hit Force Z with Netties; many times they survived with minimal damage. KB, or parts of it, is a different problem altogether Regarding PPs: I would save them for a few turns, then start using them to buy small LCUs (like AA or base force) that I want to evacuate or use. I won't change leaders, not yet, unless they are getting into action right away. Changing air units is more important than changing land or naval, IMO My thoughts mirror yours, 2 day turns changes things. You simply really have to watch how you use bombers and choose squadron leaders. In stock, I gamed Force Z about a dozen times against the AI. POW survived twice, once by hanging out in Singapore, and another when bad weather limited the morning Betty strike to 9 planes. Force Z does survive 100% of the time by fleeing to Batavia...but I am not playing the AI. Great thing about this game is that there is so many different tactics to follow. I was kind of doubtful about getting enough shipping into the needed ports to move all the free units I want to move, let alone buying some out and putting more pressure on the shipping. Plus with extremely variable reinforcements, I might be flooded with troops and no transportation. Happy problem. Will look some more at it...but still want to change the leaders in China. I think for my game that is the biggest PP bang for the buck. Almost 100 points on the pre-turn feels very impactful. I do want to try and send some supply to Luzon from Pearl, and to Wenchow too for that matter. It is a one way trip, so volunteers only.
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