Falcon3154
Posts: 1
Joined: 2/4/2021 Status: offline
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I like it. Very promising. But I think it is somehow broken? When I initiate an attack on Tripolis, the enemy shoots at around 130nm on my fighters. But I was only able to see the missiles, not the unit firing it. As the distance is very high, thats okay for sure. But then I set up a low level attack and was able to get very close to them. Sure, firing on them with sidearms and harms in the BOL mode worked, but I couldn't use mavs or bombs as my jets were 2 or 3 miles away from the launcher, without seeing them. Which was kinda frustrating, as I like this era of scenario (Tomcats, Intruders, Vikings... just nice stuff :)) and that the scenario is a long-term one, where you don't have only one or two strike runs, cause they always need 6hrs to refill. So the setup is very nice. :) But as I kept fighting ghosts I went in the editor to have a look on the libyan side (what I usually don't to, cause it takes some surprises) and noticed that there aren't any launch sides or radars where they where in my mission. Kinda weird. I'm using CMO on the actual version. Another litte point I noticed is that there aren't enought weapons on the CV for 5 days. Actually the Tomcats only have the Sparrows under their wings available, not a single one more in the CV Mags. That was easy to change for me as a noob in the editor, but that could need a little polishing as well. Looking forward for an update and/or answer. As said... very nice scenario already. :)
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