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[1.08] Scrap asset cards build resource collectors in cities & immediately run out of resources

 
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[1.08] Scrap asset cards build resource collectors in c... - 2/20/2021 5:18:07 AM   
Elver

 

Posts: 114
Joined: 6/25/2020
Status: offline
Per title. E.g., Ice Miner card played creates an ice mine in the zone's city (even if there actually are ice resources w/o a mine in the zone) and the next turn vanishes b/c all resources are "depleted".

(This behavior also allows for nice-but-probably-unintended things like adding a farm/xenofarm asset to a city with a dome farm...)

< Message edited by Elver -- 2/20/2021 5:31:17 AM >
Post #: 1
RE: [1.08] Scrap asset cards build resource collectors ... - 2/22/2021 9:18:19 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
I agree. I am reducing the subset of Asset Types that can be used by the procedural Scrap Stratagem generation algorithm for 1.08.01

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(in reply to Elver)
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RE: [1.08] Scrap asset cards build resource collectors ... - 2/28/2021 12:14:51 AM   
OrnluWolfjarl

 

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Joined: 10/20/2017
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Can you make it so the card checks to build/upgrade the asset in the whole zone on a suitable hex?

(in reply to Vic)
Post #: 3
RE: [1.08] Scrap asset cards build resource collectors ... - 3/1/2021 7:21:42 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
in 1.08.01 the Scrap Strats have been limited to City Assets.

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Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to OrnluWolfjarl)
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