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Feedback Wanted on Mods/Scenario Design

 
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Feedback Wanted on Mods/Scenario Design - 3/5/2021 3:24:17 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline
Hi Everyone,

I have built a number of scenarios on my own in WITE1 for alternative history such as better tech, more allied lend-lease, different starting borders for the 1941 scenario, more axis ally involvement, etc. I see WITE2 as a simulation engine where there is almost a limitless list of possibilities in how it can be modified and played- and the biggest limitation could very well be the extent to which users can modify scenarios. Much of what I have listed below is highly dependent on the mechanics and options available. This may be wishful thinking depending on the degree and ease to which the event system and game can be modded.

Assuming what is listed below is possible, what types of mods or scenarios would you like to see?

Thought starters include:
May 1941 start (if possible)
Use of event system to allow the Axis player to better control tech/unit upgrades
Use of event system to allow the Axis player to build units
More Axis ally commitment
Dramatically increased lend-lease, or different lend-lease equipment
Soviets start the war with a surprise attack in 1941
Germany waits until 1942 to launch Barbarossa
Japanese attack in the far east in 1941 (or at another time)
More Axis synthetic fuel production (at the expense of something else)
Upgraded Axis logistics (at the expense of something else)
Different outcomes in North Africa/Western Europe
Western Ally expeditionary forces (IE launch strategic bombers from USSR)


Other ideas include
Building a HOI4 savegame converter that will allow the player(s) to develop their militaries as they see fit and then when war is declared, convert the HOI4 savegame to a WITE2 scenario.

Please let me know what kind of suggestions, feedback, or ideas you have.
Post #: 1
RE: Feedback Wanted on Mods/Scenario Design - 3/5/2021 3:29:38 PM   
keitherson


Posts: 36
Joined: 10/9/2017
From: nowhere special
Status: offline
Turkey joining the war on the Axis side would be pretty interesting

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Post #: 2
RE: Feedback Wanted on Mods/Scenario Design - 3/5/2021 4:07:13 PM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline

quote:

ORIGINAL: kahta

Hi Everyone,

I have built a number of scenarios on my own in WITE1 for alternative history such as better tech, more allied lend-lease, different starting borders for the 1941 scenario, more axis ally involvement, etc. I see WITE2 as a simulation engine where there is almost a limitless list of possibilities in how it can be modified and played- and the biggest limitation could very well be the extent to which users can modify scenarios. Much of what I have listed below is highly dependent on the mechanics and options available. This may be wishful thinking depending on the degree and ease to which the event system and game can be modded.

Assuming what is listed below is possible, what types of mods or scenarios would you like to see?

Thought starters include:
May 1941 start (if possible)
Would interfere with the Balkan campaign

Use of event system to allow the Axis player to better control tech/unit upgrades
Use of event system to allow the Axis player to build units
More Axis ally commitment
Dramatically increased lend-lease, or different lend-lease equipment
Soviets start the war with a surprise attack in 1941
Soviet Auto Win unless one combines it with radical differences in the West
Germany waits until 1942 to launch Barbarossa
Same as above
Japanese attack in the far east in 1941 (or at another time)
More Axis synthetic fuel production (at the expense of something else)
Upgraded Axis logistics (at the expense of something else)
Different outcomes in North Africa/Western Europe
A no Italy scenario might be doable without too much effort. Italy didn't enter war, so no North Africa/Balkan/Italy TB. To counterbalance, much higher Garrison/Air requirements in WE from 43, and more LL for Soviets.
Western Ally expeditionary forces (IE launch strategic bombers from USSR)


Other ideas include
Building a HOI4 savegame converter that will allow the player(s) to develop their militaries as they see fit and then when war is declared, convert the HOI4 savegame to a WITE2 scenario.

Please let me know what kind of suggestions, feedback, or ideas you have.



(in reply to kahta)
Post #: 3
RE: Feedback Wanted on Mods/Scenario Design - 3/5/2021 4:14:31 PM   
Hanny


Posts: 422
Joined: 7/5/2011
Status: offline
The one that appeals to me the most is to expand the events system from historical events happening quicker slower, to a more interactive multiple choice.

Economy follows resources human and material to be in play at historic times, and levels with a range of variation, which I like, i don’t want a fantasy game, PDX own that already with HOI.

What i would like is that the replacement Army be simulated as a pool of trained/training manpower, in an event chain giving the player choices of how to use it and when, and that pool allows either more replacements for existing units for the loss of historic new units and pools of manpower increases, or to be deployed as incoming new units and no change to replacement pools, what happens currently in game is that choice is made for you, regardless of circumstances in game that may well be very different from the choice of making new units from the training schools in the historical timeline, you get x units when you need more replacements.

The player then has the dynamic of choseing to having enough formations for Theatres box garrisons etc, and more units in game , or not, at the gain of keeping existing units better supplied with trained recruits.

AH when he wanted more manpower effectively abolished the training Army and got a large increase in fighting formations at the future expense of poor quality recruits as most of the training school instructors were now in the field leading their recruits. So to many new units chosen, results in lower skilled recruits, to many individual replacements, not enough formations in play.

The event chain could be linked to reaching x casualties, or by year which I prefer, when you must chose you policy for the next year, start the game with that event, and repeat each June for your policy on replacement Army.



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To strive, to seek, to find, and not to yield.

(in reply to keitherson)
Post #: 4
RE: Feedback Wanted on Mods/Scenario Design - 3/5/2021 4:58:53 PM   
jredmon

 

Posts: 14
Joined: 7/26/2009
Status: offline
Germans get smart and offer concessions for Ukrainians and other anti-Stalin groups to join them in Barbarossa. I see positives being more manpower and less security needed against partisans. Not sure what the drawbacks would be except for maybe lower SS morale.

