Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Making the Decision events better

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Making the Decision events better Page: [1]
Login
Message << Older Topic   Newer Topic >>
Making the Decision events better - 2/12/2021 6:40:47 PM   
bcg

 

Posts: 12
Joined: 9/28/2016
Status: offline
First, I just love this game. But like all games, it can be improved.

I believe that the decision events can be evolved to make the game more exciting. Now, when you make a decision on the decision events, you know what will happen in the game. I think that when a player makes a decision, that there should be a probability that multiple events might happen.

To clarify the above point, I will propose a new decision event. The attack on Mers-el-Kébir should be a decision event. I am using the book “The Splendid and the Vile” by Eric Larson, to generate this decision event. I highly recommend this book.

The book made three points.
1. The British first tried to get the French Admiral to deliver the French Fleet to the British.
2. While the Germans said that they would not take over the French fleet, the British did not believe them.
3. The British were afraid, that by attacking the fleet, the Vichy French might join the Germans. The book mentioned the General De Gaulle was even upset with the attack, the attack killed over 1,000 French sailors.
Using the points above, I would create the following decision event.
1. As in the present game, attack and destroy the French fleet.
a. The French fleet is destroyed, and the Germans can’t use the fleet. But there is a 10% chance that the French army joins the Germans.
2. Do not attack the French fleet, but negotiate with the French admiral to bring the French fleet to the British navy. The French fleet is set, and does not depend on the losses earlier in the game.
a. The British have a 60% chance of getting the French to deliver its fleet to the British.
b. There is a 40% chance that the Germans find out about this negotiations, and take the French fleet into their own navy.

These types of decision event will make the player think, and the outcome of their decision is not a given. It will make the game less predictive, and a decision can have serious consequences for a player to have to deal with. I would suggest that there should be multiple decision events like this for both sides.


< Message edited by bcg -- 2/15/2021 12:18:08 AM >
Post #: 1
RE: Making the Decision events better - 2/12/2021 10:39:13 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
I believe that there is already some mechanisms in place to allow such, but would require another event where the die rolls are made I believe.

[I will soon be editing the scripts in my map, looking forward to it with a mixture of eagerness, and trepidation...]

(in reply to bcg)
Post #: 2
RE: Making the Decision events better - 2/14/2021 8:03:59 AM   
Gilber


Posts: 234
Joined: 6/13/2018
From: Luxembourg
Status: offline
quote:

It will make the game less predictive


I think it's an excellent idea.

and I totally agree any addition of decision events that make the game more detailed and less predictive improves the game.

similarly a less predictive location of new unit arrival would be an improvement.
may be in future versions or a new Mod.

_____________________________

Gilles

(in reply to bcg)
Post #: 3
RE: Making the Decision events better - 2/14/2021 5:28:13 PM   
Dorky8

 

Posts: 254
Joined: 10/31/2015
Status: offline
quote:

ORIGINAL: Gilber

quote:

It will make the game less predictive


I think it's an excellent idea.

and I totally agree any addition of decision events that make the game more detailed and less predictive improves the game.

similarly a less predictive location of new unit arrival would be an improvement.
may be in future versions or a new Mod.



very good ideas

(in reply to Gilber)
Post #: 4
RE: Making the Decision events better - 2/15/2021 5:35:06 AM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline
bcg, I like this idea also..

< Message edited by OldCrowBalthazor -- 2/15/2021 5:36:03 AM >

(in reply to bcg)
Post #: 5
RE: Making the Decision events better - 2/15/2021 9:51:16 AM   
El_Condoro

 

Posts: 251
Joined: 8/3/2019
Status: offline
This is how I would think the scenario could be done:

1. As in the present game, attack and destroy the French fleet.
a. The French fleet is destroyed, and the Germans can’t use the fleet. But there is a 10% chance that the French army joins the Germans.
[Use unit.txt to create units around Paris (?) based on DE [1] and #TRIGGER= 10. They would have to be German units because France has surrendered but they could be named 'Vichy French' or whatever. These units would then be fully controlled by the German player]

2. Do not attack the French fleet, but negotiate with the French admiral to bring the French fleet to the British navy. The French fleet is set, and does not depend on the losses earlier in the game.
a. The British have a 60% chance of getting the French to deliver its fleet to the British.
[Use unit.txt to create French fleet in designated British ports based on DE [0] and #GV= #[1,60]. These would be British units but could be named in the same way the Polish DD tranfer occurs in 39.]

b. There is a 40% chance that the Germans find out about this negotiations, and take the French fleet into their own navy.
[Use unit.txt to create French fleet in designated Axis-controlled Mediterranean ports based on DE [0] and #GV= #[61,100]. These would be German units.]

(in reply to OldCrowBalthazor)
Post #: 6
RE: Making the Decision events better - 2/16/2021 3:13:21 PM   
Sugar

 

Posts: 926
Joined: 3/16/2017
Status: offline
More random outcomes in a strategy game, that`s what the world waited for.

Beside from that major concern: why 60:40 and not 10:90? Germany could have easiliy demanded the french fleet, but at that time they were still hoping to come to terms with the Brits. The Brits didn`t bother anyway and sunk as much as possible, changing the minds of many french, so a 60:40 chance is ridiculous. A french fleet would also only be of any value if appearing in the Baltic Sea and otherwise sunk in ports unreachable for the Kriegsmarine.

Do this in a mod, but not in the major campaign.


(in reply to El_Condoro)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Making the Decision events better Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828