Hanekem
Posts: 90
Joined: 5/22/2010 Status: offline
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IT is at the core of the issues of Stellaris, yes. I mean it is the whole reason the first version of the game had the AI sectors, so that the pop management could be limited. But given how much 4x players like to micro, and how oft we don't trust AI to do a half competent job ad administering a planet (let alone a sector) that has all the signs of a bad idea written over it (the easiest way to handle it was to have jobs provide n resources, with Y pop, there s X pop that is less than Y, thus resources are proportional, but for some reason the want to keep this awful pop implementation, instead of dunno, going for a Vic2 sorta thing, but it is sorta inline with the development issues of the game, the different FTL techs aren't working or there is a meta? Remove two, AI isn't working, remove the AI sectors, make it optional, but don't address the underlying issue. POP is grinding the game to a halt? Limit pop growth in a way that makes non conquerors unviable) Anywa, to leave pdx bashing asides,I do hope DW 2 can take in some of the intersting things about stellaris, maybe use a species creator or, at least, a faction creator with a bit more depth than we have, with values and whatnot. and the archeology mechanics could be very much a welcome addition, given how some of the DW scouting was about finding the ruins of the not so distant past. if the silvermist is a part of the new game space monsters, having it as part of a derelict research site quest line or some such could be rather cool
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