Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The movement points bug in the MC

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> The movement points bug in the MC Page: [1]
Login
Message << Older Topic   Newer Topic >>
The movement points bug in the MC - 7/7/2001 7:01:00 AM   
Tommy

 

Posts: 232
Joined: 5/31/2000
From: In that brush, behind you; raising a PIAT to my sh
Status: offline
WB & the Matrix crew, I need to talk about the bug mentioned a few days ago; in the MC - when you reload a saved game, everyone has their full movement points. Even those units who moved fully prior to the save. First, I am not one of the guys who can play for hours and knock off a scenario in one sitting. I've got a family and I string together 10 or 20 minute sessions to complete a scenario. I always have to save and exit between sessions since I'm not the only one who uses this PC. I am going crazy trying to remember who already moved and should not "move twice" from one session to the next. This is really wrecking the Mega Campaign. I've got ver 6.0 loaded and it still happens. I'm about ready to give up on the MC, Bill. I don't want to, I've been waiting for ever for it. But I just can't play it this way. Can this bug really be that hard to squash? Tommy

_____________________________

Post #: 1
- 7/7/2001 7:12:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
If you save at the end of a turn then you don't have to worry about it. The intent was for the game to be savable at turns end, not in the middle. You don't have to play the whole scenario in one sitting, just one turn.

_____________________________


(in reply to Tommy)
Post #: 2
- 7/7/2001 7:59:00 AM   
Mockingbird

 

Posts: 22
Joined: 7/5/2000
From: Bartlesville, OK
Status: offline
Paul, wouldn't it be better to same at the beginning of the next turn (players movement phase), before you move any of your units. Otherwise you might find yourself replaying the same turn before you remember that "it's the end of my turn, not the start, and I was suppose to pass the play to the computer". This is because all of units have movement the next time you play. This is espically true if it's been a few days since you last played. Waiting for the offboard artillery and the computer's turn to save, is not always practical, not to mention the situtation where you are moving alot of troops and you need to "yield the computer" for another use, or if you just want to pause your movement halfway though your movement phase, because you need to get some sleep or you really need to think about the situation for a day or so before committing the remainder of your units. I for one, hope that MATRIX will change this to work like a regular SPWaW campaign (i.e., allowing us to save whenever it is convient for us).

_____________________________


(in reply to Tommy)
Post #: 3
- 7/8/2001 2:18:00 AM   
Tommy

 

Posts: 232
Joined: 5/31/2000
From: In that brush, behind you; raising a PIAT to my sh
Status: offline
quote:

Originally posted by Paul Vebber: You don't have to play the whole scenario in one sitting, just one turn.
I hear you Paul, but it's a lucky day for me when I can knock off a turn in just one session. Tommy

_____________________________


(in reply to Tommy)
Post #: 4
- 7/8/2001 7:15:00 AM   
volz423

 

Posts: 13
Joined: 5/12/2001
From: SC
Status: offline
While I do agree somewhat with Tommy, I feel the game is ok with this flaw. Don't get me wrong I would rather have the old method of saving whenever I like without having to exit and re-enter, but for now I just don't save until after I totally finish my moves, so that I don't have to remember who moved. I too have a problem playing for very long, my 4wk old baby son just can't seem to understand time to well (who would've thought they ate soo much?). :p

_____________________________


(in reply to Tommy)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> The movement points bug in the MC Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.000