Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: turn 2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: turn 2 Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: turn 2 - 7/23/2020 10:23:38 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
middle end. It looks ok. Minsk cut. i fall back




Attachment (1)

(in reply to BrianG)
Post #: 31
RE: turn 2 - 7/23/2020 10:24:55 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
pskov

i retreat. he could have moved around any forward units north or east towards Veliki




Attachment (1)

(in reply to BrianG)
Post #: 32
RE: turn 2 - 7/23/2020 10:48:12 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
my Leningrad defense.
Clearly an F -




Attachment (1)

(in reply to BrianG)
Post #: 33
RE: turn 2 - 7/23/2020 10:48:53 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
and this ditty;

92 mp to supply.




Attachment (1)

(in reply to BrianG)
Post #: 34
RE: turn 2 - 7/24/2020 8:36:51 AM   
chaos45

 

Posts: 1889
Joined: 1/22/2001
Status: offline
One thing of note....once you open up the supply route to an HQ you can remove all the support units at least. As well disbanding forts that in useless positions gives you back alot of artillery/AT guns that help your new divisions rebuild much more quickly in the early game.

As well those 122mm howitzers in the fort units, you can build some artillery regiments to use them up.

To me you really have to min-max soviet play to have a chance for skilled German play, and each fort is about a divisions worth of heavy support weapons. Not to mention any support units you can save from the corps/army HQs encircled get to keep their experience, even though they are usually trashed strength wise its better than rebuilding destroyed units with 10-20s starting experience.

I really dont think they should have added in trapping and destroying HQs as it has alot of other implications on the game. Maybe make them take more losses when they re-locate or something would have been a better solution.

(in reply to BrianG)
Post #: 35
RE: turn 2 - 7/24/2020 8:02:23 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
as soon as i had supply i moved some art corp out, and forts i mostly destroyed.

I think its this over extended south push which needs to readjusted

I am (maybe incorrectly) that its best to start wearing down the german army as soon as possible.

(in reply to chaos45)
Post #: 36
turn 3 - 7/24/2020 8:05:17 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
my first blunder, skillfully exploited by Tyronec

My retreat to odessa ran into mp bumps (MAYBE EVEN AN AIR INTERDICTION) Which left 1 of the forts just north of odessa empty.

And somehow Tryonec had 2 units with enough mp's to shatter that whole area. An area in which i usually do a decent job.




Attachment (1)

(in reply to BrianG)
Post #: 37
RE: turn 3 - 7/24/2020 8:09:44 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
open Gomel region




Attachment (1)

(in reply to BrianG)
Post #: 38
RE: turn 3 - 7/24/2020 8:10:21 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
open Leningrad

he seemed to be leap frogging tank corp so i was very worried about encirclement.

Pathetic russian defense






Attachment (1)

< Message edited by BrianG -- 7/24/2020 8:11:37 PM >

(in reply to BrianG)
Post #: 39
RE: turn 3 - 7/24/2020 8:14:13 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
cav with mp's



suicide cav to the supply rescue




Attachment (1)

(in reply to BrianG)
Post #: 40
RE: turn 3 - 7/24/2020 8:16:10 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
8th tank 77 mp's to supply.

this was before beta change as to supply received




Attachment (1)

(in reply to BrianG)
Post #: 41
RE: turn 3 - 7/24/2020 8:18:12 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
also staying too late, attack on south spearhead




Attachment (1)

(in reply to BrianG)
Post #: 42
RE: turn 3 - 7/24/2020 8:19:47 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
6th Army hq escapes

hey THESE are the Russian highlights!






Attachment (1)

(in reply to BrianG)
Post #: 43
RE: turn 3 - 7/24/2020 8:27:22 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
final north

And on this day the tanks rested.

well only slowly moved forward conserving fuel




Attachment (1)

< Message edited by BrianG -- 7/24/2020 8:28:03 PM >

(in reply to BrianG)
Post #: 44
RE: turn 3 - 7/24/2020 8:31:06 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
middle

i thought he had well rested tanks and retreated. or did i lose track of one of his corp. I read he moved some elsewhere.




Attachment (1)

(in reply to BrianG)
Post #: 45
RE: turn 3 - 7/24/2020 8:33:55 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
kiev final

lots of trapped green Army troops and no escape.




Attachment (1)

(in reply to BrianG)
Post #: 46
RE: turn 3 - 7/24/2020 8:35:43 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
HQ escape escapades

I escape 2 more Army hq's.