(in reply to Hanny)
Post #: 5
RE: Feedback Wanted on Mods/Scenario Design - 3/5/2021 4:58:54 PM   
ObeseMonkey

 

Posts: 91
Joined: 6/5/2020
Status: offline
All seem like great ideas, I believe I read a dev in another post somewhere saying the events system is moddable. The May start is one I like the sound of, probably not too hard to do (finding troop deployments for soviets may be hard, I don't know how different they were from June), but its a great what if! Amazing what an extra month could of done, and be fun to try.

I personally like not having too much control over the events, as it adds to realism of dealing with fronts and wider strategy out of ones main focus, but the ability to do so would be cool too.

Another could be a ahistorical scenario where Germany occupied the baltic states, or Russia did not invade poland and remained on the stalin line.

(in reply to Hanny)
Post #: 6
RE: Feedback Wanted on Mods/Scenario Design - 3/5/2021 5:13:29 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Before we all get too carried away the event system allows scenario designers to set occurrences if something happens in the game for the player to react to. There is no warning unless you look in the editor. Players do not get a vote unless they've 'read the future' and adjust gameplay accordingly.

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John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to ObeseMonkey)
Post #: 7
RE: Feedback Wanted on Mods/Scenario Design - 3/5/2021 8:47:10 PM   
oldMarinePanzer

 

Posts: 82
Joined: 2/9/2015
Status: offline
I think (or am I just hoping) that there will be a North Africa Campaign, requiring a different map and logistics etc. But to play that campaign without Germany attacking Russia, Germany might be able to allocate MUCH more resources and so that they take all of North Africa all the way to Saudi Arabia. They then use Middle East oil reserves to supply their Barbarossa campaign that starts in May of 1942. Russia would be better prepared, more organized and the Barbarossa Campaign runs a much different course over those next 3 years. Just dreaming here folks :-)

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Post #: 8
RE: Feedback Wanted on Mods/Scenario Design - 3/6/2021 6:31:48 AM   
HOTEC

 

Posts: 425
Joined: 11/23/2013
Status: offline
Instead of in design something that had not happened, should consider the integration of WitE and WitW in the War in the Europe. I always wonder that if Hitler won the War in the East before D-Day. What would it be like in WitW?
After I finished the Soviets in 1943 in WitE, I used the conditions of troops as the premises for the start of WitW. The transfer of units from WitE to WitW were not only laborious but usually a gap in between the game systems which were far from desire. Anyway, life is not perfect.

(in reply to oldMarinePanzer)
Post #: 9
RE: Feedback Wanted on Mods/Scenario Design - 3/6/2021 1:43:59 PM   
bighinvegas


Posts: 58
Joined: 7/4/2004
Status: offline
From the Soviet side of things:
How about a scenario that does a what-if Stalin had not purged his Generals in the 30's? The whole structure of the Soviet Army may have been different. Commanders might have been better, especially handling mechanized forces.
If Zhukov had not handled the Japanese border fights would they have been more likely to attack the USSR?
It seems to me the frozen Soviet units represent Stalin's inaction in response to the attack. He was actually afraid the Politburo might arrest him. Why are they frozen when a competent commander would use all forces available?
Soviet intelligence had warnings of the coming attack but Stalin downplayed and ignored them not wanting to upset Hitler. What if they were better prepared?

(in reply to HOTEC)
Post #: 10
RE: Feedback Wanted on Mods/Scenario Design - 3/10/2021 5:42:44 AM   
1jasonoz

 

Posts: 23
Joined: 12/28/2010
Status: offline
My 2cents worth as I have posted this on the WITE forum not realising most gamers were probably over here.

Alternative August 1941 offensive

A mod for an August 1941 eastern front scenario, a "what if" the Germans didn't turn south and attack Kiev, but instead made Moscow the prime target for the offensive in August.

I'd love to try the challenge of taking Moscow in August instead of moving south, and then seeing what would be the resulting moves; i.e, would the Germans try an attack south in October/November to take out the Kiev salient? Would the Kiev forces attack North into the rear of the Germans in August/Sept whilst the main German thrust was directed at Moscow?

(in reply to bighinvegas)
Post #: 11
RE: Feedback Wanted on Mods/Scenario Design - 3/10/2021 6:58:28 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Fall Blau scenario where German player could choose if going for Moscow or for Caucasus.

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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to 1jasonoz)
Post #: 12
RE: Feedback Wanted on Mods/Scenario Design - 3/10/2021 9:51:39 AM   
guctony


Posts: 669
Joined: 6/27/2009
Status: offline
What I would be very interested is to have Theatre options like TOAW. Which can be triggered as Old TOAW map unit counters methods.

One interesting option would be dispersing production early on specially airframe and etc so more Fighter units can be retained in the east.

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"Unless a nation's life faces peril, war is murder."
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal

(in reply to Sardaukar)
Post #: 13
RE: Feedback Wanted on Mods/Scenario Design - 3/12/2021 1:48:46 AM   
Simon Edmonds

 

Posts: 132
Joined: 5/10/2018
Status: offline
Hey Kahta. A couple of Russian scenarios that would probably be good.
The first would be one starting at the first Autumn rains and giving the axis player the choice of continuing the attack or digging in for the winter.
The second would also start at the first Autumn rains but where the axis had dug in for winter instead of launching operation Typhoon. Think of a Russian winter offensive with an extra million men.

(in reply to kahta)
Post #: 14
RE: Feedback Wanted on Mods/Scenario Design - 3/12/2021 1:51:10 AM   
Simon Edmonds

 

Posts: 132
Joined: 5/10/2018
Status: offline
Hey Sardaukar. It's a big yes from me.

(in reply to Sardaukar)
Post #: 15
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