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all trade agreements are mandatory

 
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all trade agreements are mandatory - 4/22/2021 5:39:37 AM   
Mayhemizer_slith


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We are using version 4.2.2 (degub)

We are currently at J/A 1942 turn end trade agreements phase.

We noticed that all current deals are mandatory. They changed last turn end (M/J). Most likely right after last trade was done.

FF was able to receive 2 BPs. CW was already sending 1 and US tried to send 2. US deal disappeared and all other deals became mandatory. I failed to recreate the bug.

During J/A turn end weather went bad during the turn end. I failed to recreate that bug too.

Is it possible to somehow fix deals so that they are not mandatory?





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If your attack is going really well, it's an ambush.

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RE: all trade agreements are mandatory - 4/22/2021 5:40:23 AM   
Mayhemizer_slith


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Save file at J/A turn end.

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If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2
RE: all trade agreements are mandatory - 4/22/2021 5:41:17 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
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Save file at M/J turn end.

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If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 3
RE: all trade agreements are mandatory - 4/22/2021 7:37:51 PM   
rkr1958


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I'll have a look at your latest file. I think I can edit the file and fix your issue. Will let you know shortly.

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Ronnie

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Post #: 4
RE: all trade agreements are mandatory - 4/22/2021 7:54:56 PM   
rkr1958


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quote:

ORIGINAL: rkr1958

I'll have a look at your latest file. I think I can edit the file and fix your issue. Will let you know shortly.

O.K. Take a look at this edit of your J/A turn.

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Ronnie

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RE: all trade agreements are mandatory - 4/22/2021 7:56:02 PM   
rkr1958


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This is what the "edited" the trade agreements look like now.




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Ronnie

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RE: all trade agreements are mandatory - 4/22/2021 8:00:36 PM   
rkr1958


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Since you had a previous turn where the trade agreements were good. It was a fairly simple edit. I just copied those trade agreements from the M/J 42 turn over those in the J/A 42 turn.




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Ronnie

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RE: all trade agreements are mandatory - 4/22/2021 8:08:27 PM   
rkr1958


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1. There are 11 comma separated values per row that detail a given trade agreement.
2. The 11th value controls the status; i.e., whether or not a given trade agreement is Temporary (=1) or Mandatory (=0).
3. The 1st value is the number of BPs, 2nd value number of oil & 3rd value number of resources total.
4. The 7th value is the lender country id & 8th value is the recipient country id.
5. That leaves values 4-6 & 9-10 that I haven't figured out what they are; however I assume one will define whether or not a temporary trade agreement is only for 1 turn.

< Message edited by rkr1958 -- 4/22/2021 8:09:54 PM >


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Ronnie

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Post #: 8
RE: all trade agreements are mandatory - 4/23/2021 1:45:23 AM   
Majorball68


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I reported this sometime ago. No idea how it happened. https://www.matrixgames.com/forums/tm.asp?m=4957328

Its a simple copy from a save where the trades are good and pasting to your current save as per rkr1958 instructions.

(in reply to rkr1958)
Post #: 9
RE: all trade agreements are mandatory - 4/23/2021 6:52:55 AM   
Mayhemizer_slith


Posts: 7654
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Ronnie, thank you a lot!

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to rkr1958)
Post #: 10
RE: all trade agreements are mandatory - 4/24/2021 3:22:21 PM   
Orm


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From: Sweden
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Thank you for your help. Much appreciated.

Now I can get back to the main mission, to liberate the world from evil.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 11
RE: all trade agreements are mandatory - 6/9/2021 3:30:38 AM   
Shannon V. OKeets

 

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From: Honolulu, Hawaii
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As noted by others the saved game is damaged. I do not know how that occurred - so I do not know how to prevent it in the future.



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Steve

Perfection is an elusive goal.

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Post #: 12
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