Great_Ajax
Posts: 4774
Joined: 10/28/2002 From: Alabama, USA Status: offline
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In Wite1, the map was drawn as some kind of computer art file, like a jpg. In Wite2, the map art is generated based on the data input into the editor. So any tile changes needed in Wite2 can be made immediately in the editor and the art will automatically update. In Wite1, any significant tile changes would require the artist to redraw the art file. Going from static tiles to editable tiles in Wite2 was a tradeoff. Nice, hand drawn gorgeous maps were substituted for computer tile generated art that could be edited and changed on demand without having to pay the artist. quote:
ORIGINAL: nukkxx5058 quote:
ORIGINAL: Q-Ball Keep in mind that they changed the Map SYSTEM. WITE-2 is a flexible, tile-based map that allows for easy changes to the map. WITE-1 was basically a static-art map that could not be changed. It's easier to draw a great static-art map, but for long-term playability and flexibility, the tile-based system is the way to go Someone correct me if I have not described the difference correctly Does it mean thst WITE2 map is moddable, even more than WITE1 ? Not sure I understand what 'static art' vs tile-based means ... I had the impression that WITE1 was already tile based and easily moddable. Anyway, I hope that different map mods will be developped soon enough to improve the points I mentioned in my initial message.
< Message edited by Great_Ajax -- 5/24/2021 4:13:13 PM >
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"You want mercy!? I'm chaotic neutral!" WiTE Scenario Designer WitW Scenario/Data Team Lead WitE 2.0 Scenario Designer
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