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(Release) Historical Burma railway

 
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(Release) Historical Burma railway - 9/18/2020 1:30:13 PM   
Evoken

 

Posts: 488
Joined: 10/23/2019
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Hello everyone, i recently learned how to edit map using Mr. Ryan Crierie's map dumper. So i thought i would add historical Burma railway that was constructed between 15 Septer 1942 - 17 October 1943.

Changes are done to pwhexe.dat and from my tests in also works in ongoing PBEM games.

I have made 3 versions of it ; Stock map , Extended map and Extended map with stacking limits.

To make it work simply put the pwhexe.dat in your witp folder and overwrite the file (always backup your original file just in case) and if you are in a PBEM both you and your opponent needs to change the file.

Burma railway was completed at 17 October 1943 but if your opponent agrees you can have it earlier as well.

Historical Burma Rail Download

Credits and thanks to;
RyanCrierie for map dumper
Dababes team for extended map
My friend Dutchy for teaching me how to use map editor
Post #: 1
RE: (Release) Historical Burma railway - 9/18/2020 1:33:09 PM   
Evoken

 

Posts: 488
Joined: 10/23/2019
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Also note , there is no map art for this if someone wants to do the drawing on the map you are welcome to , it doesnt botter me since it shows up in game when you press Y.

And if anyone knows more rail lines or roads constructed during the war and would like to see it in the game let me know.I will add it.


(in reply to Evoken)
Post #: 2
RE: (Release) Historical Burma railway - 9/19/2020 7:22:29 PM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
Good work!

El Cid done something similar in his mod. Since it is possible to just exchange file at any moment, there can exist several steps of building any track, if they can help supply movement into advanced position. So you can consider making more than one stage of road construction.

Also, remember that there were also Burma supply problems from the other side. Remember "The Bridge on the River Kwai" movie? Japan constructed Burma Railway for 4 years.

(in reply to Evoken)
Post #: 3
RE: (Release) Historical Burma railway - 9/19/2020 9:47:07 PM   
Evoken

 

Posts: 488
Joined: 10/23/2019
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quote:

ORIGINAL: inqistor

Good work!

El Cid done something similar in his mod. Since it is possible to just exchange file at any moment, there can exist several steps of building any track, if they can help supply movement into advanced position. So you can consider making more than one stage of road construction.

Also, remember that there were also Burma supply problems from the other side. Remember "The Bridge on the River Kwai" movie? Japan constructed Burma Railway for 4 years.

Hmm , phase by phase is also possible indeed but i dont know how much progress was made from each side.

(in reply to inqistor)
Post #: 4
RE: (Release) Historical Burma railway - 9/20/2020 12:34:17 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
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I have used a different approach. The railway is in the pwhexe.dat from the beginning of the game, but players are not allowed to move units in strat mode along the railway until they have build-up ALL dot bases I have placed along the railway. The dots have port size potentials which can be build-up using engineer units, and they have low initial supply caps so few suplies will move along the railway unless the ports are being expanded - as you know, base construction will increase the supply cap with each level. If all bases on the railway have been build-up to their "standard potential level", then strat-moving units along the railway is allowed and the supply caps should have reached meaninful levels. No switching of pwhexe.dat file necessary and the Japanese actually have to assign construction units and spend supplies for their workforce to "build" the railway. This is an alternative to magically gaining a railway without efforts with a pwhexe.dat switch on 17 Oct 1943.

Other railways and roads constructed during the war would include the "Second Death Railway" in Sumatra, the Ledo or Stilwell Road and the Alcan "highway" linking Alaska via Canada with the "rest" of the USA.

Btw, I used Dave Bradley's " PWHEXE_Editor" - see https://www.matrixgames.com/forums/tm.asp?m=2922596

(in reply to Evoken)
Post #: 5
RE: (Release) Historical Burma railway - 9/20/2020 12:47:23 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
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Overland supply transport without the railway is already too high in this area by adding the railway you are making the historical supply capacity worse not better...

But hey each to their own.

BOTH sides can get forces and supply into Burma far easier than they should at least for the allies we built in supply caps to make it more difficult - by doing this all you are doing is ahistorically making the Japanese reinforcement and supply of Burma too easy.

Andy


(in reply to LargeSlowTarget)
Post #: 6
RE: (Release) Historical Burma railway - 9/20/2020 11:57:50 AM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
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quote:

ORIGINAL: LargeSlowTarget
The dots have port size potentials which can be build-up using engineer units, and they have low initial supply caps so few suplies will move along the railway unless the ports are being expanded

I am almost sure that base draw limits do not affect the pass-through that much. E.g. if you have a large consumption at the end of the line, undeveloped dots and their low limits along the way will not stop the flow towards the end consumer. So essentially the railway works to full capacity from the start with respect to supply movement.

(in reply to LargeSlowTarget)
Post #: 7
RE: (Release) Historical Burma railway - 9/22/2020 1:38:23 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
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@GetAssista

I would be interested to learn why you think the supply caps don't "stop" i.e. slow down the flow.

From my observation the supply caps seem to work just fine.

On the left is the stock Scen 01 and on the right my Bottlenecks mod.






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< Message edited by LargeSlowTarget -- 9/22/2020 1:46:45 PM >


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