3 are sitting in position to be routed east when the Germans move.




Attachment (1)

(in reply to BrianG)
Post #: 47
RE: turn 3 - 7/24/2020 8:38:07 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
final Odessa

I surround German spear tip which ruined any possible Odessa defense.

These units set the stage for all subsequent mayhem. They won the war on turn 3.






Attachment (1)

(in reply to BrianG)
Post #: 48
RE: turn 3 - 7/24/2020 10:32:10 PM   
chaos45

 

Posts: 1889
Joined: 1/22/2001
Status: offline
I would agree that the extended pocket in the south is ridiculous. I have mentioned it several times to the patch team that it needed to be fixed......and years later nothing....its also something they could fix very easily by just changing soviet unit positions slightly just enough to block that final reserve groups encirclement as the Germans usually just barely have the MP to pull it off.

The only good thing is only German players that practice the opening a fair amount seem to get it done successfully most the time.....sadly the German player can practice the opening over and over again until they figure out basically down to the MP/move where units need to go and Soviet player has zero ability to influence the turn 1 devastation.

Its the same old problem with the games combat system...unlike historical where the Germans got hit with a decent bloody nose early on in the south it ends up being a cake walk for Germans easily smashing the entire soviet southern fronts. This also contributes to the snowball effect of ahistorical german advances in 1941...as historically the Soviet southern front put up extremely strong resistance and was only destroyed/beaten when flanked by AG Center.

So in effect the Soviets end up playing most of 1941 short around 500k men that historically werent encircled and destroyed in the first week...as well the Axis end up take hundreds of thousands of casualties less than historical overall in the south....as the Romanians were butchered trying to take Odessa historically...yet in the game it falls pathetically easily.

This is stuff the patch team could I think easily fix and I have told them some fixes to make the southern soviet area abit stronger and historical, but no changes were ever made.

(in reply to BrianG)
Post #: 49
turn 4 - 7/24/2020 11:29:57 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
its a bird, its a plane its a ___________?

Its a lot a trapped troops




Attachment (1)

(in reply to chaos45)
Post #: 50
RE: turn 4 - 7/24/2020 11:31:59 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
free upgrade?




Attachment (1)

(in reply to BrianG)
Post #: 51
RE: turn 4 - 7/24/2020 11:33:02 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
kiev final positions




Attachment (1)

(in reply to BrianG)
Post #: 52
RE: turn 3 - 7/24/2020 11:34:02 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
final south




Attachment (1)

(in reply to chaos45)
Post #: 53
RE: turn 3 - 7/24/2020 11:35:46 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
final middle

i am assuming leapfrog corps and at any time a potential hq build




Attachment (1)

(in reply to BrianG)
Post #: 54
RE: turn 3 - 7/24/2020 11:37:06 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
final north

germans approach, really need to try and slow down way before here.

alas nothing stops the onslaught




Attachment (1)

(in reply to BrianG)
Post #: 55
turn 4 - 7/26/2020 6:55:40 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
German air delivery

I am still trying to figure out why the Russians can now see how many tons of supply the Germans have successfully flown forward to their troops.

Some fog.

more like a very honest crystal ball

needs to be fixed.




Attachment (1)

(in reply to BrianG)
Post #: 56
RE: turn 4 - 7/26/2020 6:56:56 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
11 panzer is denied the river.

A timid attack

It was here I made another error. I had a 9000 sized cav division with enough mp's to cut off the 11 panzer and his buddy. Something i normally do even as a sacrifice which this would have been. I will soon regret the decision not too.




Attachment (1)

< Message edited by BrianG -- 7/26/2020 7:00:33 PM >

(in reply to BrianG)
Post #: 57
turn 5 - 7/26/2020 7:02:13 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
countering at Leningrad.

the attack lineup versus German 1st division

why is this battle taking place 5 weeks into the invasion.




Attachment (1)

< Message edited by BrianG -- 7/26/2020 7:26:05 PM >

(in reply to BrianG)
Post #: 58
turn 5 - 7/26/2020 7:03:59 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
A victory

and a turkey shoot as German bombers come unescorted to the fun.




Attachment (1)

< Message edited by BrianG -- 7/26/2020 7:25:21 PM >

(in reply to BrianG)
Post #: 59
turn 5 - 7/26/2020 7:04:58 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
final north




Attachment (1)

< Message edited by BrianG -- 7/26/2020 7:25:03 PM >

(in reply to BrianG)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: turn 2 Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

7.000