loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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quote:
ORIGINAL: FriedrichII When some players are writing to sit units in bad shape onto depots to refit them, what does this excactly mean? Has the unit literally to sit on the direct depot hex or can the unit be close within 3 hexes away from the depot? I am in my singleplayer campaign at turn 4 and some of my motorized corps are getting in bad shape. I took Pskov and Smolensk and I am thinking about resting my motorized corps. Since I never got behind turn 5 I am not sure how to proceed. I finally have this time a good start and I do not want to screw it. there's a few bits to this. Fundamentally there is the core gain, on the depot you have (by definition) the best access to both the freight and the transport capacity associated with that location. The second bit is very relevant with mot/arm formations in that refit can involve swaps/upgrades as well as simply taking on missing elements. Each discarded tank etc takes freight to remove, so the more freight to hand, the more likely the swap is to happen. This is one reason why you can end up with a build up of modern tanks in the reserve while your combat formations are using obsolete ones. Its also why refit in the reserve can be so useful, that really will flush out the junk - perhaps more a focus for 1942 when you can finally shed the Czech and French tanks Beyond refit etc, I work on a 1/3 model with the Pzr Corps, from t2/3 onwards I rest 1/3, that clears fatigue, regains CPP and sorts out any emerging fuel/ammo gaps. In the end, you'll do better the more you regularly rest, every now and then try to rest most, the next turn can be satisfyingly explosive as a result
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