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Dinant 40: In Memoriam

 
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Dinant 40: In Memoriam - 10/25/2020 4:48:08 PM   
golden delicious


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Dinant 40 by Richard Bradley aka a white rabbit

2.5km/hex, 24 6-hour turns, covering the German breakout across the Meuse at Dinant, May 1940.

When you go home, tell them of us and say
For your TOAW, we gave our today


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< Message edited by golden delicious -- 10/25/2020 4:51:04 PM >


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RE: Dinant 40: In Memoriam - 10/26/2020 2:23:14 AM   
Zovs


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Thanks Ben!

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RE: Dinant 40: In Memoriam - 10/26/2020 7:10:17 AM   
Alan Sharif

 

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Thank you. Just downloaded.

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RE: Dinant 40: In Memoriam - 10/26/2020 10:17:08 PM   
sPzAbt653


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I like it, thanks for posting it, and thanks to White Rabbit for the design, even though I did not spot any elephants.

I wonder if the unsupplied airfields are intended or not. There is no mention in the briefing, but maybe we are supposed to rotate air units so as not to be able to use all of them at the same time. Of course, we can use them whether supplied or not, so that is probably not the case.

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RE: Dinant 40: In Memoriam - 10/27/2020 9:33:46 AM   
golden delicious


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quote:

ORIGINAL: sPzAbt653

I like it, thanks for posting it, and thanks to White Rabbit for the design, even though I did not spot any elephants.

I wonder if the unsupplied airfields are intended or not. There is no mention in the briefing, but maybe we are supposed to rotate air units so as not to be able to use all of them at the same time. Of course, we can use them whether supplied or not, so that is probably not the case.


I can answer that as we discussed this back on TDG even though it's not in the briefing. The concept is that these are forward airfields which get you closer to the battlefield, but to which the supply line hasn't yet caught up. Note that there's nothing to stop the player moving an air unit to a forward airfield, making a strike, then moving back again before the turn ends, thus drawing full supply- but you do run the risk of early turn ending thwarting this scheme. This feature was added because any air unit which has a supply trace normally draws full supply (at least this is the way it was in COW, don't know if that's changed) even if the supply level in the hex is much lower. Hence the only way to limit resupply for air units is to put them totally out of supply trace.

Without opening the scenario I can't comment on whether this feature is actually useful here, or if the whole map is in range of the supplied airfields for both forces anyway.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to sPzAbt653)
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RE: Dinant 40: In Memoriam - 10/28/2020 6:45:10 PM   
sPzAbt653


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That is interesting. I'm sure it is not useful for me as I like to 'set'em and forget'em' when it comes to Air Units. Maybe for other players it is fun, but I find anything else a distraction unless necessary.

The German Bombers can reach the whole map even from the 70 Distance hexes, the fighters fall about 10 hexes short. I haven't looked at the French side.

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