Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

22 Jun 41 Disabled FoW for Axis

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Feature Suggestions >> 22 Jun 41 Disabled FoW for Axis Page: [1]
Login
Message << Older Topic   Newer Topic >>
22 Jun 41 Disabled FoW for Axis - 7/1/2021 10:51:01 AM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
As per the topic.

I feel most of the multiplayer games will have Fog of War as default. Which is normal.
But on Axis T1 a player will know / learn / note down / which Soviet units are where.

I am not sure how hard it may be to code but I think it can come handy that Axis has no FoW for their first turn; that beyond the fact on Soviet T1 the FoW will kick in.
Post #: 1
RE: 22 Jun 41 Disabled FoW for Axis - 7/2/2021 11:45:33 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline

quote:

ORIGINAL: Cohen_slith

As per the topic.

I feel most of the multiplayer games will have Fog of War as default. Which is normal.
But on Axis T1 a player will know / learn / note down / which Soviet units are where.

I am not sure how hard it may be to code but I think it can come handy that Axis has no FoW for their first turn; that beyond the fact on Soviet T1 the FoW will kick in.


They had no knowledge of the second and third echelons in actuality.


_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to AlbertN)
Post #: 2
RE: 22 Jun 41 Disabled FoW for Axis - 7/3/2021 1:36:04 AM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
What I mean is that rearlines will always be there, maybe randomized some in morale but that's it. There is no random reshuffle on Turn One deployment.
Anyhow it is a commodity of life - nothing stops someone to have taken notes, made screenshots, or go by (exceptional!) memory!

(in reply to Aurelian)
Post #: 3
RE: 22 Jun 41 Disabled FoW for Axis - 7/4/2021 8:01:39 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline
And if you're going to do that, then you might as well turn off FOW for the Russians through most of the game since between what the Allies provided and they themselves discovered they pretty much knew what the Germans were doing.

_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to AlbertN)
Post #: 4
RE: 22 Jun 41 Disabled FoW for Axis - 7/4/2021 8:38:27 PM   
SparkleyTits

 

Posts: 898
Joined: 10/7/2016
From: England
Status: offline
I think Cohen is suggesting that because all players will learn the placement of every single Russian unit on T1, through mass repetition, we hasten that process of perfecting/practicing/playing Axis T1 with a no FOW option?

I don't think he is coming at the suggestion from any historical angle, if I am understanding correctly, merely a pragmatic one?

(in reply to Aurelian)
Post #: 5
RE: 22 Jun 41 Disabled FoW for Axis - 7/5/2021 10:25:31 AM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
Sparkley has got it in a correct way.

(in reply to SparkleyTits)
Post #: 6
RE: 22 Jun 41 Disabled FoW for Axis - 7/5/2021 11:31:01 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: SparkleyTits

I think Cohen is suggesting that because all players will learn the placement of every single Russian unit on T1, through mass repetition, we hasten that process of perfecting/practicing/playing Axis T1 with a no FOW option?

I don't think he is coming at the suggestion from any historical angle, if I am understanding correctly, merely a pragmatic one?


but that misses a key change in WiTE2, yes you can learn the locations but the practical strength of a given Soviet formation varies from start to start and that uncertainty is lost with FoW off. It matters as there are a few that in one set up can be shifted by a regimental attack and the next time demand a full division.

In effect having to over-commit on CPP loss is an important part of the game design?

_____________________________


(in reply to SparkleyTits)
Post #: 7
RE: 22 Jun 41 Disabled FoW for Axis - 7/5/2021 11:58:52 AM   
SparkleyTits

 

Posts: 898
Joined: 10/7/2016
From: England
Status: offline
Yeah, I'd say only movement FOW would make sense, for the same reasons as Loki suggests

You can also load up 2 instances of the game, one to practice Axis opening, one with Sov turn 1 placements
It's unintuitive and unintended but it's there

(in reply to loki100)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Feature Suggestions >> 22 Jun 41 Disabled FoW for Axis Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797