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[1.06.06] Aircraft design stuff

 
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[1.06.06] Aircraft design stuff - 12/4/2020 1:42:51 PM   
Destragon

 

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1) I've asked this before, but I'm still kinda confused about it. Vic, you said that the hitpoints of aircraft get randomised by 50 points. Is that really intended to happen when you design a new iteration of a model?
Here for example, I designed a new version of a heli to test this:

These two versions of the heli have identical equipment and the only difference between them is that the bottom one has 1 point of better aerodynamics and 4 points of better armor strength, yet it lost around 20 HP.
Is this randomisation only supposed to happen with brand new designs? It seems pretty random to me that it applies to iterations. Did the technicians decide to randomly take off 20 HP worth of armor?

Also, the fact that this is randomised is currently not displayed in the design log as far as I can see. The designlog only mentions that HP is influenced by size, armor strength and small arms protection points.

2) This is just a question, because it's pretty difficult to test this ingame: Are the stats that you see at the end of the aircraft design process influenced by your optimisation techs? It looks to me like yes for fuel efficiency, but for example is aerodynamics optimisation taken into account here or is that only taken into account when the model has been finished?

< Message edited by Destragon -- 12/4/2020 1:44:30 PM >
Post #: 1
RE: [1.06.06] Aircraft design stuff - 12/4/2020 5:10:48 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Hi,

I think your right the random effect. Think I am going to get rid of it and make structural design replace it.

Also I am going to add a special test mode that players can use (like you) to make it easier to run tests.

Probably for v1.06.08

Best wishes,
Vic

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Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Destragon)
Post #: 2
RE: [1.06.06] Aircraft design stuff - 12/4/2020 7:08:06 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
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quote:

ORIGINAL: Vic


Also I am going to add a special test mode that players can use (like you) to make it easier to run tests.

Haha, hell yes. Thanks.

(in reply to Vic)
Post #: 3
RE: [1.06.06] Aircraft design stuff - 12/5/2020 8:35:04 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Aiming for monday night here

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Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Destragon)
Post #: 4
RE: [1.06.06] Aircraft design stuff - 12/7/2020 2:45:23 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: Vic

Hi,

I think your right the random effect. Think I am going to get rid of it and make structural design replace it.

Also I am going to add a special test mode that players can use (like you) to make it easier to run tests.

Probably for v1.06.08

Best wishes,
Vic


Nope... will be v1.06.09


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Vic)
Post #: 5
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