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Dismounts - 8/13/2021 10:07:02 PM   
Deathtreader


Posts: 1039
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline
Hi,

Is there (or will there be) a way to keep a units transport completely out of an infantry assault? I find that even when I dismount 2 or 3 hexes from my intended assault hex the APCs get involved in the battle for the hex anyway and usually get clobbered in the process. My assaulting infantry then become foot powered win or lose. Maybe a manual grey out of the transport until the player brings them back from the twilight zone? That way you wouldn't have to code a second counter to represent just the held back transports.

Its not a game breaker by any means, just a constant irritant if you get my drift. Maybe a pearl will come of this...

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Post #: 1
RE: Dismounts - 8/14/2021 2:10:27 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
I can neither confirm (wink, wink) or deny that we have a way to deal with this in the new game engine.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Deathtreader)
Post #: 2
RE: Dismounts - 8/14/2021 9:09:15 PM   
Deathtreader


Posts: 1039
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline


Thanks for the speedy response!

I can feel that pearl beginning to form already...

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to CapnDarwin)
Post #: 3
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